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Autor Beitrag
000
19.02.2007, 00:18
SpiTshoT



Hallo,

ich habe letztens eine CS:S map gemacht und habe diese auf unseren Gameserver (Linux server) hochgeladen. Wenn ich nun auf diese Map wechseln will kommt die anzeige das der Server das level ändert, weiter tut sich aber nichts. Habe das CST verwendet und trotzdem passiert das selbe. Offline kann ich die Map zocken online jedoch nicht. Was mach ich falsch ?

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001
22.02.2007, 18:05
SpiTshoT



Hie noch mein Compilelog:

Executing...
Command cprogrammesteamsteamappssteam_usernamesourcesdkbincstbsp.exe
Parameters -game cprogrammesteamsteamappssteam_usernamecounter-strike sourcecstrike CDokumente und EinstellungenAdministratorDesktopcs_halo_lockout

----- Binary Space Partition and Calculated Subtractive Geometry ----

Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Sep 23 2006)
Please submit Bugs or Ideas to [email]amckern@yahoo.com[/email]
CST Based on code by, Valve Software LLC

Common Complie errors can be found at httpwww.interlopers.neterrors
The best stuff is always the worst to clean up!

1 threads
materialPath cprogrammesteamsteamappssteam_usernamecounter-strike sourcecstrikematerials
Loading CDokumente und EinstellungenAdministratorDesktopcs_halo_lockout.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 10 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing CDokumente und EinstellungenAdministratorDesktopcs_halo_lockout.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day02_03...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (128941 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (128941 bytes)
Placing detail props 0...1...2...3...4...5...6...7...8...9...10
Writing CDokumente und EinstellungenAdministratorDesktopcs_halo_lockout.bsp
1 second elapsed

Executing...
Command cprogrammesteamsteamappssteam_usernamesourcesdkbincstvis.exe
Parameters -game cprogrammesteamsteamappssteam_usernamecounter-strike sourcecstrike -fast CDokumente und EinstellungenAdministratorDesktopcs_halo_lockout

----- Visibility Calculator ----

Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Sep 23 2006)
Please submit Bugs or Ideas to [email]amckern@yahoo.com[/email]
CST Based on code by, Valve Software LLC

Common Complie errors can be found at httpwww.interlopers.neterrors
The best stuff is always the worst to clean up!

fastvis = true
1 threads
reading cdokumente und einstellungenadministratordesktopcs_halo_lockout.bsp
reading cdokumente und einstellungenadministratordesktopcs_halo_lockout.prt
572 portalclusters
1705 numportals
BasePortalVis 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized 6215 visible clusters (0.00%)
Total clusters visible 287439
Average clusters visible 502
Building PAS...
Average clusters audible 571
visdatasize86147 compressed from 82368
writing cdokumente und einstellungenadministratordesktopcs_halo_lockout.bsp
1 second elapsed

Executing...
Command cprogrammesteamsteamappssteam_usernamesourcesdkbincstrad.exe
Parameters -game cprogrammesteamsteamappssteam_usernamecounter-strike sourcecstrike -noextra CDokumente und EinstellungenAdministratorDesktopcs_halo_lockout

----- Radiosity Simulator ----

Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Sep 23 2006)
Please submit Bugs or Ideas to [email]amckern@yahoo.com[/email]
CST Based on code by, Valve Software LLC

Common Complie errors can be found at httpwww.interlopers.neterrors
The best stuff is always the worst to clean up!

1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading cdokumente und einstellungenadministratordesktopcs_halo_lockout.bsp
1929 faces
766133 square feet [110323160.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1929 patches before subdivision
28897 patches after subdivision
350 direct lights
BuildFacelights 0...1...2...3...4...5...6...7...8...9...10 (27)
BuildVisLeafs 0...1...2...3...4...5...6...7...8...9...10 (12)
transfers 1034132, max 209
transfer lists 7.9 megs
GatherLight 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(153648, 171933, 152063)
GatherLight 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(13600, 15995, 13617)
GatherLight 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1337, 1642, 1362)
GatherLight 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(138, 176, 143)
GatherLight 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(15, 20, 15)
GatherLight 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(2, 2, 2)
GatherLight 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build PatchSample Hash Table(s).....Done0.0339 sec
FinalLightFace 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting 0...1...2...3...4...5...6...7...8...9...10

Object names ObjectsMaxobjs Memory Maxmem Fullness
------------ --------------- --------------- --------
models 81024 38449152 ( 0.8%)
brushes 3678192 440498304 ( 4.5%)
brushsides 232065536 18560524288 ( 3.5%)
planes 60265536 120401310720 ( 0.9%)
vertexes 354365536 42516786432 ( 5.4%)
nodes 127465536 407682097152 ( 1.9%)
texinfos 4112288 2952884736 ( 0.3%)
texdata 102048 32065536 ( 0.5%)
dispinfos 00 00 ( 0.0%)
disp_verts 00 00 ( 0.0%)
disp_tris 00 00 ( 0.0%)
disp_lmsamples 00 00 ( 0.0%)
faces 192965536 1080243670016 ( 2.9%)
origfaces 115765536 647923670016 ( 1.8%)
leaves 128365536 718483670016 ( 2.0%)
leaffaces 225265536 4504131072 ( 3.4%)
leafbrushes 80165536 1602131072 ( 1.2%)
surfedges 13783512000 551322048000 ( 2.7%)
edges 7848256000 313921024000 ( 3.1%)
worldlights 3508192 30800720896 ( 4.3%)
waterstrips 23432768 2340327680 ( 0.7%)
waterverts 065536 0786432 ( 0.0%)
waterindices 341165536 6822131072 ( 5.2%)
cubemapsamples 01024 016384 ( 0.0%)
overlays 0512 0180224 ( 0.0%)
lightdata [variable] 14097840 ( 0.0%)
visdata [variable] 8614716777216 ( 0.5%)
entdata [variable] 66988393216 (17.0%)
occluders 00 00 ( 0.0%)
occluder polygons 00 00 ( 0.0%)
occluder vert ind 00 00 ( 0.0%)
detail props [variable] 112 ( 8.3%)
static props [variable] 112 ( 8.3%)
pakfile [variable] 199970 ( 0.0%)

Win32 Specific Data
physics [variable] 1289414194304 ( 3.1%)
==== Total Win32 BSP file data space used 2211059 bytes ====

Linux Specific Data
physicssurface [variable] 1289416291456 ( 2.0%)
==== Total Linux BSP file data space used 2211059 bytes ====

Total triangle count 5320
Writing cdokumente und einstellungenadministratordesktopcs_halo_lockout.bsp
42 seconds elapsed

Executing...
Command Copy File
Parameters CDokumente und EinstellungenAdministratorDesktopcs_halo_lockout.bsp cprogrammesteamsteamappssteam_usernamecounter-strike sourcecstrikemapscs_halo_lockout.bsp

Executing...
Command cprogrammesteamsteamappssteam_usernamecounter-strike sourcehl2.exe
Parameters -game cprogrammesteamsteamappssteam_usernamecounter-strike sourcecstrike +map cs_halo_lockout

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