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Hallöchen,
ich bin mir unsicher, dass er ein Kompilier-Problem ist, aber ich vermute das jetzt einfach mal :)
Ganz kurz: Wenn ich meine Map kompiliere und dann spiele, funktioniert alles, bis auf Smokegranaten. Wenn man diese wirft, explodieren sie zwar am Boden, bilden aber keine große Rauchwolke (diese erscheint GAR NICHT) und dann kommen diese kleinen "nachsmoker" aus ihr heraus, die ja aber standardmäßig nicht bleiben.
Wo könnte der Fehler liegen?
Compile-Log (nur ein Fehler wegen zu großer Texturen, den man aber vernachlässigen kann)
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hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: hlcsg.exe -low -estimate -chart -texdata 8192 -nowadtextures -cliptype simple de_tiefgarage.map Entering de_tiefgarage.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.25 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.08 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 0/400 0/25600 ( 0.0%) planes 1730/32768 34600/655360 ( 5.3%) vertexes 0/65535 0/786420 ( 0.0%) nodes 0/32767 0/786408 ( 0.0%) texinfos 53/32767 2120/1310680 ( 0.2%) faces 0/65535 0/1310700 ( 0.0%) clipnodes 0/32767 0/262136 ( 0.0%) leaves 0/8192 0/229376 ( 0.0%) marksurfaces 0/65535 0/131070 ( 0.0%) surfedges 0/512000 0/2048000 ( 0.0%) edges 0/256000 0/1024000 ( 0.0%) texdata [variable] 0/8388608 ( 0.0%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 0/524288 ( 0.0%) 0 textures referenced === Total BSP file data space used: 36720 bytes ===
Using Wadfile: \programme\steam\steamapps\mycs0102\counter-strike\cstrike\all.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 11 used textures, 100.00 percent of map (1401 textures in wad) Using Wadfile: \programme\steam\steamapps\mycs0102\counter-strike\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \programme\steam\steamapps\mycs0102\counter-strike\cstrike\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
added 4 additional animating textures. Texture usage is at 0.51 mb (of 8.00 mb MAX) 1.56 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: hlbsp.exe -low -estimate -chart -texdata 8192 -maxnodesize 4096 de_tiefgarage.map
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] priority [ Low ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 4096 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...636 (0.61 seconds) BSP generation successful, writing portal file 'de_tiefgarage.prt' SolidBSP [hull 1] 500...651 (0.67 seconds) SolidBSP [hull 2] 500...541 (0.38 seconds) SolidBSP [hull 3] 500...674 (0.78 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/400 768/25600 ( 3.0%) planes 672/32768 13440/655360 ( 2.1%) vertexes 3729/65535 44748/786420 ( 5.7%) nodes 701/32767 16824/786408 ( 2.1%) texinfos 53/32767 2120/1310680 ( 0.2%) faces 2738/65535 54760/1310700 ( 4.2%) clipnodes 1962/32767 15696/262136 ( 6.0%) leaves 416/8192 11648/229376 ( 5.1%) marksurfaces 3547/65535 7094/131070 ( 5.4%) surfedges 14022/512000 56088/2048000 ( 2.7%) edges 7039/256000 28156/1024000 ( 2.7%) texdata [variable] 530064/8388608 ( 6.3%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 6096/524288 ( 1.2%) 15 textures referenced === Total BSP file data space used: 787502 bytes === 3.45 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: hlvis.exe -low -estimate -chart -texdata 8192 -full de_tiefgarage.map 349 portalleafs 718 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ]
fast vis [ off ] [ off ] full vis [ on ] [ off ]
BasePortalVis: (0.16 seconds) LeafThread: (1.03 seconds) average leafs visible: 42 g_visdatasize:8961 compressed from 15356
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/400 768/25600 ( 3.0%) planes 672/32768 13440/655360 ( 2.1%) vertexes 3729/65535 44748/786420 ( 5.7%) nodes 701/32767 16824/786408 ( 2.1%) texinfos 53/32767 2120/1310680 ( 0.2%) faces 2738/65535 54760/1310700 ( 4.2%) clipnodes 1962/32767 15696/262136 ( 6.0%) leaves 416/8192 11648/229376 ( 5.1%) marksurfaces 3547/65535 7094/131070 ( 5.4%) surfedges 14022/512000 56088/2048000 ( 2.7%) edges 7039/256000 28156/1024000 ( 2.7%) texdata [variable] 530064/8388608 ( 6.3%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 8961/2097152 ( 0.4%) entdata [variable] 6096/524288 ( 1.2%) 15 textures referenced === Total BSP file data space used: 796463 bytes === 1.23 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: hlrad.exe -low -estimate -chart -texdata 8192 -nopaque -extra -bounce 1 -smooth 50 -lights valve.rad de_tiefgarage.map
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'valve.rad'] [78 texlights parsed from 'valve.rad']
2738 faces Create Patches : 21002 base patches 0 opaque faces 249897 square feet [35985192.00 square inches] 46 direct lights
BuildFacelights: (60.89 seconds) visibility matrix : 26.3 megs BuildVisLeafs: (62.53 seconds) MakeScales: (47.91 seconds) SwapTransfers: (20.39 seconds) Transfer Lists : 25061858 : 25.06M transfers Indices : 7192900 : 6.86M bytes Data : 100247432 : 95.60M bytes GatherLight: (7.28 seconds) FinalLightFace: (3.38 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/400 768/25600 ( 3.0%) planes 672/32768 13440/655360 ( 2.1%) vertexes 3729/65535 44748/786420 ( 5.7%) nodes 701/32767 16824/786408 ( 2.1%) texinfos 53/32767 2120/1310680 ( 0.2%) faces 2738/65535 54760/1310700 ( 4.2%) clipnodes 1962/32767 15696/262136 ( 6.0%) leaves 416/8192 11648/229376 ( 5.1%) marksurfaces 3547/65535 7094/131070 ( 5.4%) surfedges 14022/512000 56088/2048000 ( 2.7%) edges 7039/256000 28156/1024000 ( 2.7%) texdata [variable] 530064/8388608 ( 6.3%) lightdata [variable] 612471/6291456 ( 9.7%) visdata [variable] 8961/2097152 ( 0.4%) entdata [variable] 6096/524288 ( 1.2%) 15 textures referenced === Total BSP file data space used: 1408934 bytes === 204.41 seconds elapsed [3m 24s]
----- END hlrad -----
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Ich kompiliere mit zhltp1.4 (gimli) (batch-datei) und habe setze folgende Parameter ein:
hlcsg.exe -low -estimate -chart -texdata 8192 -nowadtextures -cliptype simple hlbsp.exe -low -estimate -chart -texdata 8192 -maxnodesize 4096 hlvis.exe -low -estimate -chart -texdata 8192 -full hlrad.exe -low -estimate -chart -texdata 8192 -nopaque -extra -bounce 1 -smooth 50 -lights valve.rad
Vielen Danke, für Eure Hilfe!
raenkie
PS: Falls das Topic hier falsch sein sollte, bitte verschieben!
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