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000 11.08.2001, 01:18 Vaarscha |
Brandheiße News von der QuakeCon: Raven Software bastelt im Auftrag von id software an Quake4, wo man wieder gegen die Strogg aus Quake2 kämpfen muss - als Engine wird die neue aus Doom verwendet werden. Das hab ich auf quake3daily.de gefunden, das rockt doch! Da freu ich mich! ;) Auch wenn ich die Matrix-specialeffects erstma sehn will... -- |
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001 11.08.2001, 22:06 Xenic |
Quake4 nicht von id? *snuff* Gut Raven hat mit Sof auch gezeigt, dass sie was draufhaben... ===============================
Dieser Beitrag wurde am 11.08.2001 um 22:08 von Xenic bearbeitet. |
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002 12.08.2001, 00:41 TrapperToni |
Raven hat auch schon mit 'Hexen II' bewiesen, dass sie was drauf haben ... TrapperToni
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003 12.08.2001, 13:27 Vaarscha |
Man soll -wie im Text oben- gegen Strogg kämpfen, und das hört sich ja ziemlcih extrem nach SP an... aber MP gibts garantiert auch. Ich denk mal, das Doom³ DAS Spiel wird, was jetzt Q3 ist, und Q4 nicht die grosse Community haben wird, aber doch die meisten Leute besitzen werden... -- |
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004 12.08.2001, 15:48 Sonium |
Im schlimmsten Fall wird beides Single-Player :-( ----------------------------------- |
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005 12.08.2001, 19:07 Braindead |
Es werden beides Singleplayer und was ist daran schlimm, Quake4 bekommt nun Und doom³ oder wie es auch immer sie es nennen werden wenn es fertig ist bekommt eine Story Dieser Beitrag wurde am 12.08.2001 um 19:08 von Braindead bearbeitet. |
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006 12.08.2001, 19:33 Vaarscha |
Ich hab zwar Quake 2 nich online gespielt, aber da hats ja wohl auch ne grosse Community gegeben, die auch genug maps hatte, um online zu spielen... und dann sollte man auch nciht die ganzen Leute vergessen, die Mods und Maps basteln! Ich denke, das mit dem MP wird kein Problem! -- |
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007 13.08.2001, 15:25 Sonium |
Also hier nochmal um wirklich alle Fragen zu klären: One of the biggest annoucements Friday was the confirmation that there would indeed be a Quake 4, being developed by Raven Software using the new Doom technology. The game will have a strong single-player focus returning to the Strogg universe of Quake 2, and with this in mind, Raven Software's Rick Johnson gave QuakeCon attendees an open forum for three hours to talk about what they'd like to see out of Quake 4, particularly the single-player experience. Story As you may remember, at the end of Quake 2, your character escaped from Stroggos and crash lands his escape pod on another planet, his hand reaching out in victory ... sorta. There was some sentiment in the room to continue the story from this point, although not everyone thought it was a must. Rick asked the group how they felt about the game's story -- how much it mattered to the gamer, and what kinds of devices would be preferred to advance the plot. General sentiment was to see more intricate stories than in the previous games, and that they'd prefer to keep the player in first-person mode during scripted sequences, as opposed to jumping out to 3rd person, which many people thought the illusion of "being" the character. When it came to the topic of maps, one game kept popping up: Half-Life. While many games simply drop you from one location to another between missions, Half-Life presented what felt like one large, continuous location in the Black Mesa Research Facilty. Almost everyone said they'd like to see more of this over a group of seemingly disconnnected levels. Another request was to try and avoid the cliches that seem to plague many shooters -- sewers, vents, rooms full of crates, etc. A few people noted that they'd like to see more of the city-style maps as in Quake 2, and most of the room seemed to approve. Gameplay One topic that didn't require much debate was whether stealth should play a part in Quake 4. While a few people thought it would be cool to have a stealth mission or two, almost everyone agreed that they wanted a fast-paced action game. Rick brought up the subject of puzzles, which led to a number of differing opinions on whether they had their place in Quake 4 and how they should be presented. The one thing everyone agreed on, though, was that we've seen enough of the "go here, get red key; go over there, unlock red door; continue" model. Enemies and Weapons When it came to the subject of enemies, another game entered the discussion: Serious Sam. A number of people brought up some of the game's truly memorable bosses, and suggested that this was part of what they enjoyed most about SS. Almost everyone agreed that they'd like to see bosses with more personality and try to present something they wouldn't soon forget. The group spent some time talking about locational damage and whether it had any place in Quake 4. A good deal of the group said they'd like to see their weapons have different effects on enemies depending on where they were hit, and maybe go as far as be able to pick up parts of enemies and use them for varied tasks. Interestingly, the group didn't spend much time talking about weapons. The pros and cons of having alternate firing modes for different weapons was brought up, as was the desire to have a few "special" weapons -- like Quake 2's BFG 10K -- appear on occasion. Multiplayer Although these sessions were originally intended to talk about the single-player portion of Quake 4, the topic eventually turned to multiplayer, its place in the Quake series, and what everyone would like to see in the new game. At this point, Rick did clear up one question by saying that the Quake 4 wouldhave a multiplayer component in one form or another. However, the new Doom engine would play a large part in shaping that component, so it would be hard to speculate much about the game's multiplayer at this time. ----------------------------------- |
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008 18.08.2001, 20:00 HatraE |
Ich habe gelesen, dass id das abgegeben hat, damit sie sich besser auf doom3 konzenrieren können. Nach gerüchten zufolge war doch auch mal im Gespräch ob q4 nur für die x-box heraus kommen soll, aber ich schätze das hat sich jetzt durch die Abgabe an Raven erledigt. -- |
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009 22.08.2001, 21:50 Xenic |
Hm...Könnte sein das sich id selbst Konkurenz Macht... --===============================
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