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Autor Beitrag
000
08.04.2005, 13:43
jedijoerg



Hy Leute

Hab da mal ne frage.
meine map besteht aus ner offenen fläche und zwei Tunnel mit zwei offenen Eingängen. wollte aber das es darin dunkler ist als drausen.
geht bei mir aber nicht hab ganz normal light_envirnoment hergenommen
und jetzt ist es das gleiche licht drinnen wie draussen was muss ich ändern ?

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001
08.04.2005, 14:05
Flow
Moderator


Besteht das Innere des Tunnels aus Displacements?

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002
08.04.2005, 14:58
Primzahl



Hört sich nach mat_fullbright 1 an.

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003
08.04.2005, 16:44
C-Striker



jop guck ma ob du nen leak in deiner map hast bzw post ma den compile log.

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004
08.04.2005, 17:55
jedijoerg



Hy

Nein der tunnel besteht nicht aus Displacements
und nein ich habe kein Leak.

materialPath: c:\programme\valve\steam\steamapps\joerg.h@sbg.at\counter-strike source\cstrike\materials
Loading C:\Programme\Valve\Steam\SteamApps\joerg.h@sbg.at\sourcesdk_content\cstrike\mapsrc\de_inspired_b1.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (981.3, 117.0, 408.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 23053:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-962.8, -243.4, 224.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69665:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-962.8, -243.4, 128.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69666:

Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (0)
Find Visible Detail Sides... done (0)
Merging details... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Programme\Valve\Steam\SteamApps\joerg.h@sbg.at\sourcesdk_content\cstrike\mapsrc\de_inspired_b1.prt... done (0)
Can't load skybox file sky_dustup to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (1) (590095 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (1077910 bytes)
Error! To use model "models/props_doors/door03_slotted_left.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_doors/door03_slotted_left.mdl"!
Error! To use model "models/props_c17/door01_left.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/door01_left.mdl"!
Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/trash_can.mdl"!
Placing detail props : 0 . . . 1 . . . 2 Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
. Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
. . 3 . . . 4 Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
. . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing C:\Programme\Valve\Steam\SteamApps\joerg.h@sbg.at\sourcesdk_content\cstrike\mapsrc\de_inspired_b1.bsp
15 seconds elapsed

1 threads
reading c:\programme\valve\steam\steamapps\joerg.h@sbg.at\sourcesdk_content\cstrike\mapsrc\de_inspired_b1.bsp
reading c:\programme\valve\steam\steamapps\joerg.h@sbg.at\sourcesdk_content\cstrike\mapsrc\de_inspired_b1.prt
2420 portalclusters
8311 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 .

materialPath: c:\programme\valve\steam\steamapps\joerg.h@sbg.at\counter-strike source\cstrike\materials
Loading C:\Programme\Valve\Steam\SteamApps\joerg.h@sbg.at\sourcesdk_content\cstrike\mapsrc\de_inspired_b1.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (981.3, 117.0, 408.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 23053:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-962.8, -243.4, 224.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69665:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-962.8, -243.4, 128.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69666:

Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (0)
Find Visible Detail Sides... done (0)
Merging details... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Valve\Steam\SteamApps\joerg.h@sbg.at\sourcesdk_content\cstrike\mapsrc\de_inspired_b1.prt... done (1)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (590487 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (1078302 bytes)
Error! To use model "models/props_doors/door03_slotted_left.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_doors/door03_slotted_left.mdl"!
Error! To use model "models/props_c17/door01_left.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/door01_left.mdl"!
Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/trash_can.mdl"!
Placing detail props : 0 . . . 1 . . . 2 Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
. Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
. . 3 . . . 4 Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
. . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing C:\Programme\Valve\Steam\SteamApps\joerg.h@sbg.at\sourcesdk_content\cstrike\mapsrc\de_inspired_b1.bsp
15 seconds elapsed

1 threads
reading c:\programme\valve\steam\steamapps\joerg.h@sbg.at\sourcesdk_content\cstrike\mapsrc\de_inspired_b1.bsp
reading c:\programme\valve\steam\steamapps\joerg.h@sbg.at\sourcesdk_content\cstrike\mapsrc\de_inspired_b1.prt
2426 portalclusters
8342 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 .

Kann nichts ausergwöhnliches finden
kenn mich da aber auch zu wenig aus
vielleicht findet ihr was raus.

mfg

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005
08.04.2005, 18:05
C-Striker



hmm ich würd mal sagen hier:

Zitat:
Found a displacement edge abutting multiple other edges.
liegt der fehler. solltest mal deine displacements überprüfen die du nicht benutzt hast ;)

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006
10.04.2005, 16:31
jedijoerg



Hy

displacement habe ich schon benutzt aber im Aussenbereich
könnte das trotzdem mit dem licht zusammenhängen ?

mfg

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007
10.04.2005, 16:55
C-Striker



ich würde erst mal diesen fehler beheben denn im moment sieht es nicht danach aus.

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