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den ersten satz solltest du dir mal zu gut angucken *gr*: aber normalerweise ist die doch in der .pak noch orginal drin, oder hast du die tewa dort ersetzt *tztztzzt*
// DON'T MESS WITH THIS.
// MONSTERS
// Alien Grunt sk_agrunt_health1 "60" sk_agrunt_health2 "90" sk_agrunt_health3 "120"
sk_agrunt_dmg_punch1 "10" sk_agrunt_dmg_punch2 "20" sk_agrunt_dmg_punch3 "20"
// Apache sk_apache_health1 "150" sk_apache_health2 "250" sk_apache_health3 "400"
// Barney sk_barney_health1 "35" sk_barney_health2 "35" sk_barney_health3 "35"
// Bullsquid sk_bullsquid_health1 "40" sk_bullsquid_health2 "40" sk_bullsquid_health3 "120"
sk_bullsquid_dmg_bite1 "15" sk_bullsquid_dmg_bite2 "25" sk_bullsquid_dmg_bite3 "25"
sk_bullsquid_dmg_whip1 "25" sk_bullsquid_dmg_whip2 "35" sk_bullsquid_dmg_whip3 "35"
sk_bullsquid_dmg_spit1 "10" sk_bullsquid_dmg_spit2 "10" sk_bullsquid_dmg_spit3 "15"
// Big momma sk_bigmomma_health_factor1 "1.0" sk_bigmomma_health_factor2 "1.5" sk_bigmomma_health_factor3 "2"
sk_bigmomma_dmg_slash1 "50" sk_bigmomma_dmg_slash2 "60" sk_bigmomma_dmg_slash3 "70"
sk_bigmomma_dmg_blast1 "100" sk_bigmomma_dmg_blast2 "120" sk_bigmomma_dmg_blast3 "160"
sk_bigmomma_radius_blast1 "250" sk_bigmomma_radius_blast2 "250" sk_bigmomma_radius_blast3 "275"
// Gargantua sk_gargantua_health1 "800" sk_gargantua_health2 "800" sk_gargantua_health3 "1000"
sk_gargantua_dmg_slash1 "10" sk_gargantua_dmg_slash2 "30" sk_gargantua_dmg_slash3 "30"
sk_gargantua_dmg_fire1 "3" sk_gargantua_dmg_fire2 "5" sk_gargantua_dmg_fire3 "5"
sk_gargantua_dmg_stomp1 "50" sk_gargantua_dmg_stomp2 "100" sk_gargantua_dmg_stomp3 "100"
// Hassassin sk_hassassin_health1 "30" sk_hassassin_health2 "50" sk_hassassin_health3 "50"
// Headcrab sk_headcrab_health1 "10" sk_headcrab_health2 "10" sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5" sk_headcrab_dmg_bite2 "10" sk_headcrab_dmg_bite3 "10"
// Hgrunt sk_hgrunt_health1 "50" sk_hgrunt_health2 "50" sk_hgrunt_health3 "80"
sk_hgrunt_kick1 "5" sk_hgrunt_kick2 "10" sk_hgrunt_kick3 "10"
sk_hgrunt_pellets1 "3" sk_hgrunt_pellets2 "5" sk_hgrunt_pellets3 "6"
sk_hgrunt_gspeed1 "400" sk_hgrunt_gspeed2 "600" sk_hgrunt_gspeed3 "800"
// Houndeye sk_houndeye_health1 "20" sk_houndeye_health2 "20" sk_houndeye_health3 "30"
sk_houndeye_dmg_blast1 "10" sk_houndeye_dmg_blast2 "15" sk_houndeye_dmg_blast3 "15"
// ISlave sk_islave_health1 "30" sk_islave_health2 "30" sk_islave_health3 "60"
sk_islave_dmg_claw1 "8" sk_islave_dmg_claw2 "10" sk_islave_dmg_claw3 "10"
sk_islave_dmg_clawrake1 "25" sk_islave_dmg_clawrake2 "25" sk_islave_dmg_clawrake3 "25"
sk_islave_dmg_zap1 "10" sk_islave_dmg_zap2 "10" sk_islave_dmg_zap3 "15"
// Icthyosaur sk_ichthyosaur_health1 "200" sk_ichthyosaur_health2 "200" sk_ichthyosaur_health3 "400"
sk_ichthyosaur_shake1 "20" sk_ichthyosaur_shake2 "35" sk_ichthyosaur_shake3 "50"
// Leech sk_leech_health1 "2" sk_leech_health2 "2" sk_leech_health3 "2"
sk_leech_dmg_bite1 "2" sk_leech_dmg_bite2 "2" sk_leech_dmg_bite3 "2"
// Controller sk_controller_health1 "60" sk_controller_health2 "60" sk_controller_health3 "100"
sk_controller_dmgzap1 "15" sk_controller_dmgzap2 "25" sk_controller_dmgzap3 "35"
sk_controller_speedball1 "650" sk_controller_speedball2 "800" sk_controller_speedball3 "1000"
sk_controller_dmgball1 "3" sk_controller_dmgball2 "4" sk_controller_dmgball3 "5"
// Nihilanth sk_nihilanth_health1 "800" sk_nihilanth_health2 "800" sk_nihilanth_health3 "1000"
sk_nihilanth_zap1 "30" sk_nihilanth_zap2 "30" sk_nihilanth_zap3 "50"
