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22.12.2008, 19:16
Sumkindamonster
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Hallo erstmal , Also ich hab in meiner map ein paar Bäume und Zäune aus Militia eingebaut , aber ingame erscheint nur das EROR Model. Woran kann das liegen oO ?
MFG Sumkindamonster
** Executing... ** Command: "c:\games\steam\steamapps\razain\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\games\steam\steamapps\razain\counter-strike source\cstrike" "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\atlanis"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\games\steam\steamapps\razain\counter-strike source\cstrike\materials Loading C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\atlanis.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...Brush 169563: WARNING, microbrush 5...Brush 169482: WARNING, microbrush 6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4...Brush 169563: WARNING, microbrush 5...Brush 169482: WARNING, microbrush 6...7...8...9...10 (2) Processing areas...done (0) Building Faces...error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 674 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\atlanis.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 31 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (580219 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! detail_prop using model "models/props/cs_militia/militiawindow02_breakable.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_militia/militiawindow02_breakable.mdl"! Error! To use model "models/ichthyosaur.mdl" with detail_prop, it must be compiled with $staticprop! Error loading studio model "models/ichthyosaur.mdl"! 10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 658 texinfos to 504 Reduced 75 texdatas to 62 (2068 bytes to 1480) Writing C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\atlanis.bsp 11 seconds elapsed
** Executing... ** Command: "c:\games\steam\steamapps\razain\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\games\steam\steamapps\razain\counter-strike source\cstrike" -fast "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\atlanis"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 4 threads reading c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\atlanis.bsp reading c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\atlanis.prt 4182 portalclusters 14371 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (12) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 856929 visible clusters (0.00%) Total clusters visible: 8843986 Average clusters visible: 2114 Building PAS... Average clusters audible: 4110 visdatasize:3597929 compressed from 4416192 writing c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\atlanis.bsp 14 seconds elapsed
** Executing... ** Command: "c:\games\steam\steamapps\razain\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\games\steam\steamapps\razain\counter-strike source\cstrike" "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\atlanis"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\games\steam\steamapps\razain\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\atlanis.bsp 14103 faces 66 degenerate faces 3385717 square feet [487543296.00 square inches] 339 displacements 442529 square feet [63724180.00 square inches] 14037 patches before subdivision zero area child patch 128942 patches after subdivision 230 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (182) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (80) transfers 23464360, max 1799 transfer lists: 179.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(119541, 153942, 149714) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(14048, 12285, 9686) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(2907, 1629, 1257) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(839, 361, 329) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(262, 104, 133) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(91, 42, 75) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(37, 22, 50) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(18, 15, 36) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(11, 12, 27) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(8, 9, 20) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(6, 8, 16) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(5, 7, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #13 added RGB(5, 6, 10) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(4, 5, 8) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(4, 4, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #16 added RGB(3, 4, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #17 added RGB(3, 3, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #18 added RGB(3, 3, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #19 added RGB(2, 3, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #20 added RGB(2, 3, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(2, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #22 added RGB(2, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #23 added RGB(2, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #24 added RGB(2, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #25 added RGB(2, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #26 added RGB(1, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #27 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #28 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #29 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #30 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #31 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #32 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #33 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.0931 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 30/1024 1440/49152 ( 2.9%) brushes 1295/8192 15540/98304 (15.8%) brushsides 18192/65536 145536/524288 (27.8%) planes 25992/65536 519840/1310720 (39.7%) vertexes 26692/65536 320304/786432 (40.7%) nodes 7975/65536 255200/2097152 (12.2%) texinfos 504/12288 36288/884736 ( 4.1%) texdata 62/2048 1984/65536 ( 3.0%) dispinfos 339/0 59664/0 ( 0.0%) disp_verts 96723/0 1934460/0 ( 0.0%) disp_tris 171264/0 342528/0 ( 0.0%) disp_lmsamples 433743/0 433743/0 ( 0.0%) faces 14103/65536 789768/3670016 (21.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6275/65536 351400/3670016 ( 9.6%) leaves 8006/65536 256192/2097152 (12.2%) leaffaces 15625/65536 31250/131072 (23.8%) leafbrushes 5505/65536 11010/131072 ( 8.4%) areas 4/256 32/2048 ( 1.6%) surfedges 94829/512000 379316/2048000 (18.5%) edges 51490/256000 205960/1024000 (20.1%) LDR worldlights 230/8192 20240/720896 ( 2.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1434/32768 14340/327680 ( 4.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 21861/65536 43722/131072 (33.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 7146988/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 3597929/16777216 (21.4%) entdata [variable] 61808/393216 (15.7%) LDR leaf ambient 8006/65536 192144/1572864 (12.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/1068624 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/1624 ( 0.1%) pakfile [variable] 23846/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 580219/4194304 (13.8%) ==== Total Win32 BSP file data space used: 17772695 bytes ====
Total triangle count: 40365 Writing c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\atlanis.bsp 5 minutes, 31 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\atlanis.bsp" "c:\games\steam\steamapps\razain\counter-strike source\cstrike\maps\atlanis.bsp"
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