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Autor Beitrag
000
29.10.2002, 17:59
stekoe2000



Wenn ich auf BSP --> Fulls Vis gehe gibt der mir folgenden Fehlercode aus:

Quellcode:
==================
Running bsp command...

H:\Games\Quake3\Tools\q3map H:/Games/Quake3/baseq3/maps/rocket matscher.map >>F:\DOKUME~1\STEPHA~1\LOKALE~1\Temp\junk.txt

H:\Games\Quake3\Tools\q3map -vis H:/Games/Quake3/baseq3/maps/rocket matscher.map >>F:\DOKUME~1\STEPHA~1\LOKALE~1\Temp\junk.txt

H:\Games\Quake3\Tools\q3map -light H:/Games/Quake3/baseq3/maps/rocket matscher.map >>F:\DOKUME~1\STEPHA~1\LOKALE~1\Temp\junk.txt


Q3Map v1.0p (c) 1999 Id Software Inc.

---- q3map ----



************ ERROR ************

usage: q3map [options] mapfile


Q3Map v1.0p (c) 1999 Id Software Inc.

---- vis ----



************ ERROR ************

usage: vis [-threads #] [-level 0-4] [-fast] [-v] bspfile


Q3Map v1.0p (c) 1999 Id Software Inc.

----- Lighting ----

usage: q3map -light [-<switch> [-<switch> ...]] <mapname>



Switches:

v = verbose output

threads <X> = set number of threads to X

area <V> = set the area light scale to V

point <W> = set the point light scale to W

notrace = don't cast any shadows

extra = enable super sampling for anti-aliasing

extrawide = same as extra but smoothen more

nogrid = don't calculate light grid for dynamic model lighting

novertex = don't calculate vertex lighting

samplesize <N> = set the lightmap pixel size to NxN units


completed.
Run time was 0 hours, 0 minutes and 2 seconds

weiß jemand was, bzw. wo der fehler liegt?

Thx und Gruß

stekoe2000

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