// Scientist sk_scientist_health1 "20" sk_scientist_health2 "20" sk_scientist_health3 "20"
// Snark sk_snark_health1 "2" sk_snark_health2 "2" sk_snark_health3 "2"
sk_snark_dmg_bite1 "10" sk_snark_dmg_bite2 "10" sk_snark_dmg_bite3 "10"
sk_snark_dmg_pop1 "5" sk_snark_dmg_pop2 "5" sk_snark_dmg_pop3 "5"
// Zombie sk_zombie_health1 "50" sk_zombie_health2 "50" sk_zombie_health3 "100"
sk_zombie_dmg_one_slash1 "10" sk_zombie_dmg_one_slash2 "20" sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "25" sk_zombie_dmg_both_slash2 "40" sk_zombie_dmg_both_slash3 "40"
//Turret sk_turret_health1 "50" sk_turret_health2 "50" sk_turret_health3 "60"
// MiniTurret sk_miniturret_health1 "40" sk_miniturret_health2 "40" sk_miniturret_health3 "50"
// Sentry Turret sk_sentry_health1 "40" sk_sentry_health2 "40" sk_sentry_health3 "50"
// PLAYER WEAPONS
// Crowbar whack sk_plr_crowbar1 "10" sk_plr_crowbar2 "10" sk_plr_crowbar3 "10"
// 9mmhandgun Round sk_plr_9mm_bullet1 "8" sk_plr_9mm_bullet2 "8" sk_plr_9mm_bullet3 "8"
// 357 Round sk_plr_357_bullet1 "40" sk_plr_357_bullet2 "40" sk_plr_357_bullet3 "40"
// 9mmAR Round sk_plr_9mmAR_bullet1 "5" sk_plr_9mmAR_bullet2 "5" sk_plr_9mmAR_bullet3 "5"
// M203 grenade sk_plr_9mmAR_grenade1 "100" sk_plr_9mmAR_grenade2 "100" sk_plr_9mmAR_grenade3 "100"
// Shotgun buckshot sk_plr_buckshot1 "5" sk_plr_buckshot2 "5" sk_plr_buckshot3 "5"
// Crossbow sk_plr_xbow_bolt_client1 "10" sk_plr_xbow_bolt_client2 "10" sk_plr_xbow_bolt_client3 "10"
sk_plr_xbow_bolt_monster1 "50" sk_plr_xbow_bolt_monster2 "50" sk_plr_xbow_bolt_monster3 "50"
// RPG sk_plr_rpg1 "100" sk_plr_rpg2 "100" sk_plr_rpg3 "100"
// Gauss Gun sk_plr_gauss1 "20" sk_plr_gauss2 "20" sk_plr_gauss3 "20"
// Egon Gun sk_plr_egon_narrow1 "6" sk_plr_egon_narrow2 "6" sk_plr_egon_narrow3 "6"
sk_plr_egon_wide1 "14" sk_plr_egon_wide2 "14" sk_plr_egon_wide3 "14"
// Hand Grendade sk_plr_hand_grenade1 "100" sk_plr_hand_grenade2 "100" sk_plr_hand_grenade3 "100"
// Satchel Charge sk_plr_satchel1 "150" sk_plr_satchel2 "150" sk_plr_satchel3 "150"
// Tripmine sk_plr_tripmine1 "150" sk_plr_tripmine2 "150" sk_plr_tripmine3 "150"
// MONSTER WEAPONS sk_12mm_bullet1 "8" sk_12mm_bullet2 "10" sk_12mm_bullet3 "10"
sk_9mmAR_bullet1 "3" sk_9mmAR_bullet2 "4" sk_9mmAR_bullet3 "5"
sk_9mm_bullet1 "5" sk_9mm_bullet2 "5" sk_9mm_bullet3 "8"
// HORNET sk_hornet_dmg1 "4" sk_hornet_dmg2 "5" sk_hornet_dmg3 "8"
// HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger1 "75" sk_suitcharger2 "50" sk_suitcharger3 "35"
sk_battery1 "15" sk_battery2 "15" sk_battery3 "10"
sk_healthcharger1 "50" sk_healthcharger2 "40" sk_healthcharger3 "25"
sk_healthkit1 "15" sk_healthkit2 "15" sk_healthkit3 "10"
sk_scientist_heal1 "25" sk_scientist_heal2 "25" sk_scientist_heal3 "25"
// monster damage adjusters sk_monster_head1 "3" sk_monster_head2 "3" sk_monster_head3 "3"
sk_monster_chest1 "1" sk_monster_chest2 "1" sk_monster_chest3 "1"
sk_monster_stomach1 "1" sk_monster_stomach2 "1" sk_monster_stomach3 "1"
sk_monster_arm1 "1" sk_monster_arm2 "1" sk_monster_arm3 "1"
sk_monster_leg1 "1" sk_monster_leg2 "1" sk_monster_leg3 "1"
// player damage adjusters sk_player_head1 "3" sk_player_head2 "3" sk_player_head3 "3"
sk_player_chest1 "1" sk_player_chest2 "1" sk_player_chest3 "1"
sk_player_stomach1 "1" sk_player_stomach2 "1" sk_player_stomach3 "1"
sk_player_arm1 "1" sk_player_arm2 "1" sk_player_arm3 "1"
sk_player_leg1 "1" sk_player_leg2 "1" sk_player_leg3 "1"
--
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