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Autor Beitrag
000
22.03.2008, 21:13
raenkie



Hallöchen,

ich bin mir unsicher, dass er ein Kompilier-Problem ist, aber ich vermute das jetzt einfach mal :)

Ganz kurz: Wenn ich meine Map kompiliere und dann spiele, funktioniert alles, bis auf Smokegranaten. Wenn man diese wirft, explodieren sie zwar am Boden, bilden aber keine große Rauchwolke (diese erscheint GAR NICHT) und dann kommen diese kleinen "nachsmoker" aus ihr heraus, die ja aber standardmäßig nicht bleiben.

Wo könnte der Fehler liegen?

Compile-Log (nur ein Fehler wegen zu großer Texturen, den man aber vernachlässigen kann)

_______________________________________________

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -low -estimate -chart -texdata 8192 -nowadtextures -cliptype simple de_tiefgarage.map
Entering de_tiefgarage.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ simple ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.25 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.08 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 1730/32768 34600/655360 ( 5.3%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 53/32767 2120/1310680 ( 0.2%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 36720 bytes ===

Using Wadfile: \programme\steam\steamapps\mycs0102\counter-strike\cstrike\all.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 11 used textures, 100.00 percent of map (1401 textures in wad)
Using Wadfile: \programme\steam\steamapps\mycs0102\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\steam\steamapps\mycs0102\counter-strike\cstrike\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.51 mb (of 8.00 mb MAX)
1.56 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -low -estimate -chart -texdata 8192 -maxnodesize 4096 de_tiefgarage.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 4096 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...636 (0.61 seconds)
BSP generation successful, writing portal file 'de_tiefgarage.prt'
SolidBSP [hull 1] 500...651 (0.67 seconds)
SolidBSP [hull 2] 500...541 (0.38 seconds)
SolidBSP [hull 3] 500...674 (0.78 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/400 768/25600 ( 3.0%)
planes 672/32768 13440/655360 ( 2.1%)
vertexes 3729/65535 44748/786420 ( 5.7%)
nodes 701/32767 16824/786408 ( 2.1%)
texinfos 53/32767 2120/1310680 ( 0.2%)
faces 2738/65535 54760/1310700 ( 4.2%)
clipnodes 1962/32767 15696/262136 ( 6.0%)
leaves 416/8192 11648/229376 ( 5.1%)
marksurfaces 3547/65535 7094/131070 ( 5.4%)
surfedges 14022/512000 56088/2048000 ( 2.7%)
edges 7039/256000 28156/1024000 ( 2.7%)
texdata [variable] 530064/8388608 ( 6.3%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 6096/524288 ( 1.2%)
15 textures referenced
=== Total BSP file data space used: 787502 bytes ===
3.45 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: hlvis.exe -low -estimate -chart -texdata 8192 -full de_tiefgarage.map
349 portalleafs
718 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(0.16 seconds)
LeafThread:
(1.03 seconds)
average leafs visible: 42
g_visdatasize:8961 compressed from 15356

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/400 768/25600 ( 3.0%)
planes 672/32768 13440/655360 ( 2.1%)
vertexes 3729/65535 44748/786420 ( 5.7%)
nodes 701/32767 16824/786408 ( 2.1%)
texinfos 53/32767 2120/1310680 ( 0.2%)
faces 2738/65535 54760/1310700 ( 4.2%)
clipnodes 1962/32767 15696/262136 ( 6.0%)
leaves 416/8192 11648/229376 ( 5.1%)
marksurfaces 3547/65535 7094/131070 ( 5.4%)
surfedges 14022/512000 56088/2048000 ( 2.7%)
edges 7039/256000 28156/1024000 ( 2.7%)
texdata [variable] 530064/8388608 ( 6.3%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 8961/2097152 ( 0.4%)
entdata [variable] 6096/524288 ( 1.2%)
15 textures referenced
=== Total BSP file data space used: 796463 bytes ===
1.23 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: hlrad.exe -low -estimate -chart -texdata 8192 -nopaque -extra -bounce 1 -smooth 50 -lights valve.rad de_tiefgarage.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'valve.rad']
[78 texlights parsed from 'valve.rad']

