Hallo Leute. Nachdem ich meine Map compilen wollte, stellte ich fest, dass der Editor (laut Log Analyzer) die Props nicht finden kann, aber woran liegt das? Hier der Compile Log:
** Executing... ** Command: "c:\program files\steam\steamapps\cadus833\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike" "C:\Users\Phill\Desktop\Valve Maps\labyrinth.vmf"
Valve Software - vbsp.exe (Oct 17 2011) 4 threads materialPath: c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike\materials Loading C:\Users\Phill\Desktop\Valve Maps\labyrinth.vmf Brush 3128: bounds out of range Brush 3130: bounds out of range Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_day03_05_hdrft) Could not locate 'GameData' key in c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Phill\Desktop\Valve Maps\labyrinth.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (96092 bytes) Error! prop_static using model "models/props_junk/metalbucket01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/metalbucket01a.mdl"! Error! prop_static using model "models/props_wasteland/prison_toiletchunk01l.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/prison_toiletchunk01l.mdl"! Error! To use model "models/items/ammocrate_ar2.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/items/ammocrate_ar2.mdl"! Error! To use model "models/items/357ammobox.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/items/357ammobox.mdl"! Error! To use model "models/props_vehicles/van001a_physics.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_vehicles/van001a_physics.mdl"! Error! prop_static using model "models/props_vehicles/carparts_wheel01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_vehicles/carparts_wheel01a.mdl"! Error! prop_static using model "models/props_c17/streetsign002b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/streetsign002b.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 354 texinfos to 341 Reduced 16 texdatas to 16 (385 bytes to 385) Writing C:\Users\Phill\Desktop\Valve Maps\labyrinth.bsp 3 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\cadus833\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike" -fast "C:\Users\Phill\Desktop\Valve Maps\labyrinth"
Valve Software - vvis.exe (Oct 17 2011) fastvis = true 4 threads reading c:\users\phill\desktop\valve maps\labyrinth.bsp reading c:\users\phill\desktop\valve maps\labyrinth.prt 1 portalclusters 0 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 1 Average clusters visible: 1 Building PAS... Average clusters audible: 1 visdatasize:14 compressed from 16 writing c:\users\phill\desktop\valve maps\labyrinth.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\cadus833\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike" -noextra "C:\Users\Phill\Desktop\Valve Maps\labyrinth"
Valve Software - vrad.exe SSE (Oct 17 2011)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\users\phill\desktop\valve maps\labyrinth.bsp Setting up ray-trace acceleration structure... Done (0.88 seconds) 1767 faces 440400 square feet [63417652.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1767 patches before subdivision 23129 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7) transfers 1039656, max 819 transfer lists: 7.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0294 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 263/8192 3156/98304 ( 3.2%) brushsides 1958/65536 15664/524288 ( 3.0%) planes 1536/65536 30720/1310720 ( 2.3%) vertexes 2541/65536 30492/786432 ( 3.9%) nodes 956/65536 30592/2097152 ( 1.5%) texinfos 341/12288 24552/884736 ( 2.8%) texdata 16/2048 512/65536 ( 0.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1767/65536 98952/3670016 ( 2.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 916/65536 51296/3670016 ( 1.4%) leaves 962/65536 30784/2097152 ( 1.5%) leaffaces 2003/65536 4006/131072 ( 3.1%) leafbrushes 520/65536 1040/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 11930/512000 47720/2048000 ( 2.3%) edges 6572/256000 26288/1024000 ( 2.6%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 141/32768 1410/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2280/65536 4560/131072 ( 3.5%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 481652/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 14/16777216 ( 0.0%) entdata [variable] 2756/393216 ( 0.7%) LDR ambient table 962/65536 3848/262144 ( 1.5%) HDR ambient table 962/65536 3848/262144 ( 1.5%) LDR leaf ambient 598/65536 16744/1835008 ( 0.9%) HDR leaf ambient 962/65536 26936/1835008 ( 1.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/10544 ( 0.0%) pakfile [variable] 86746/0 ( 0.0%) physics [variable] 96092/4194304 ( 2.3%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4701 Writing c:\users\phill\desktop\valve maps\labyrinth.bsp 13 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Phill\Desktop\Valve Maps\labyrinth.bsp" "c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike\maps\labyrinth.bsp"
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