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Hi Leutz! hab n problem.. ja mit Qrad... konnte bis jetzt alle Fehler der anderen Compiler ausbessern. Aber jetzt kommt Qrad dran.. bzw HLrad. Hier mein Problem:
hlcsg v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\Worldcraft\hlcsg.exe D:\compiler\map1
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad] entering D:\compiler\map1.map CreateBrush: (337.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (57.40 seconds) Using WAD File: \half-life\valve\xeno.wad Using WAD File: \half-life\valve\halflife.wad Using WAD File: \half-life\valve\liquids.wad Using WAD File: \half-life\valve\decals.wad Using WAD File: \half-life\tfc\tfc.wad added 73 additional animating textures. Texture usage is at 3.24 mb (of 4.00 mb MAX) 420.07 seconds elapsed [7m 0s] ----- END hlcsg ----- hlbsp v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: D:\Worldcraft\hlbsp.exe D:\compiler\map1
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\compiler\map1.prt' 1726.64 seconds elapsed [28m 46s] ----- END hlbsp -----
hlvis v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: D:\Worldcraft\hlvis.exe D:\compiler\map1
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
2412 portalleafs 7688 numportals BasePortalVis: (260.78 seconds) LeafThread: (5669.69 seconds) average leafs visible: 152 g_visdatasize:105654 compressed from 728424 5933.99 seconds elapsed [1h 38m 53s] ----- END hlvis -----
hlrad v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\Worldcraft\hlrad.exe D:\compiler\map1
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 45.000 ] [ 45.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'D:\WORLDCRAFT\lights.rad'] [1 texlights parsed from 'D:\WORLDCRAFT\lights.rad']
11532 faces Create Patches : 44887 base patches 0 opaque faces 874588 square feet [125940744.00 square inches] 41 direct lights
BuildFacelights: Malformed face (115) normal @ (2656.00, 2880.00, -1264.00) (2656.00, 2880.00, -1280.00) (2656.00, 2784.00, -1280.00) (2656.00, 2784.00, -1264.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad ----
Der Witz an der Sache: Der Fehler ist erst aufgetaucht, als die Map grösser wurde. Und an der Stelle hab ich nichts verändert. Wenn ich die Koordinaten sogar genau nehme, ist an der Stelle überhaupt kein face! es sind vielleicht einige in der nähe... aber der angegebene ausschnitt ist nur ein Teil eines Blocks.... Jetzt wirds wirklich witzig. Bei Howto Fix: steht ja, ich soll mit WC nach Problemen suchen.... aber ich bekomme nie die nachricht: Texture axis perpindicular to face. Nur die Nachrichten über die Null einträge der Entitys.. und die hab ich bis jetzt erst bei der endgültigen Fertigstellung mit Strip Entri rausgelöscht....
Hat irgend einer eine Idee, was ich machen soll??? Thx Funky
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