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Autor Beitrag
000
02.05.2007, 19:00
Robins



Ich habe in meiner map hohe r_speeds gehabt und daraufhin den artikel darüber gelesen, aber viel hat das nich geholfen. ich hab die texturen größter gemacht und die säule leicht vom boden abgehoben. an den glasplatten sollte es nicht liegen weil die r_speeds ohne säule und treppe noch ok waren. schließlich habe ich die treppe und die säule komplett zu func_wall gemacht und habe immer noch w_poly von 1500!
weiß jemand warum sie immer noch so hoch sind?
hier ein paar pics:

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001
02.05.2007, 19:13
The Doctor



Deine Map sieht ein bisschen fullbright aus.
Ich vermute mal du hast ein Leak und Vis läuft nicht durch.
Ansonsten sehe ich keinen Grund für solche hohen Speeds.
Poste mal den Log.

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002
02.05.2007, 19:36
Robins



Also fullbright is das nich, hab nur das meiste gerade zu func_wall gemacht.

** Executing...
** Command: Change Directory
** Parameters: "C:\Programme\Steam\steamapps\xxxxxxxx\counter-strike"

** Executing...
** Command: C:\VHE\ZHLT\hlcsg.exe
** Parameters: -low -chart -cliptype precise c:\DOKUME~1\xxxxxx\EIGENE~1\FY_GLA~1

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\VHE\ZHLT\hlcsg.exe -low -chart -cliptype precise -wadinclude logo c:\DOKUME~1\xxxxxxxxx\EIGENE~1\FY_GLA~1
Entering c:\DOKUME~1\xxxxxxxxx\EIGENE~1\FY_GLA~1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SetModelCenters:
10%...20%...40%...50%...60%...70%...90%... (0.00 seconds)
CSGBrush:
40%...50%...60%...70%...80%...90%... (0.14 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 1518/32768 30360/655360 ( 4.6)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 313/32767 12520/1310680 ( 1.0)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/4194304 ( 0.0)
lightdata [variable] 0/6291456 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 42880 bytes ===

Using Wadfile: \vhe\wad\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \vhe\wad\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \vhe\wad\halflife.wad
- Contains 8 used textures, 100.00 percent of map (3116 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.07 mb (of 4.00 mb MAX)
0.52 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\VHE\ZHLT\hlbsp.exe
** Parameters: -low -chart c:\DOKUME~1\xxxxxxxx\EIGENE~1\FY_GLA~1

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\VHE\ZHLT\hlbsp.exe -low -chart c:\DOKUME~1\xxxxxxx\EIGENE~1\FY_GLA~1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 234 (0.02 seconds)
BSP generation successful, writing portal file 'c:\DOKUME~1\xxxxxx\EIGENE~1\FY_GLA~1.prt'
SolidBSP [hull 1] 352 (0.03 seconds)
SolidBSP [hull 2] 354 (0.03 seconds)
SolidBSP [hull 3] 354 (0.03 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 72/400 4608/25600 (18.0)
planes 664/32768 13280/655360 ( 2.0)
vertexes 4733/65535 56796/786420 ( 7.2)
nodes 949/32767 22776/786408 ( 2.9)
texinfos 313/32767 12520/1310680 ( 1.0)
faces 3027/65535 60540/1310700 ( 4.6)
clipnodes 2620/32767 20960/262136 ( 8.0)
leaves 784/8192 21952/229376 ( 9.6)
marksurfaces 3042/65535 6084/131070 ( 4.6)
surfedges 15848/512000 63392/2048000 ( 3.1)
edges 7925/256000 31700/1024000 ( 3.1)
texdata [variable] 444/4194304 ( 0.0)
lightdata [variable] 0/6291456 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 8447/524288 ( 1.6)
10 textures referenced
=== Total BSP file data space used: 323499 bytes ===
0.63 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\VHE\ZHLT\hlvis.exe
** Parameters: -low -chart -full c:\DOKUME~1\xxxxxxxx\EIGENE~1\FY_GLA~1

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\VHE\ZHLT\hlvis.exe -low -chart -full c:\DOKUME~1\xxxxxxxx\EIGENE~1\FY_GLA~1
106 portalleafs
351 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.64 seconds)
average leafs visible: 53
g_visdatasize:1481 compressed from 1484

