005
05.05.2007, 16:01
ChickenYard
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.1845 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 729/8192 8748/98304 ( 8.9%) brushsides 4608/65536 36864/524288 ( 7.0%) planes 1494/65536 29880/1310720 ( 2.3%) vertexes 4263/65536 51156/786432 ( 6.5%) nodes 192/65536 6144/2097152 ( 0.3%) texinfos 371/12288 26712/884736 ( 3.0%) texdata 120/2048 3840/65536 ( 5.9%) dispinfos 299/0 52624/0 ( 0.0%) disp_verts 19179/0 383580/0 ( 0.0%) disp_tris 30592/0 61184/0 ( 0.0%) disp_lmsamples 152898/0 152898/0 ( 0.0%) faces 2250/65536 126000/3670016 ( 3.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2005/65536 112280/3670016 ( 3.1%) leaves 195/65536 6240/2097152 ( 0.3%) leaffaces 2518/65536 5036/131072 ( 3.8%) leafbrushes 1009/65536 2018/131072 ( 1.5%) areas 3/256 24/2048 ( 1.2%) surfedges 19276/512000 77104/2048000 ( 3.8%) edges 12506/256000 50024/1024000 ( 4.9%) LDR worldlights 38/8192 3344/720896 ( 0.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 329/32768 3290/327680 ( 1.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6399/65536 12798/131072 ( 9.8%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 53/512 18656/180224 (10.4%) LDR lightdata [variable] 1610180/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2736/16777216 ( 0.0%) entdata [variable] 35348/393216 ( 9.0%) LDR leaf ambient 195/65536 4680/1572864 ( 0.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/120024 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/13540 ( 0.0%) pakfile [variable] 29525/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 247797/4194304 ( 5.9%) ==== Total Win32 BSP file data space used: 3160826 bytes ====
Total triangle count: 6786 Writing c:\programme\steam\steamapps\<ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\buckethead_home_13.bsp 49 minutes, 57 seconds elapsed
--
he's alive, he's half dead folks just call him BUCKETHEAD
Stay disembodied
|