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Autor Beitrag
000
07.04.2002, 13:59
Kokowei343



** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\WINDOWS\TEMP\aicherung.map" "C:\SIERRA\Counter-Strike\cstrike\maps\aicherung.map"

** Executing...
** Command: C:\WINDOWS\Desktop\Alex\zhlt253\qcsg.exe
** Parameters: "C:\SIERRA\Counter-Strike\cstrike\maps\aicherung"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\WINDOWS\Desktop\Alex\zhlt253\qcsg.exe C:\SIERRA\Counter-Strike\cstrike\maps\aicherung

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\SIERRA\Counter-Strike\cstrike\maps\aicherung.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (1.64 seconds)
SetModelCenters:
20..30..50..60..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (1.76 seconds)
Using WAD File: \sierra\half-life\valve\decals.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\counter-strike\valve\cached.wad
Using WAD File: \sierra\counter-strike\valve\decals.wad
Using WAD File: \sierra\counter-strike\valve\fonts.wad
Using WAD File: \sierra\counter-strike\valve\gfx.wad
Using WAD File: \sierra\counter-strike\valve\halflife.wad
Using WAD File: \sierra\counter-strike\valve\liquids.wad
Using WAD File: \sierra\counter-strike\valve\spraypaint.wad
Using WAD File: \sierra\counter-strike\valve\xeno.wad
added 8 additional animating textures.
Texture usage is at 0.56 mb (of 4.00 mb MAX)
5.55 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\WINDOWS\Desktop\Alex\zhlt253\bsp.exe
** Parameters: "C:\SIERRA\Counter-Strike\cstrike\maps\aicherung"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\WINDOWS\Desktop\Alex\zhlt253\bsp.exe C:\SIERRA\Counter-Strike\cstrike\maps\aicherung

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\SIERRA\Counter-Strike\cstrike\maps\aicherung.prt'
3.96 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\WINDOWS\Desktop\Alex\zhlt253\rad.exe
** Parameters: -extra "C:\SIERRA\Counter-Strike\cstrike\maps\aicherung"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\WINDOWS\Desktop\Alex\zhlt253\rad.exe -extra C:\SIERRA\Counter-Strike\cstrike\maps\aicherung

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

Warning: No vis information, direct lighting only.
4326 faces
Create Patches : 40247 base patches
0 opaque faces
662147 square feet [95349176.00 square inches]
15 direct lights

BuildFacelights:

Ich hab vis ausgemacht, da es sich immer aufgehängt hat.
RAd hängt sich auch immer auf.
Beides zusammen auch???
was tun???

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001
07.04.2002, 14:02
Onkel Dittmeyer



1. Falsches Forum
2. Der hängt sich net auf das dauert nur ewig lange.
Lösung: laufen lassen evtl. mit -estimate Compilen und sich über das "reagiert nich" nicht ärgern.

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002
07.04.2002, 14:05
Acumen



kann es sein, dass er auch noch ziemlich viele unnötige Wads drinne hat ?

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003
07.04.2002, 14:10
KillerKuh



jo die halflife.wad und so scherze sind doppelt und die gfx.wad brauchst du schon mal garnet

--

Member der Huren GmbH | KillerKuh.com

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004
07.04.2002, 14:15
Linga
Administrator


Dies ist eine Compile Frage, welche ins Compile Forum gehöhrt. Bitte Poste deine Fragen in Zukunft in die entsprechenden Boards um eine gute Übersicht zu gewährleisten. Ausserdem solltest du für aussagekräftigere topics sorgen.

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