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Hi Leutz
Nochmal danke wegen all den Tips die ihr mir gegeben habt aber ich hab auch schonwieder n neues Problem:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\ZONER'~1\hlcsg.exe c:\games\testmaps\de_bunker Entering c:\games\testmaps\de_bunker.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (34.12 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (4.04 seconds)
Using Wadfile: \games\half-life\cstrike\cs_assault.wad - Contains 2 used textures, 2.90 percent of map (22 textures in wad) Using Wadfile: \games\half-life\cstrike\cs_office.wad - Contains 6 used textures, 8.70 percent of map (102 textures in wad) Using Wadfile: \games\half-life\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \games\half-life\cstrike\schlafwagen.wad - Contains 3 used textures, 4.35 percent of map (70 textures in wad) Using Wadfile: \games\half-life\valve\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \games\half-life\valve\gfx.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \games\half-life\valve\halflife.wad - Contains 58 used textures, 84.06 percent of map (3116 textures in wad) Using Wadfile: \games\half-life\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \games\half-life\valve\pldecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \games\half-life\valve\spraypaint.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Using Wadfile: \games\half-life\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Warning: More than 8 wadfiles are in use. (11) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
added 16 additional animating textures. Texture usage is at 1.45 mb (of 4.00 mb MAX) 43.67 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\ZONER'~1\hlbsp.exe c:\games\testmaps\de_bunker
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\games\testmaps\de_bunker.prt' Error: ReadSurfs (line 1): 10334 > g_numplanes
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\ZONER'~1\hlvis.exe c:\games\testmaps\de_bunker >> There was a problem compiling the map. >> Check the file c:\games\testmaps\de_bunker.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\ZONER'~1\hlrad.exe c:\games\testmaps\de_bunker >> There was a problem compiling the map. >> Check the file c:\games\testmaps\de_bunker.log for the cause.
----- END hlrad -----
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