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Ich habe folgendes Problem:
Wenn ich von meiner Map (für hl2) BSP berechnen lassen will, kommt eine Windows-Fehlermeldung ("Problbembericht senden -ja--nein- usw...)
Wenn ich auf "nein" klicke kommt folgende Errormeldung:

das Programm berechnet zwar BSP, aber nur fehlerhaft:

Der Compilierprozess:
** Executing... ** Command: "c:\programme\valve\steam\steamapps\hirni91\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\hirni91\half-life 2\hl2" "C:\Programme\Valve\Steam\SteamApps\hirni91\sourcesdk_content\hl2\mapsrc\HD_ARENA1beta"
Valve Software - vbsp.exe (Jan 2 2006) 2 threads materialPath: c:\programme\valve\steam\steamapps\hirni91\half-life 2\hl2\materials Loading C:\Programme\Valve\Steam\SteamApps\hirni91\sourcesdk_content\hl2\mapsrc\HD_ARENA1beta.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Valve\Steam\SteamApps\hirni91\sourcesdk_content\hl2\mapsrc\HD_ARENA1beta.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Memory leak: mempool blocks left in memory: 48
** Executing... ** Command: "c:\programme\valve\steam\steamapps\hirni91\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\hirni91\half-life 2\hl2" -fast "C:\Programme\Valve\Steam\SteamApps\hirni91\sourcesdk_content\hl2\mapsrc\HD_ARENA1beta"
Valve Software - vvis.exe (Jan 2 2006) fastvis = true 2 threads reading c:\programme\valve\steam\steamapps\hirni91\sourcesdk_content\hl2\mapsrc\HD_ARENA1beta.bsp reading c:\programme\valve\steam\steamapps\hirni91\sourcesdk_content\hl2\mapsrc\HD_ARENA1beta.prt 464 portalclusters 1631 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 6239 visible clusters (0.00%) Total clusters visible: 182797 Average clusters visible: 393 Building PAS... Average clusters audible: 461 visdatasize:57499 compressed from 59392 writing c:\programme\valve\steam\steamapps\hirni91\sourcesdk_content\hl2\mapsrc\HD_ARENA1beta.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\valve\steam\steamapps\hirni91\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\hirni91\half-life 2\hl2" -noextra "C:\Programme\Valve\Steam\SteamApps\hirni91\sourcesdk_content\hl2\mapsrc\HD_ARENA1beta"
Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\hirni91\sourcesdk_content\hl2\mapsrc\HD_ARENA1beta.bsp 1461 faces 1203468 square feet [173299504.00 square inches] 76 displacements 225768 square feet [32510616.00 square inches] 1461 patches before subdivision 53759 patches after subdivision 75 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (110) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32) transfers 3080279, max 521 transfer lists: 23.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(106132, 96904, 63652) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(18523, 15294, 7111) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(3749, 2784, 956) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(804, 537, 133) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(189, 114, 21) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(46, 25, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(12, 6, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(3, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0504 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Ready to Finish 0 of 72 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 100/8192 1200/98304 ( 1.2%) brushsides 856/65536 6848/524288 ( 1.3%) planes 858/65536 17160/1310720 ( 1.3%) vertexes 2894/65536 34728/786432 ( 4.4%) nodes 780/65536 24960/2097152 ( 1.2%) texinfos 85/12288 6120/884736 ( 0.7%) texdata 28/2048 896/65536 ( 1.4%) dispinfos 76/0 13376/0 ( 0.0%) disp_verts 1900/0 38000/0 ( 0.0%) disp_tris 2432/0 4864/0 ( 0.0%) disp_lmsamples 85516/0 85516/0 ( 0.0%) faces 1461/65536 81816/3670016 ( 2.2%) origfaces 585/65536 32760/3670016 ( 0.9%) leaves 787/65536 25184/2097152 ( 1.2%) leaffaces 1541/65536 3082/131072 ( 2.4%) leafbrushes 370/65536 740/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 9529/512000 38116/2048000 ( 1.9%) edges 5041/256000 20164/1024000 ( 2.0%) LDR worldlights 75/8192 6600/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 234/32768 2340/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3216/65536 6432/131072 ( 4.9%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1516040/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 57499/16777216 ( 0.3%) entdata [variable] 10576/393216 ( 2.7%) LDR leaf ambient 787/65536 18888/1572864 ( 1.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/13506 ( 0.0%) pakfile [variable] 15726/0 ( 0.0%)
Win32 Specific Data: physics [variable] 207767/4194304 ( 5.0%) ==== Total Win32 BSP file data space used: 2277720 bytes ====
Linux Specific Data: physicssurface [variable] 577067/6291456 ( 9.2%) ==== Total Linux BSP file data space used: 2647020 bytes ====
Total triangle count: 4102 Writing c:\programme\valve\steam\steamapps\hirni91\sourcesdk_content\hl2\mapsrc\HD_ARENA1beta.bsp 2 minutes, 28 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Steam\SteamApps\hirni91\sourcesdk_content\hl2\mapsrc\HD_ARENA1beta.bsp" "c:\programme\valve\steam\steamapps\hirni91\half-life 2\hl2\maps\HD_ARENA1beta.bsp"
** Executing... ** Command: "c:\programme\valve\steam\steamapps\hirni91\half-life 2\hl2.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\hirni91\half-life 2\hl2" -console +map "HD_ARENA1beta"
Bitte, Bitte helft mir!
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Dieser Beitrag wurde am 11.02.2006 um 15:14 von Heini bearbeitet.
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