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Hoffe das ist das Log was du meinst... --------------------------------------------------------------------------- ** Executing... ** Command: Change Directory ** Parameters: D:\Programme\Steam\steamapps\boy6666\counter-strike
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Steam\Counter Strike\maps\2 Map22.map" "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\2 Map22.map"
** Executing... ** Command: D:\PROGRA~1\Steam\COUNTE~1\hlcsg.exe ** Parameters: "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\2 Map22"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\Steam\COUNTE~1\hlcsg.exe "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\2 Map22" Entering D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\2 Map22.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 50%... (0.02 seconds)
Using Wadfile: \programme\steam\steamapps\root\cstrike\itsitaly.wad - Contains 3 used textures, 100.00 percent of map (99 textures in wad) Using Wadfile: \programme\steam\steamapps\root\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \programme\steam\steamapps\root\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programme\steam\steamapps\root\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 0 used textures, 0.00 percent of map (162 textures in wad) Using Wadfile: \programme\steam\steamapps\root\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \programme\steam\steamapps\root\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \programme\steam\steamapps\root\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programme\steam\steamapps\root\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
added 3 additional animating textures. Texture usage is at 0.21 mb (of 4.00 mb MAX) 0.02 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\PROGRA~1\Steam\COUNTE~1\hlbsp.exe ** Parameters: "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\2 Map22"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\Steam\COUNTE~1\hlbsp.exe "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\2 Map22"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 25 (0.00 seconds) BSP generation successful, writing portal file 'D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\2 Map22.prt' SolidBSP [hull 1] 31 (0.00 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 31 (0.02 seconds) SolidBSP [hull 3] 31 (0.00 seconds) 0.02 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\PROGRA~1\Steam\COUNTE~1\hlvis.exe ** Parameters: "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\2 Map22"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\Steam\COUNTE~1\hlvis.exe "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\2 Map22" 1 portalleafs 0 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 0 g_visdatasize:3 compressed from 1 0.00 seconds elapsed
----- END hlvis -----
** Executing... ** Command: D:\PROGRA~1\Steam\COUNTE~1\hlrad.exe ** Parameters: -extra "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\2 Map22"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: D:\PROGRA~1\Steam\COUNTE~1\hlrad.exe -extra "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\2 Map22"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\PROGRA~1\Steam\COUNTE~1\lights.rad'] [59 texlights parsed from 'D:\PROGRA~1\Steam\COUNTE~1\lights.rad']
22 faces Create Patches : 248 base patches 0 opaque faces 3527 square feet [507904.00 square inches] 1 direct lights
BuildFacelights: 40%...50%...90%... (0.03 seconds) visibility matrix : 0.0 megs BuildVisLeafs: (0.00 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) Transfer Lists : 49952 : 49.95k transfers Indices : 1648 : 1.61k bytes Data : 199808 : 195.13k bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) FinalLightFace: 40%...50%...90%... (0.02 seconds) 0.97 seconds elapsed
----- END hlrad -----
** Executing... ** Command: D:\PROGRA~1\Steam\steam.exe ** Parameters: -game cstrike -dev -console +map "2 Map22"
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