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Autor Beitrag
000
02.10.2010, 15:59
Garten



Ich arbeite gerade an Soundscapes. Teilweise haben sie funktioniert, doch jetzt klappt keine mehr. Wenn die Map geladen wird, findet sich in der Konsole, dass alle 7 Soundcapes nicht gefunden wurden:

Quellcode:Can't find soundscape: synthesis.OldStreet
Can't find soundscape: synthesis.TSpawn
Can't find soundscape: synthesis.Mall
Can't find soundscape: synthesis.CTSpawn
Can't find soundscape: synthesis.Plaza
Can't find soundscape: synthesis.A
Can't find soundscape: synthesis.Tunnel
env_soundscape_proxy can't find target soundscape: ''
env_soundscape_proxy can't find target soundscape: ''
env_soundscape_proxy can't find target soundscape: ''
manchmal auch nur:

Quellcode:env_soundscape_proxy can't find target soundscape: ''
env_soundscape_proxy can't find target soundscape: ''
env_soundscape_proxy can't find target soundscape: ''
Nach einem solchen env_soundscape_proxy-Fehler habe ich vergeblich gesucht.

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001
02.10.2010, 16:00
Garten



Ich habe testweise meine Soundscape-Script-Datei (scripts/soundscapes_synthesis.txt) auf eine Soundscape reduziert, doch noch immer habe ich keinen Sound:

Quellcode:"synthesis.Outside"
{
    "playlooping"
    {
        "volume"    "0.25"
        "pitch"        "100"
        "wave"        "ambient/wind/wind_outdoors_1.wav"
    }

    "playrandom"
    {
        "time"        "15,30"
        "volume"    "0.1"
        "pitch"        "90,110"

        "rndwave"
        {
            "wave"    "ambient/wind/wind_gust_2.wav"
            "wave"    "ambient/wind/wind_gust_8.wav"
            "wave"    "ambient/wind/wind_gust_10.wav"
        }
    }
}


//------------------------------------------------------------------------------------------
"synthesis.Birds"
{
    "playrandom"
    {
        "time"            "4,16"
        "pitch"            "85,105"
        "volume"        "0.5"
        "soundlevel"      "SNDLVL_NORM"

        "rndwave"
        {
            "wave"    "ambient/animal/bird1.wav"
            "wave"    "ambient/animal/bird2.wav"
            "wave"    "ambient/animal/bird3.wav"
            "wave"    "ambient/animal/bird4.wav"
            "wave"    "ambient/animal/bird5.wav"
            "wave"    "ambient/animal/bird6.wav"
            "wave"    "ambient/animal/bird7.wav"
            "wave"    "ambient/animal/bird8.wav"
            "wave"    "ambient/animal/bird9.wav"
            "wave"    "ambient/animal/bird10.wav"
            "wave"    "ambient/animal/bird11.wav"
            "wave"    "ambient/animal/bird12.wav"
            "wave"    "ambient/animal/bird13.wav"
            "wave"    "ambient/animal/bird14.wav"
            "wave"    "ambient/animal/bird15.wav"
            "wave"    "ambient/animal/bird16.wav"
            "wave"    "ambient/animal/bird17.wav"
            "wave"    "ambient/animal/bird18.wav"
            "wave"    "ambient/animal/bird19.wav"
            "wave"    "ambient/animal/bird20.wav"
        }
    }
}

//------------------------------------------------------------------------------------------
"synthesis.Dumpster"
{
    "playrandom"
    {
        "time"            "1,4"
        "volume"        "1.0"
        "pitch"            "90,110"
        "soundlevel"      "SNDLVL_55dB"

        "rndwave"
        {
            "wave"    "ambient/animal/flies1.wav"
            "wave"    "ambient/animal/flies2.wav"
            "wave"    "ambient/animal/flies3.wav"
            "wave"    "ambient/animal/flies4.wav"
            "wave"    "ambient/animal/flies5.wav"
        }
    }
}

//------------------------------------------------------------------------------------------
//Heavy Traffic
"synthesis.Traffic"
{
    "playrandom"
    {
        "time"            "5,10"
        "volume"        "2"
        "pitch"            "80,100"
        "soundlevel"      "SNDLVL_95dB"

        "rndwave"
        {
            "wave"    "ambient/misc/car1.wav"
            "wave"    "ambient/misc/car2.wav"
        }
    }
}

//------------------------------------------------------------------------------------------
"synthesis.A"
{
    "dsp"    "6"

    "playsoundscape"
    {
        "name" "synthesis.Outside"
    }

    // Position 0: Traffic
    "playsoundscape"
    {
        "positionoverride"    "0"
        "name"                "synthesis.Traffic"
    }

    // Position 1: Fan
    "playlooping"
    {
        "position"        "1"    
        "pitch"            "100"
        "volume"        "1.0"
        "soundlevel"      "SNDLVL_40dB"
        "wave"    "ambient/tones/fan1.wav"
    }

    // Position 2: Tree
    "playsoundscape"
    {
        "positionoverride"    "2"    
        "name"                "synthesis.Birds"
    }

    // Position 3: Dumpster
    "playsoundscape"
    {
        "positionoverride"    "3"    
        "name"                "synthesis.Dumpster"
    }
}
Hat jemand Rat? Danke! Tut mir Leid, dass der Titel so unaussagend geraten ist.

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Dieser Beitrag wurde am 02.10.2010 um 16:03 von Garten bearbeitet.
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002
03.10.2010, 19:02
Garten



Habs mittlerweile gelöst. Die Datei muss den vollständigen Mapnamen enthalten.

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