2738 faces
Create Patches : 21002 base patches
0 opaque faces
249897 square feet [35985192.00 square inches]
46 direct lights

BuildFacelights:
(60.89 seconds)
visibility matrix : 26.3 megs
BuildVisLeafs:
(62.53 seconds)
MakeScales:
(47.91 seconds)
SwapTransfers:
(20.39 seconds)
Transfer Lists : 25061858 : 25.06M transfers
Indices : 7192900 : 6.86M bytes
Data : 100247432 : 95.60M bytes
GatherLight:
(7.28 seconds)
FinalLightFace:
(3.38 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/400 768/25600 ( 3.0%)
planes 672/32768 13440/655360 ( 2.1%)
vertexes 3729/65535 44748/786420 ( 5.7%)
nodes 701/32767 16824/786408 ( 2.1%)
texinfos 53/32767 2120/1310680 ( 0.2%)
faces 2738/65535 54760/1310700 ( 4.2%)
clipnodes 1962/32767 15696/262136 ( 6.0%)
leaves 416/8192 11648/229376 ( 5.1%)
marksurfaces 3547/65535 7094/131070 ( 5.4%)
surfedges 14022/512000 56088/2048000 ( 2.7%)
edges 7039/256000 28156/1024000 ( 2.7%)
texdata [variable] 530064/8388608 ( 6.3%)
lightdata [variable] 612471/6291456 ( 9.7%)
visdata [variable] 8961/2097152 ( 0.4%)
entdata [variable] 6096/524288 ( 1.2%)
15 textures referenced
=== Total BSP file data space used: 1408934 bytes ===
204.41 seconds elapsed [3m 24s]

----- END hlrad -----

____________________________________________________

Ich kompiliere mit zhltp1.4 (gimli) (batch-datei)
und habe setze folgende Parameter ein:

hlcsg.exe -low -estimate -chart -texdata 8192 -nowadtextures -cliptype simple
hlbsp.exe -low -estimate -chart -texdata 8192 -maxnodesize 4096
hlvis.exe -low -estimate -chart -texdata 8192 -full
hlrad.exe -low -estimate -chart -texdata 8192 -nopaque -extra -bounce 1 -smooth 50 -lights valve.rad

Vielen Danke, für Eure Hilfe!

raenkie

PS: Falls das Topic hier falsch sein sollte, bitte verschieben!

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001
22.03.2008, 23:06
Krifitze



Zitat:
-nopaque
Hab das noch nie gehört, aber mach das einfach mal weg.

--

Website

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002
22.03.2008, 23:24
raenkie



Zitat:
Krifitze postete
Zitat:
-nopaque
Hab das noch nie gehört, aber mach das einfach mal weg.
-nopaque : Disable the opaque zhlt_lightflags for this compile --> hat also wohl eher nichts damit zu tun, oder?

EDIT: hier direkt aus dem zhltp14 manual:

Disable all entities using zhlt_lightflags 2 to block light. Using opaque entities slows rad down, and using this option is useful for doing quicker non-final lighting compiles.

--> hilft also nur bei schnellerem kompilieren, denn eine smoke wird doch kein lightflag, oder?

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Dieser Beitrag wurde am 22.03.2008 um 23:26 von raenkie bearbeitet.
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003
23.03.2008, 19:42
raenkie



hat denn keiner eine ahnung?

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004
24.03.2008, 17:59
raenkie



bitte um hilfe!

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005
24.03.2008, 21:16
raenkie



PROBLEMLÖSUNG:

max_distance unter "map properties" sollte nicht hemmungslos übertrieben werden. 10000 geht noch aber 99999999999 geht nicht mehr. dann tritt o.g. effekt auf.

raenkie :9

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