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Autor Beitrag
000
29.05.2008, 15:31
Orlin



hallo wall,

ich habe in meiner map ne art reaktor, und als kern eine prop_static, nur diese erschein im spiel nicht.

der bericht sieht so aus:

** Executing...
** Command: "d:\spiele\steam\steamapps\elch360\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\spiele\steam\steamapps\elch360\counter-strike source\cstrike" "G:\HAMMER\MFB_SPACESHIP"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\spiele\steam\steamapps\elch360\counter-strike source\cstrike\materials
Loading G:\HAMMER\MFB_SPACESHIP.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity prop_static (-691.12 -704.00 213.85) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2080.0, 200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2080.0, -328.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 2592.0, 160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1.3, 2048.0, 160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (513.3, 2048.0, 160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 3072.0, 160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 2560.0, 160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1860.2, 7.1, 71.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 67781:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (668988 bytes)
Error! To use model "models/combine_dropship.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/combine_dropship.mdl"!
Error! To use model "models/gunship.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/gunship.mdl"!
Error! To use model "models/antlion_guard.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/antlion_guard.mdl"!
Error! To use model "models/props_combine/breentp_rings.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/breentp_rings.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 157 texinfos to 120
Reduced 15 texdatas to 9 (508 bytes to 222)
Writing G:\HAMMER\MFB_SPACESHIP.bsp
6 seconds elapsed

** Executing...
** Command: "d:\spiele\steam\steamapps\elch360\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\spiele\steam\steamapps\elch360\counter-strike source\cstrike" -fast "G:\HAMMER\MFB_SPACESHIP"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading g:\hammer\MFB_SPACESHIP.bsp
reading g:\hammer\MFB_SPACESHIP.prt
LoadPortals: couldn't read g:\hammer\MFB_SPACESHIP.prt

** Executing...
** Command: "d:\spiele\steam\steamapps\elch360\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\spiele\steam\steamapps\elch360\counter-strike source\cstrike" -noextra "G:\HAMMER\MFB_SPACESHIP"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading g:\hammer\MFB_SPACESHIP.bsp
No vis information, direct lighting only.
6661 faces
3 degenerate faces
953419 square feet [137292464.00 square inches]
0 displacements
0 square feet [0.00 square inches]
432 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (74)
Build Patch/Sample Hash Table(s).....Done<0.0745 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

==== Total Win32 BSP file data space used: 12267810 bytes ====

Total triangle count: 19476
Writing g:\hammer\MFB_SPACESHIP.bsp
1 minute, 28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "G:\HAMMER\MFB_SPACESHIP.bsp" "d:\spiele\steam\steamapps\elch360\counter-strike source\cstrike\maps\MFB_SPACESHIP.bsp"

ich habe die map auf fehler untersucht, und auf "fix all" geklickt (was ja eig, jedes prob. beheben sollte), aber es ändert sich nix.
wäre gut, wenn ich was dagegen tun könnte... prop_static brauche ich dringent
achso, die dinge die ich darstellen will , sind :
-seltsames spinnenvieh aus HL2
-fluggeräte aus HL2
-reaktor kern aus HL2

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Dieser Beitrag wurde am 29.05.2008 um 16:27 von Orlin bearbeitet.
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001
29.05.2008, 17:06
PotKinRot



Zitat:
Orlin postete
auf "fix all" geklickt (was ja eig, jedes prob. beheben sollte)
Das ist Murks. Hammer kann gar nicht alle Probleme beheben.
Nutz den Log-Analyzer, und sieh mal
http://www.thewall.de/content/half-life_2:fehler_probleme
durch. Sind alles Probleme, die sich durch Lesen von Tutorials vermeiden hätten lassen.

Und wer ist "wall"?

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002
29.05.2008, 17:25
Orlin



sry , the wall...
egal...

hast mir gerade sehr gehlfen, thx...

Problem gelöst

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