000
02.10.2010, 15:59
Garten
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Ich arbeite gerade an Soundscapes. Teilweise haben sie funktioniert, doch jetzt klappt keine mehr. Wenn die Map geladen wird, findet sich in der Konsole, dass alle 7 Soundcapes nicht gefunden wurden:
Can't find soundscape: synthesis.OldStreet Can't find soundscape: synthesis.TSpawn Can't find soundscape: synthesis.Mall Can't find soundscape: synthesis.CTSpawn Can't find soundscape: synthesis.Plaza Can't find soundscape: synthesis.A Can't find soundscape: synthesis.Tunnel env_soundscape_proxy can't find target soundscape: '' env_soundscape_proxy can't find target soundscape: '' env_soundscape_proxy can't find target soundscape: ''
manchmal auch nur:
env_soundscape_proxy can't find target soundscape: '' env_soundscape_proxy can't find target soundscape: '' env_soundscape_proxy can't find target soundscape: ''
Nach einem solchen env_soundscape_proxy-Fehler habe ich vergeblich gesucht.
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001
02.10.2010, 16:00
Garten
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Ich habe testweise meine Soundscape-Script-Datei (scripts/soundscapes_synthesis.txt) auf eine Soundscape reduziert, doch noch immer habe ich keinen Sound:
"synthesis.Outside" { "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/wind/wind_outdoors_1.wav" }
"playrandom" { "time" "15,30" "volume" "0.1" "pitch" "90,110"
"rndwave" { "wave" "ambient/wind/wind_gust_2.wav" "wave" "ambient/wind/wind_gust_8.wav" "wave" "ambient/wind/wind_gust_10.wav" } } }
//------------------------------------------------------------------------------------------ "synthesis.Birds" { "playrandom" { "time" "4,16" "pitch" "85,105" "volume" "0.5" "soundlevel" "SNDLVL_NORM"
"rndwave" { "wave" "ambient/animal/bird1.wav" "wave" "ambient/animal/bird2.wav" "wave" "ambient/animal/bird3.wav" "wave" "ambient/animal/bird4.wav" "wave" "ambient/animal/bird5.wav" "wave" "ambient/animal/bird6.wav" "wave" "ambient/animal/bird7.wav" "wave" "ambient/animal/bird8.wav" "wave" "ambient/animal/bird9.wav" "wave" "ambient/animal/bird10.wav" "wave" "ambient/animal/bird11.wav" "wave" "ambient/animal/bird12.wav" "wave" "ambient/animal/bird13.wav" "wave" "ambient/animal/bird14.wav" "wave" "ambient/animal/bird15.wav" "wave" "ambient/animal/bird16.wav" "wave" "ambient/animal/bird17.wav" "wave" "ambient/animal/bird18.wav" "wave" "ambient/animal/bird19.wav" "wave" "ambient/animal/bird20.wav" } } }
//------------------------------------------------------------------------------------------ "synthesis.Dumpster" { "playrandom" { "time" "1,4" "volume" "1.0" "pitch" "90,110" "soundlevel" "SNDLVL_55dB"
"rndwave" { "wave" "ambient/animal/flies1.wav" "wave" "ambient/animal/flies2.wav" "wave" "ambient/animal/flies3.wav" "wave" "ambient/animal/flies4.wav" "wave" "ambient/animal/flies5.wav" } } }
//------------------------------------------------------------------------------------------ //Heavy Traffic "synthesis.Traffic" { "playrandom" { "time" "5,10" "volume" "2" "pitch" "80,100" "soundlevel" "SNDLVL_95dB"
"rndwave" { "wave" "ambient/misc/car1.wav" "wave" "ambient/misc/car2.wav" } } }
//------------------------------------------------------------------------------------------ "synthesis.A" { "dsp" "6"
"playsoundscape" { "name" "synthesis.Outside" }
// Position 0: Traffic "playsoundscape" { "positionoverride" "0" "name" "synthesis.Traffic" }
// Position 1: Fan "playlooping" { "position" "1" "pitch" "100" "volume" "1.0" "soundlevel" "SNDLVL_40dB" "wave" "ambient/tones/fan1.wav" }
// Position 2: Tree "playsoundscape" { "positionoverride" "2" "name" "synthesis.Birds" }
// Position 3: Dumpster "playsoundscape" { "positionoverride" "3" "name" "synthesis.Dumpster" } }
Hat jemand Rat? Danke! Tut mir Leid, dass der Titel so unaussagend geraten ist.
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Dieser Beitrag wurde am 02.10.2010 um 16:03 von Garten bearbeitet.
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002
03.10.2010, 19:02
Garten
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Habs mittlerweile gelöst. Die Datei muss den vollständigen Mapnamen enthalten.
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