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Autor Beitrag
000
04.10.2003, 13:07
Eraserlein



Hi Leutz

Nochmal danke wegen all den Tips die ihr mir gegeben habt aber ich hab auch schonwieder n neues Problem:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\ZONER'~1\hlcsg.exe c:\games\testmaps\de_bunker
Entering c:\games\testmaps\de_bunker.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(34.12 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.04 seconds)

Using Wadfile: \games\half-life\cstrike\cs_assault.wad
- Contains 2 used textures, 2.90 percent of map (22 textures in wad)
Using Wadfile: \games\half-life\cstrike\cs_office.wad
- Contains 6 used textures, 8.70 percent of map (102 textures in wad)
Using Wadfile: \games\half-life\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \games\half-life\cstrike\schlafwagen.wad
- Contains 3 used textures, 4.35 percent of map (70 textures in wad)
Using Wadfile: \games\half-life\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \games\half-life\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \games\half-life\valve\halflife.wad
- Contains 58 used textures, 84.06 percent of map (3116 textures in wad)
Using Wadfile: \games\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\half-life\valve\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\half-life\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \games\half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)

Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 16 additional animating textures.
Texture usage is at 1.45 mb (of 4.00 mb MAX)
43.67 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\ZONER'~1\hlbsp.exe c:\games\testmaps\de_bunker

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:\games\testmaps\de_bunker.prt'
Error: ReadSurfs (line 1): 10334 > g_numplanes

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\ZONER'~1\hlvis.exe c:\games\testmaps\de_bunker
>> There was a problem compiling the map.
>> Check the file c:\games\testmaps\de_bunker.log for the cause.

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\ZONER'~1\hlrad.exe c:\games\testmaps\de_bunker
>> There was a problem compiling the map.
>> Check the file c:\games\testmaps\de_bunker.log for the cause.

----- END hlrad -----

--

www.ERASER.de.vu

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001
04.10.2003, 13:31
Ready



Also das einzige was änlich klingt ist :

Zitat:
ReadSurfs (line 73753): 32 > MAXPOINT
Wahrscheinliche Ursache:

Eine Seitenfläche eines Brushes hat mehr als 32 Ecken.
Beispiel: "Deckel" und Boden einer Säule mit mehr als 32 Segmenten.

Wer mehr darüber weiß, bitte an mich mailen.

Quelle : http://www-public.tu-bs.de:8080/~y0009981/compile/comperr_09-01.htm

--

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002
04.10.2003, 13:52
Eraserlein



Gibts ne möglichkeit diesen Brush zu finden? In den Errosrs wird nix angezeigt. Ich wüsste nicht wo der sein kann, hab die Karte kompiliert, hat alles funtioniert. Hab dann n Lüftungsschacht eingebaut und dann war dieser fehler da. Naja habs jetzt wieder im Griff. Hab den Schacht verändert. Weis zwar immernochnet was der an dem net brauchen konnte aber trotzdem thx für die hilfe.

--

www.ERASER.de.vu


Dieser Beitrag wurde am 04.10.2003 um 14:13 von ERASER2k3 bearbeitet.
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