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Also fullbright is das nich, hab nur das meiste gerade zu func_wall gemacht.
** Executing... ** Command: Change Directory ** Parameters: "C:\Programme\Steam\steamapps\xxxxxxxx\counter-strike"
** Executing... ** Command: C:\VHE\ZHLT\hlcsg.exe ** Parameters: -low -chart -cliptype precise c:\DOKUME~1\xxxxxx\EIGENE~1\FY_GLA~1
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\VHE\ZHLT\hlcsg.exe -low -chart -cliptype precise -wadinclude logo c:\DOKUME~1\xxxxxxxxx\EIGENE~1\FY_GLA~1 Entering c:\DOKUME~1\xxxxxxxxx\EIGENE~1\FY_GLA~1.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ precise ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds) SetModelCenters: 10%...20%...40%...50%...60%...70%...90%... (0.00 seconds) CSGBrush: 40%...50%...60%...70%...80%...90%... (0.14 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 0/400 0/25600 ( 0.0) planes 1518/32768 30360/655360 ( 4.6) vertexes 0/65535 0/786420 ( 0.0) nodes 0/32767 0/786408 ( 0.0) texinfos 313/32767 12520/1310680 ( 1.0) faces 0/65535 0/1310700 ( 0.0) clipnodes 0/32767 0/262136 ( 0.0) leaves 0/8192 0/229376 ( 0.0) marksurfaces 0/65535 0/131070 ( 0.0) surfedges 0/512000 0/2048000 ( 0.0) edges 0/256000 0/1024000 ( 0.0) texdata [variable] 0/4194304 ( 0.0) lightdata [variable] 0/6291456 ( 0.0) visdata [variable] 0/2097152 ( 0.0) entdata [variable] 0/524288 ( 0.0) 0 textures referenced === Total BSP file data space used: 42880 bytes ===
Using Wadfile: \vhe\wad\decals.wad - Contains 0 used textures, 0.00 percent of map (223 textures in wad) Using Wadfile: \vhe\wad\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \vhe\wad\halflife.wad - Contains 8 used textures, 100.00 percent of map (3116 textures in wad)
added 2 additional animating textures. Texture usage is at 0.07 mb (of 4.00 mb MAX) 0.52 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\VHE\ZHLT\hlbsp.exe ** Parameters: -low -chart c:\DOKUME~1\xxxxxxxx\EIGENE~1\FY_GLA~1
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\VHE\ZHLT\hlbsp.exe -low -chart c:\DOKUME~1\xxxxxxx\EIGENE~1\FY_GLA~1
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 234 (0.02 seconds) BSP generation successful, writing portal file 'c:\DOKUME~1\xxxxxx\EIGENE~1\FY_GLA~1.prt' SolidBSP [hull 1] 352 (0.03 seconds) SolidBSP [hull 2] 354 (0.03 seconds) SolidBSP [hull 3] 354 (0.03 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 72/400 4608/25600 (18.0) planes 664/32768 13280/655360 ( 2.0) vertexes 4733/65535 56796/786420 ( 7.2) nodes 949/32767 22776/786408 ( 2.9) texinfos 313/32767 12520/1310680 ( 1.0) faces 3027/65535 60540/1310700 ( 4.6) clipnodes 2620/32767 20960/262136 ( 8.0) leaves 784/8192 21952/229376 ( 9.6) marksurfaces 3042/65535 6084/131070 ( 4.6) surfedges 15848/512000 63392/2048000 ( 3.1) edges 7925/256000 31700/1024000 ( 3.1) texdata [variable] 444/4194304 ( 0.0) lightdata [variable] 0/6291456 ( 0.0) visdata [variable] 0/2097152 ( 0.0) entdata [variable] 8447/524288 ( 1.6) 10 textures referenced === Total BSP file data space used: 323499 bytes === 0.63 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\VHE\ZHLT\hlvis.exe ** Parameters: -low -chart -full c:\DOKUME~1\xxxxxxxx\EIGENE~1\FY_GLA~1
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\VHE\ZHLT\hlvis.exe -low -chart -full c:\DOKUME~1\xxxxxxxx\EIGENE~1\FY_GLA~1 106 portalleafs 351 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ]
