001
08.10.2008, 13:03
freakfire
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(Der Text war zu lang)
materialPath: c:\programme\steam\steamapps\fire\team fortress 2\tf\materials Loading C:\Programme\Steam\steamapps\fire\sourcesdk_content\hl2mp\mapsrc\tf2test182.vmf Patching WVT material: maps/tf2test182/nature/blendgroundtograss001b_wvt_patch Patching WVT material: maps/tf2test182/nature/blendrockgroundwall003_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 2526 detail faces...done (2) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (3) writing C:\Programme\Steam\steamapps\fire\sourcesdk_content\hl2mp\mapsrc\tf2test182.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_gravel_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_gravel_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (2078292 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1702 texinfos to 1193 Reduced 166 texdatas to 146 (5443 bytes to 4569) Writing C:\Programme\Steam\steamapps\fire\sourcesdk_content\hl2mp\mapsrc\tf2test182.bsp 34 seconds elapsed
2 threads reading c:\programme\steam\steamapps\fire\sourcesdk_content\hl2mp\mapsrc\tf2test182.bsp reading c:\programme\steam\steamapps\fire\sourcesdk_content\hl2mp\mapsrc\tf2test182.prt 2822 portalclusters 8056 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4247 visible clusters (0.00%) Total clusters visible: 524669 Average clusters visible: 185 Building PAS... Average clusters audible: 692 visdatasize:677762 compressed from 2031840 writing c:\programme\steam\steamapps\fire\sourcesdk_content\hl2mp\mapsrc\tf2test182.bsp 6 minutes, 8 seconds elapsed
[Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\fire\sourcesdk_content\hl2mp\mapsrc\tf2test182.bsp 18311 faces 4 degenerate faces 1021655 square feet [147118320.00 square inches] 67 Displacements 109926 Square Feet [15829437.00 Square Inches] 18307 patches before subdivision 288091 patches after subdivision 563 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 30227424, max 721 transfer lists: 230.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1190605, 849721, 525753) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(256194, 162393, 88989) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(51514, 30036, 15824) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12604, 6837, 3419) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3045, 1548, 748) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(800, 383, 179) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(213, 95, 43) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(59, 25, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(17, 7, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.2330 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 56 of 56 (100% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 49/1024 2352/49152 ( 4.8%) brushes 5930/8192 71160/98304 (72.4%) brushsides 37252/65536 298016/524288 (56.8%) planes 8622/65536 172440/1310720 (13.2%) vertexes 36396/65536 436752/786432 (55.5%) nodes 6059/65536 193888/2097152 ( 9.2%) texinfos 1193/12288 85896/884736 ( 9.7%) texdata 146/2048 4672/65536 ( 7.1%) dispinfos 67/0 11792/0 ( 0.0%) disp_verts 8691/0 173820/0 ( 0.0%) disp_tris 14720/0 29440/0 ( 0.0%) disp_lmsamples 470214/0 470214/0 ( 0.0%) faces 18311/65536 1025416/3670016 (27.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 12422/65536 695632/3670016 (19.0%) leaves 6109/65536 195488/2097152 ( 9.3%) leaffaces 27444/65536 54888/131072 (41.9%) leafbrushes 12930/65536 25860/131072 (19.7%) areas 43/256 344/2048 (16.8%) surfedges 147550/512000 590200/2048000 (28.8%) edges 100566/256000 402264/1024000 (39.3%) LDR worldlights 563/8192 49544/720896 ( 6.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 2979/32768 29790/327680 ( 9.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 62850/65536 125700/131072 (95.9%) VERY FULL! cubemapsamples 118/1024 1888/16384 (11.5%) overlays 211/512 74272/180224 (41.2%) LDR lightdata [variable] 10632844/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 677762/16777216 ( 4.0%) entdata [variable] 175087/393216 (44.5%) LDR ambient table 6109/65536 24436/262144 ( 9.3%) HDR ambient table 6109/65536 24436/262144 ( 9.3%) LDR leaf ambient 24521/65536 686588/1835008 (37.4%) HDR leaf ambient 6109/65536 171052/1835008 ( 9.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/132698 ( 0.0%) pakfile [variable] 22052/0 ( 0.0%) physics [variable] 2078292/4194304 (49.6%) physics terrain [variable] 30743/1048576 ( 2.9%)
Level flags = 0
Total triangle count: 61113 Writing c:\programme\steam\steamapps\fire\sourcesdk_content\hl2mp\mapsrc\tf2test182.bsp 8 minutes, 55 seconds elapsed
[Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\fire\sourcesdk_content\hl2mp\mapsrc\tf2test182.bsp 18311 faces 4 degenerate faces 1021655 square feet [147118320.00 square inches] 67 Displacements 109926 Square Feet [15829437.00 Square Inches] 18307 patches before subdivision 288091 patches after subdivision 563 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 30227473, max 721 transfer lists: 230.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(965242, 698929, 439379) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(211001, 136741, 76605) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(43099, 25843, 13913) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(10654, 5965, 3056) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2598, 1366, 677) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(687, 341, 164) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(184, 85, 40) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(51, 22, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 6, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.2319 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 56 of 56 (100% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 49/1024 2352/49152 ( 4.8%) brushes 5930/8192 71160/98304 (72.4%) brushsides 37252/65536 298016/524288 (56.8%) planes 8622/65536 172440/1310720 (13.2%) vertexes 36396/65536 436752/786432 (55.5%) nodes 6059/65536 193888/2097152 ( 9.2%) texinfos 1193/12288 85896/884736 ( 9.7%) texdata 146/2048 4672/65536 ( 7.1%) dispinfos 67/0 11792/0 ( 0.0%) disp_verts 8691/0 173820/0 ( 0.0%) disp_tris 14720/0 29440/0 ( 0.0%) disp_lmsamples 470214/0 470214/0 ( 0.0%) faces 18311/65536 1025416/3670016 (27.9%) hdr faces 18311/65536 1025416/3670016 (27.9%) origfaces 12422/65536 695632/3670016 (19.0%) leaves 6109/65536 195488/2097152 ( 9.3%) leaffaces 27444/65536 54888/131072 (41.9%) leafbrushes 12930/65536 25860/131072 (19.7%) areas 43/256 344/2048 (16.8%) surfedges 147550/512000 590200/2048000 (28.8%) edges 100566/256000 402264/1024000 (39.3%) LDR worldlights 563/8192 49544/720896 ( 6.9%) HDR worldlights 563/8192 49544/720896 ( 6.9%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 2979/32768 29790/327680 ( 9.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 62850/65536 125700/131072 (95.9%) VERY FULL! cubemapsamples 118/1024 1888/16384 (11.5%) overlays 211/512 74272/180224 (41.2%) LDR lightdata [variable] 10632844/0 ( 0.0%) HDR lightdata [variable] 10632844/0 ( 0.0%) visdata [variable] 677762/16777216 ( 4.0%) entdata [variable] 175087/393216 (44.5%) LDR ambient table 6109/65536 24436/262144 ( 9.3%) HDR ambient table 6109/65536 24436/262144 ( 9.3%) LDR leaf ambient 24521/65536 686588/1835008 (37.4%) HDR leaf ambient 24476/65536 685328/1835008 (37.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/132698 ( 0.0%) pakfile [variable] 22052/0 ( 0.0%) physics [variable] 2078292/4194304 (49.6%) physics terrain [variable] 30743/1048576 ( 2.9%)
Level flags = 0
Total triangle count: 61113 Writing c:\programme\steam\steamapps\fire\sourcesdk_content\hl2mp\mapsrc\tf2test182.bsp 8 minutes, 35 seconds elapsed
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