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Autor Beitrag
000
23.07.2003, 11:02
Karl Arsch



Also ich habe jetzt das problem gelöst und jetzt steht da was anderes:
** Executing...
** Command: Change Directory
** Parameters: C:\Dokumente und Einstellungen\Joosten\Desktop\Halli\cstrike

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve Hammer Editor\maps\asd.map" "C:\Programme\Valve Hammer Editor\maps\asd.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\asd"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Programme\Valve Hammer Editor\maps\asd"
Entering C:\Programme\Valve Hammer Editor\maps\asd.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...Error: Entity 0, Brush 40, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 40, Side 1: plane with no normal
Error: Entity 0, Brush 40, Side 1: has a coplanar plane at (1480, -176, -1008), texture WET_WALL06
Error: Entity 0, Brush 40, Side 2: plane with no normal
Error: Entity 0, Brush 40, Side 2: has a coplanar plane at (1840, -160, -1008), texture WET_WALL06
Error: Entity 0, Brush 40, Side 2: has a coplanar plane at (1840, -160, -1008), texture WET_WALL06
Error: Entity 0, Brush 40, Side 3: plane with no normal
Error: Entity 0, Brush 40, Side 3: has a coplanar plane at (1840, -176, -1008), texture WET_WALL06
Error: Entity 0, Brush 40, Side 3: has a coplanar plane at (1840, -176, -1008), texture WET_WALL06
Error: Entity 0, Brush 40, Side 3: has a coplanar plane at (1840, -176, -1008), texture WET_WALL06
Error: Entity 0, Brush 40, Side 5: has a coplanar plane at (1840, -160, -1008), texture WET_WALL06
20%...30%...40%...50%...60%...70%...80%...90%... (0.69 seconds)

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\asd"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Programme\Valve Hammer Editor\maps\asd"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve Hammer Editor\maps\asd.log for the cause.

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\asd"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "C:\Programme\Valve Hammer Editor\maps\asd"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve Hammer Editor\maps\asd.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\asd"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "C:\Programme\Valve Hammer Editor\maps\asd"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve Hammer Editor\maps\asd.log for the cause.

----- END hlrad -----

kann mir da jemand helfen?? bidde

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001
23.07.2003, 11:07
Richman
Moderator


Du hast komplexe Brushs in deiner Map, die erstens eine unebene Fläche hat und zweitens eine Kante die auf einer Fläche liegt. Finde diese Brushes (anhaltspunkt ist die Textur WET_WALL06).
Evtl. steht auch etwas in WC eigenen Check-for-Problems.

Radikale methode: Markiere deine gesamte Map, aktiviere das Clipping-Tool, und schneide neben deiner Map durch, damit du keine Brushes zerstörst. So korrigiert WC automatisch invalide Brushes, die sehen dann aber nachher anders aus, als du sie wolltest!

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www.richmans-maps.ch.vu - wieder online!

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002
23.07.2003, 12:08
Killing Me Softly



1. "Map/Go to Brush Nr..." anklicken
2. Entity 0, Brush 40 eintippen
3. ok klicken
4. markierten Brush anschauen
5. löschen und neu machen

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Der Horizont vieler Menschen ist ein Kreis mit Radius Null - und das nennen sie ihren Standpunkt.

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