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So was dummes aber auch, das hatte ich auch noch nicht und muss euch leider damit *nerven*.
Also, ich habe eine dod map die mit ner sehr großen wad lief (120mb), damit die karte online spielbar wird, habe ich die Texturen, die verwendet werden in eine neue wad gepackt (8 mb). Seid dem kann ich kompilen aber beim starten der map hängt sich dod auf. map > check for problem = nichts. mit wads kann ich eigentlich umgehen ist jedenfals nicht die erste. Ich poste gleich den kompile log mit, damit wirds evt. leichter den fehler zu finden.
meine leute sind schon ganz heiß auf die karte, und ich hoffe dass mir da jemand ein par Tips geben kann und bin für alles hilfreiche dankbar.
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** Executing... ** Command: Change Directory ** Parameters: "f:\Counter-Strike\"
** Executing... ** Command: f:\COUNTE~1\dod\hammer\zoner\hlcsg.exe ** Parameters: "f:\fevo12" -texdata 16384
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: f:\COUNTE~1\dod\hammer\zoner\hlcsg.exe f:\fevo12 -texdata 16384 Entering f:\fevo12.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 16777216 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
14 brushes (totalling 77 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.60 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.09 seconds)
Using Wadfile: \counter-strike\dod\decals.wad - Contains 0 used textures, 0.00 percent of map (238 textures in wad) Using Wadfile: \counter-strike\valve\liquids.wad - Contains 2 used textures, 0.98 percent of map (32 textures in wad) Including Wadfile: \counter-strike\dod\hammer\zoner\zhlt.wad - Contains 2 used textures, 0.98 percent of map (3 textures in wad) Using Wadfile: \counter-strike\dod\poke646.wad - Contains 23 used textures, 11.27 percent of map (748 textures in wad) Using Wadfile: \counter-strike\dod\fevo.wad - Warning: Larger than expected texture (348972 bytes): 'M3L3GRASS_1ROUG' - Contains 177 used textures, 86.76 percent of map (190 textures in wad)
Texture usage is at 8.97 mb (of 16.00 mb MAX) 16.82 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: f:\COUNTE~1\dod\hammer\zoner\hlbsp.exe ** Parameters: "f:\fevo12" -texdata 16384
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: f:\COUNTE~1\dod\hammer\zoner\hlbsp.exe f:\fevo12 -texdata 16384
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 16777216 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'f:\fevo12.prt' 11.18 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: f:\COUNTE~1\dod\hammer\zoner\hlvis.exe ** Parameters: "f:\fevo12" -texdata 16384
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: f:\COUNTE~1\dod\hammer\zoner\hlvis.exe f:\fevo12 -texdata 16384 1535 portalleafs 4490 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 16777216 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.80 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (208.16 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 1060 and 1077: (-209.138 -235.242 -38.518) (-210.033 -238.000 -41.000) (-239.137 -325.715 -121.698) (-258.000 -324.000 -174.000) (-258.000 37.000 -174.000) (-213.000 82.000 -49.227) (-209.138 82.000 -38.518)
average leafs visible: 155 g_visdatasize:94092 compressed from 294720 220.14 seconds elapsed [3m 40s]
----- END hlvis -----
** Executing... ** Command: f:\COUNTE~1\dod\hammer\zoner\hlrad.exe ** Parameters: "f:\fevo12" -texdata 16384
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: f:\COUNTE~1\dod\hammer\zoner\hlrad.exe f:\fevo12 -texdata 16384
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 16777216 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'f:\COUNTE~1\dod\hammer\zoner\lights.rad'] [8 texlights parsed from 'f:\COUNTE~1\dod\hammer\zoner\lights.rad']
9223 faces Create Patches : 48757 base patches 863 opaque faces 163205 square feet [23501604.00 square inches] 120 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (150.92 seconds) visibility matrix : 141.7 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1330.36 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (276.76 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.64 seconds) Transfer Lists : 39002918 : 39.00M transfers Indices : 17197288 : 16.40M bytes Data : 156011672 : 148.78M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.75 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.52 seconds) 1788.65 seconds elapsed [29m 48s]
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "f:\fevo12.bsp" "f:\Counter-Strike\dod\maps\fevo12.bsp"
** Executing... ** Command: Copy File ** Parameters: "f:\fevo12.pts" "f:\Counter-Strike\dod\maps\fevo12.pts"
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