|
Hallo erstmal,
hab folgendes Problem, und zwar sind einige meiner Models nach dem Compilieren, nun wie soll man sagen, es sieht aus als wären sie mit Schnee belegt, nicht sehr schön jedenfalls:
 http://www.bilder-hochladen.net/files/axat-1-gif.html
Hier z.b. ein prop_static
Ich weiß nun leider nicht woran es liegt.
Hier mal ein Compilelog:
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\redfoxredi\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\redfoxredi\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\steamapps\redfoxredi\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\SteamApps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\SteamApps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/assault*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/assaultrt" Can't load skybox file skybox/assault to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (630475 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2960 texinfos to 1363 Reduced 111 texdatas to 81 (3894 bytes to 2906) Writing C:\Program Files (x86)\Steam\SteamApps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker.bsp 4 seconds elapsed -0.223855 0.546179 0.000000 -1.341023 0.546179 0.000000 -0.956488 0.546179 0.000000 -0.223855 0.576341 0.000000 make_triangles:calc_triangle_representation: Cannot convert
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\redfoxredi\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\redfoxredi\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker"
Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\program files (x86)\steam\steamapps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker.bsp reading c:\program files (x86)\steam\steamapps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker.prt 534 portalclusters 1189 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 261 visible clusters (0.00%) Total clusters visible: 74433 Average clusters visible: 139 Building PAS... Average clusters audible: 270 visdatasize:47938 compressed from 76896 writing c:\program files (x86)\steam\steamapps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker.bsp 5 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\redfoxredi\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\redfoxredi\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker.bsp 4011 faces 16 degenerate faces 116998 square feet [16847752.00 square inches] 0 displacements 0 square feet [0.00 square inches] 3995 patches before subdivision 23643 patches after subdivision 98 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9) transfers 3424193, max 622 transfer lists: 26.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(15585, 15251, 12349) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(2536, 2434, 1752) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(476, 456, 316) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(112, 109, 76) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(29, 29, 20) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(8, 8, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(3, 3, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.0102 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 23/1024 1104/49152 ( 2.2%) brushes 2069/8192 24828/98304 (25.3%) brushsides 15535/65536 124280/524288 (23.7%) planes 3970/65536 79400/1310720 ( 6.1%) vertexes 6655/65536 79860/786432 (10.2%) nodes 1916/65536 61312/2097152 ( 2.9%) texinfos 1363/12288 98136/884736 (11.1%) texdata 81/2048 2592/65536 ( 4.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4011/65536 224616/3670016 ( 6.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2545/65536 142520/3670016 ( 3.9%) leaves 1940/65536 62080/2097152 ( 3.0%) leaffaces 4479/65536 8958/131072 ( 6.8%) leafbrushes 5907/65536 11814/131072 ( 9.0%) areas 2/256 16/2048 ( 0.8%) surfedges 27652/512000 110608/2048000 ( 5.4%) edges 15986/256000 63944/1024000 ( 6.2%) LDR worldlights 98/8192 8624/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 234/32768 2340/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3456/65536 6912/131072 ( 5.3%) cubemapsamples 18/1024 288/16384 ( 1.8%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 1357860/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 47938/16777216 ( 0.3%) entdata [variable] 69959/393216 (17.8%) LDR leaf ambient 1940/65536 46560/1572864 ( 3.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/18250 ( 0.0%) pakfile [variable] 115462/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 630475/4194304 (15.0%) ==== Total Win32 BSP file data space used: 3382840 bytes ====
Total triangle count: 9666 Writing c:\program files (x86)\steam\steamapps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker.bsp 18 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\redfoxredi\sourcesdk_content\cstrike\mapsrc\AAbunker.bsp" "c:\program files (x86)\steam\steamapps\redfoxredi\counter-strike source\cstrike\maps\AAbunker.bsp"
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\redfoxredi\counter-strike source\hl2.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\redfoxredi\counter-strike source\cstrike" -console +map "AAbunker"
--
Dieser Beitrag wurde am 10.05.2009 um 18:45 von redfoxredi bearbeitet.
|