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hallo wall,
ich habe in meiner map ne art reaktor, und als kern eine prop_static, nur diese erschein im spiel nicht.
der bericht sieht so aus:
** Executing... ** Command: "d:\spiele\steam\steamapps\elch360\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\spiele\steam\steamapps\elch360\counter-strike source\cstrike" "G:\HAMMER\MFB_SPACESHIP"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\spiele\steam\steamapps\elch360\counter-strike source\cstrike\materials Loading G:\HAMMER\MFB_SPACESHIP.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) **** leaked **** Entity prop_static (-691.12 -704.00 213.85) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2080.0, 200.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2080.0, -328.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2592.0, 160.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1.3, 2048.0, 160.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (513.3, 2048.0, 160.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 3072.0, 160.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 2560.0, 160.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1860.2, 7.1, 71.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 67781:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (668988 bytes) Error! To use model "models/combine_dropship.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/combine_dropship.mdl"! Error! To use model "models/gunship.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/gunship.mdl"! Error! To use model "models/antlion_guard.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/antlion_guard.mdl"! Error! To use model "models/props_combine/breentp_rings.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_combine/breentp_rings.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 157 texinfos to 120 Reduced 15 texdatas to 9 (508 bytes to 222) Writing G:\HAMMER\MFB_SPACESHIP.bsp 6 seconds elapsed
** Executing... ** Command: "d:\spiele\steam\steamapps\elch360\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\spiele\steam\steamapps\elch360\counter-strike source\cstrike" -fast "G:\HAMMER\MFB_SPACESHIP"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading g:\hammer\MFB_SPACESHIP.bsp reading g:\hammer\MFB_SPACESHIP.prt LoadPortals: couldn't read g:\hammer\MFB_SPACESHIP.prt
** Executing... ** Command: "d:\spiele\steam\steamapps\elch360\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "d:\spiele\steam\steamapps\elch360\counter-strike source\cstrike" -noextra "G:\HAMMER\MFB_SPACESHIP"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading g:\hammer\MFB_SPACESHIP.bsp No vis information, direct lighting only. 6661 faces 3 degenerate faces 953419 square feet [137292464.00 square inches] 0 displacements 0 square feet [0.00 square inches] 432 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (74) Build Patch/Sample Hash Table(s).....Done<0.0745 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
==== Total Win32 BSP file data space used: 12267810 bytes ====
Total triangle count: 19476 Writing g:\hammer\MFB_SPACESHIP.bsp 1 minute, 28 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "G:\HAMMER\MFB_SPACESHIP.bsp" "d:\spiele\steam\steamapps\elch360\counter-strike source\cstrike\maps\MFB_SPACESHIP.bsp"
ich habe die map auf fehler untersucht, und auf "fix all" geklickt (was ja eig, jedes prob. beheben sollte), aber es ändert sich nix. wäre gut, wenn ich was dagegen tun könnte... prop_static brauche ich dringent achso, die dinge die ich darstellen will , sind : -seltsames spinnenvieh aus HL2 -fluggeräte aus HL2 -reaktor kern aus HL2
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Dieser Beitrag wurde am 29.05.2008 um 16:27 von Orlin bearbeitet.
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