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Hey.. Sorry dass ich euch so nerve ;(, aber ich habe wieder ein Problem...
Ich habe viele breakables gelöscht und nun kommt die Fehlermeldung nicht mehr und die map lässt sich compilen , doch wenn css die map lädt hört das laden 2 sekunden nach anfang auf zu laden.. Am mapnamen kanns glaub ich nicht liegen die map heißt:
spassmitglas17fixtry2
Compile Log:
** Executing... ** Command: "c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\_bl4ckstar_\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas00"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\_bl4ckstar_\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas00.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas00.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (558257 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1176 texinfos to 1067 Reduced 4 texdatas to 4 (89 bytes to 89) Writing C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas00.bsp 3 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\_bl4ckstar_\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas00"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas00.bsp reading c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas00.prt 149 portalclusters 600 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 21137 Average clusters visible: 141 Building PAS... Average clusters audible: 149 visdatasize:6838 compressed from 7152 writing c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas00.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\_bl4ckstar_\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas00"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas00.bsp 6303 faces 738562 square feet [106352944.00 square inches] 0 displacements 0 square feet [0.00 square inches] 6303 patches before subdivision 94939 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11) transfers 9541783, max 485 transfer lists: 72.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0684 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 996/1024 47808/49152 (97.3%) VERY FULL! brushes 1025/8192 12300/98304 (12.5%) brushsides 6150/65536 49200/524288 ( 9.4%) planes 532/65536 10640/1310720 ( 0.8%) vertexes 8744/65536 104928/786432 (13.3%) nodes 6195/65536 198240/2097152 ( 9.5%) texinfos 1067/12288 76824/884736 ( 8.7%) texdata 4/2048 128/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 6303/65536 352968/3670016 ( 9.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6023/65536 337288/3670016 ( 9.2%) leaves 7192/65536 230144/2097152 (11.0%) leaffaces 6522/65536 13044/131072 (10.0%) leafbrushes 1102/65536 2204/131072 ( 1.7%) areas 2/256 16/2048 ( 0.8%) surfedges 49432/512000 197728/2048000 ( 9.7%) edges 24783/256000 99132/1024000 ( 9.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 10/32768 100/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 126/65536 252/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1650668/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 6838/16777216 ( 0.0%) entdata [variable] 467107/393216 (118.8%) VERY FULL! LDR leaf ambient 7192/65536 172608/1572864 (11.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1420 ( 0.1%) pakfile [variable] 10022/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 558257/4194304 (13.3%) ==== Total Win32 BSP file data space used: 4598446 bytes ====
Total triangle count: 12734 Writing c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas00.bsp 15 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk
LG Und sorry nochmal für das nervige posten :(
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