fast vis [ off ] [ off ] full vis [ on ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.64 seconds) average leafs visible: 53 g_visdatasize:1481 compressed from 1484
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 72/400 4608/25600 (18.0) planes 664/32768 13280/655360 ( 2.0) vertexes 4733/65535 56796/786420 ( 7.2) nodes 949/32767 22776/786408 ( 2.9) texinfos 313/32767 12520/1310680 ( 1.0) faces 3027/65535 60540/1310700 ( 4.6) clipnodes 2620/32767 20960/262136 ( 8.0) leaves 784/8192 21952/229376 ( 9.6) marksurfaces 3042/65535 6084/131070 ( 4.6) surfedges 15848/512000 63392/2048000 ( 3.1) edges 7925/256000 31700/1024000 ( 3.1) texdata [variable] 444/4194304 ( 0.0) lightdata [variable] 0/6291456 ( 0.0) visdata [variable] 1481/2097152 ( 0.1) entdata [variable] 8447/524288 ( 1.6) 10 textures referenced === Total BSP file data space used: 324980 bytes === 3.67 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\VHE\ZHLT\hlrad.exe ** Parameters: -low -extra -chart -bounce 10 c:\DOKUME~1\xxxxxxx\EIGENE~1\FY_GLA~1
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\VHE\ZHLT\hlrad.exe -low -extra -chart -bounce 3 c:\DOKUME~1\xxxxxxxx\EIGENE~1\FY_GLA~1
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 10 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'c:\DOKUME~1\xxxxxxxx\EIGENE~1\lights.rad'] [45 texlights parsed from 'c:\DOKUME~1\xxxxxxxx\EIGENE~1\lights.rad']
3027 faces Create Patches : 10033 base patches 0 opaque faces 142035 square feet [20453116.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (61.47 seconds) visibility matrix : 6.0 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.06 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.75 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.09 seconds) Transfer Lists : 14779524 : 14.78M transfers Indices : 4318104 : 4.12M bytes Data : 59118096 : 56.38M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.56 seconds) Bounce 2 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.92 seconds) Bounce 3 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.41 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 72/400 4608/25600 (18.0) planes 664/32768 13280/655360 ( 2.0) vertexes 4733/65535 56796/786420 ( 7.2) nodes 949/32767 22776/786408 ( 2.9) texinfos 313/32767 12520/1310680 ( 1.0) faces 3027/65535 60540/1310700 ( 4.6) clipnodes 2620/32767 20960/262136 ( 8.0) leaves 784/8192 21952/229376 ( 9.6) marksurfaces 3042/65535 6084/131070 ( 4.6) surfedges 15848/512000 63392/2048000 ( 3.1) edges 7925/256000 31700/1024000 ( 3.1) texdata [variable] 444/4194304 ( 0.0) lightdata [variable] 427476/6291456 ( 6.8) visdata [variable] 1481/2097152 ( 0.1) entdata [variable] 8447/524288 ( 1.6) 10 textures referenced === Total BSP file data space used: 752456 bytes === 104.98 seconds elapsed [1m 44s]
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "c:\dokumente und einstellungen\xxxxxxxx\eigene dateien\fy_glassbattle.bsp" "C:\Programme\Steam\steamapps\xxxxxxxxx\counter-strike\cstrike\maps\fy_glassbattle.bsp"
** Executing... ** Command: Copy File ** Parameters: "c:\dokumente und einstellungen\xxxxxxxx\eigene dateien\fy_glassbattle.pts" "C:\Programme\Steam\steamapps\xxxxxxxxx\counter-strike\cstrike\maps\fy_glassbattle.pts"
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Hier ist noch Platz - jetzt nicht mehr
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