|
Hay bin neu hier und hoffe das ihr mir Helfen könnt. Ich habe eine map für CSS erstellt und compiliert.Bei dem versuch die map zu spielen oder ehr gesagt zu testen kam ganz Normal der Lade Balken aber bei Ressourcen werden geladen passiert nichts mehr.Hab gedacht das es villeicht an meinem Rechner liegt und habe die Map einem Freund geschickt bei ihm ist aber das selbe.Habe auch bei hammer schon ALT+P Versucht aber es werden keine Fehler angezeigt.Und in der Log kann ich auch nix Finden.Ich habe auch schon die Sufu probiert konnte aber nix Finden auser das jemand das Problem hatte und es lösen konnte da er sein sound rausgenommen hat.Bei mir ist aber das Problem das ich keine sounds eingefügt habe.Hoffe ihr könnt mir helfen hier mal meine log.
** Executing... ** Command: "c:\programme\steam\steamapps\****\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\****\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\****\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (62786 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 430 texinfos to 230 Reduced 40 texdatas to 33 (1005 bytes to 767) Writing C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\****\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\****\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\programme\steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2.bsp reading c:\programme\steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2.prt 306 portalclusters 973 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (47) Optimized: 609 visible clusters (0.00%) Total clusters visible: 67029 Average clusters visible: 219 Building PAS... Average clusters audible: 304 visdatasize:26254 compressed from 24480 writing c:\programme\steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2.bsp 47 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\****\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\****\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [6 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2.bsp 939 faces 128362 square feet [18484232.00 square inches] 0 displacements 0 square feet [0.00 square inches] 939 patches before subdivision 15431 patches after subdivision 14 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (41) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6) transfers 1935842, max 472 transfer lists: 14.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(37117, 44082, 30414) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(6569, 6400, 3116) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(1179, 992, 369) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(213, 152, 43) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(40, 29, 10) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(7, 5, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0241 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 170/8192 2040/98304 ( 2.1%) brushsides 1025/65536 8200/524288 ( 1.6%) planes 482/65536 9640/1310720 ( 0.7%) vertexes 1960/65536 23520/786432 ( 3.0%) nodes 593/65536 18976/2097152 ( 0.9%) texinfos 230/12288 16560/884736 ( 1.9%) texdata 33/2048 1056/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 939/65536 52584/3670016 ( 1.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 456/65536 25536/3670016 ( 0.7%) leaves 604/65536 19328/2097152 ( 0.9%) leaffaces 1198/65536 2396/131072 ( 1.8%) leafbrushes 368/65536 736/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 6329/512000 25316/2048000 ( 1.2%) edges 3571/256000 14284/1024000 ( 1.4%) LDR worldlights 14/8192 1232/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 105/32768 1050/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1644/65536 3288/131072 ( 2.5%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 612652/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26254/16777216 ( 0.2%) entdata [variable] 13226/393216 ( 3.4%) LDR leaf ambient 604/65536 14496/1572864 ( 0.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/208 ( 0.5%) pakfile [variable] 32855/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 62786/4194304 ( 1.5%) ==== Total Win32 BSP file data space used: 988541 bytes ====
Total triangle count: 2627 Writing c:\programme\steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2.bsp 50 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_1,2.bsp" "c:\programme\steam\steamapps\****\counter-strike source\cstrike\maps\awp_honeyballs_1,2.bsp"
--
|