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 72/400 4608/25600 (18.0)
planes 664/32768 13280/655360 ( 2.0)
vertexes 4733/65535 56796/786420 ( 7.2)
nodes 949/32767 22776/786408 ( 2.9)
texinfos 313/32767 12520/1310680 ( 1.0)
faces 3027/65535 60540/1310700 ( 4.6)
clipnodes 2620/32767 20960/262136 ( 8.0)
leaves 784/8192 21952/229376 ( 9.6)
marksurfaces 3042/65535 6084/131070 ( 4.6)
surfedges 15848/512000 63392/2048000 ( 3.1)
edges 7925/256000 31700/1024000 ( 3.1)
texdata [variable] 444/4194304 ( 0.0)
lightdata [variable] 0/6291456 ( 0.0)
visdata [variable] 1481/2097152 ( 0.1)
entdata [variable] 8447/524288 ( 1.6)
10 textures referenced
=== Total BSP file data space used: 324980 bytes ===
3.67 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\VHE\ZHLT\hlrad.exe
** Parameters: -low -extra -chart -bounce 10 c:\DOKUME~1\xxxxxxx\EIGENE~1\FY_GLA~1

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\VHE\ZHLT\hlrad.exe -low -extra -chart -bounce 3 c:\DOKUME~1\xxxxxxxx\EIGENE~1\FY_GLA~1

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 10 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'c:\DOKUME~1\xxxxxxxx\EIGENE~1\lights.rad']
[45 texlights parsed from 'c:\DOKUME~1\xxxxxxxx\EIGENE~1\lights.rad']

3027 faces
Create Patches : 10033 base patches
0 opaque faces
142035 square feet [20453116.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (61.47 seconds)
visibility matrix : 6.0 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.06 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.75 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.09 seconds)
Transfer Lists : 14779524 : 14.78M transfers
Indices : 4318104 : 4.12M bytes
Data : 59118096 : 56.38M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.56 seconds)
Bounce 2 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.92 seconds)
Bounce 3 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.41 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 72/400 4608/25600 (18.0)
planes 664/32768 13280/655360 ( 2.0)
vertexes 4733/65535 56796/786420 ( 7.2)
nodes 949/32767 22776/786408 ( 2.9)
texinfos 313/32767 12520/1310680 ( 1.0)
faces 3027/65535 60540/1310700 ( 4.6)
clipnodes 2620/32767 20960/262136 ( 8.0)
leaves 784/8192 21952/229376 ( 9.6)
marksurfaces 3042/65535 6084/131070 ( 4.6)
surfedges 15848/512000 63392/2048000 ( 3.1)
edges 7925/256000 31700/1024000 ( 3.1)
texdata [variable] 444/4194304 ( 0.0)
lightdata [variable] 427476/6291456 ( 6.8)
visdata [variable] 1481/2097152 ( 0.1)
entdata [variable] 8447/524288 ( 1.6)
10 textures referenced
=== Total BSP file data space used: 752456 bytes ===
104.98 seconds elapsed [1m 44s]

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\xxxxxxxx\eigene dateien\fy_glassbattle.bsp" "C:\Programme\Steam\steamapps\xxxxxxxxx\counter-strike\cstrike\maps\fy_glassbattle.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\xxxxxxxx\eigene dateien\fy_glassbattle.pts" "C:\Programme\Steam\steamapps\xxxxxxxxx\counter-strike\cstrike\maps\fy_glassbattle.pts"

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003
02.05.2007, 19:49
The Doctor



Also in dem Fall... Log scheint ok und die Flächen sehen auch nicht nach 1500 w_polyies aus. Da muss wohl mal ein TheWall Profi dran ;)
Hab keine Ahnung sry für den Aufwand

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004
02.05.2007, 20:25
Kambfhase



Bei den Stufen & gläsern an den nicht sichtbaren seiten die Null-Textur verwenden

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005
02.05.2007, 20:41
Robins



Danke für eure antworten hab das problem gerade gefunden: die textur des gitters der glasscheiben war ziemlich hochauflösend. jetzt habe ich wieder so 400-500 rum :D

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006
03.05.2007, 17:23
Robins



Der Tipp mit der Null-Textur ist aber auch gut. Hab von einer markierten stelle aus ohne null-textur 632 wpolys (man sieht ziemlich alles) und mit null-textur nur 521. Außerdem geht der compile noch ein stück schneller.

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