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Autor Beitrag
000
04.04.2009, 17:08
Darknezz



Hi Leute.
Ich weiß nicht mehr weiter.
Ich habe mich vor knapp 2 Wochen dazu entschieden, dass ich mich ein bisschen in den Mappingbereich von CS 1.6 reinarbeite.
Dies habe ich auch nach dem Lesen von einigen Tutorials problemlos auf die Reihe bekommen. Ich keinerlei Probleme beim Kompilieren oder ähnlichem.
Doch als ich vorgestern mir den aktuellen Zwischenstand anschauen wollte, kam unerwartenderweise ein Error.
Ich habe dann natürlich sofort versucht eine Lösung für mein Problem zu finden. Dabei bin ich auch auf den "LogAnalyzer" gestoßen. Jedoch kann ich das Loch (Leak) nicht finden, weil "er" das Pointfile nicht benutzen kann. Ich habe natürlich weiterhin versucht das Loch manuell zu suchen, jedoch ohne Erfolg.

Könnt ihr mir vielleicht irgendwie beim Lösen meines Problems helfen?
Falls ich jetzt noch irgendwas vergessen habe, schlagt mich einfach dafür. :-D

Gruß Darknezz

PS:
Da ein LogFile bei einer guten Fehlerbeschreibung nicht fehlen darf, hänge ich dieses auch noch an. ;)

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlcsg.exe "H:\Counterstrike 1.6\cstrike\maps\test1"
Entering H:\Counterstrike 1.6\cstrike\maps\test1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.11 seconds)

Using Wadfile: \counterstrike mods\maps editor\hammer_testbuild04\halflife.wad
- Contains 7 used textures, 87.50 percent of map (3116 textures in wad)
Including Wadfile: \counterstrike mods\maps editor\hammer_testbuild04\zhlt\zhlt.wad
- Contains 1 used texture, 12.50 percent of map (8 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.12 mb (of 4.00 mb MAX)
0.21 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlbsp.exe "H:\Counterstrike 1.6\cstrike\maps\test1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...562 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (1355,-769,2072)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...704 (0.02 seconds)
SolidBSP [hull 2] 500...669 (0.02 seconds)
SolidBSP [hull 3] 500...738 (0.03 seconds)
0.44 seconds elapsed

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlvis.exe "H:\Counterstrike 1.6\cstrike\maps\test1"
>> There was a problem compiling the map.
>> Check the file H:\Counterstrike 1.6\cstrike\maps\test1.log for the cause.

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlrad.exe "H:\Counterstrike 1.6\cstrike\maps\test1"
>> There was a problem compiling the map.
>> Check the file H:\Counterstrike 1.6\cstrike\maps\test1.log for the cause.

----- END hlrad -----

--


Dieser Beitrag wurde am 04.04.2009 um 17:09 von Darknezz bearbeitet.
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001
04.04.2009, 17:51
Skuldoon



Entity info_player_start @ (1355,-769,2072)
das is das entity, das dem leak am nächsten is. gehe zu ihm und schau dich da mal um, evtl sind außenwände func_walls oder irgendwo ein 1unit großer spalt, etc

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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002
04.04.2009, 18:45
Darknezz



Vielen Dank.
Du hast mir echt weitergeholfen.
Ich hätte wohl als letzte Lösung nur noch gesehen von neu anfangen zu müssen.

Nochmals vielen herzlichen Dank.

Gruß Darknezz

--

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003
16.04.2009, 18:21
Hofschranzer



Ich benutze diesen Thread mal um ein gleiches Problem anzusprechen.

Also bei mir kommt auch eine LEAK-Meldung, jedoch find ich den Fehler nicht (auch nicht mit Pointfile, zumindest werde ich daraus nicht schlau).

Ich füge den Log noch mit dran.
(Gesucht hab ich auch schon (auch beim aufgeführten Entity))

Hat vll einer von euch eine Lösung?

** Executing...
** Command: Change Directory
** Parameters: E:\Spiele Vista\Half-Life 1

** Executing...
** Command: E:\PROGRA~2\Hammer\tools\hlbsp.exe
** Parameters: "E:\Spiele Vista\Half-Life 1\valve\maps\lablab1a"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~2\Hammer\tools\hlbsp.exe "E:\Spiele Vista\Half-Life 1\valve\maps\lablab1a"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 3 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7132 (0.42 seconds)
Warning: === LEAK in hull 0 ===
Entity path_track @ (-2628,-3497, 484)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5608 (0.32 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5250 (0.29 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6305 (0.37 seconds)
5.92 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: E:\PROGRA~2\Hammer\tools\hlrad.exe
** Parameters: "E:\Spiele Vista\Half-Life 1\valve\maps\lablab1a"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: E:\PROGRA~2\Hammer\tools\hlrad.exe "E:\Spiele Vista\Half-Life 1\valve\maps\lablab1a"
>> There was a problem compiling the map.
>> Check the file E:\Spiele Vista\Half-Life 1\valve\maps\lablab1a.log for the cause.

----- END hlrad -----

--

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004
16.04.2009, 18:23
Herr Freimann



Wenn du dein pointfile lädst, erscheint in der 3d-Ansicht eine rote Linie, die dich irgendwann mal zum Übergang zwischen der Innenseite deiner Map und dem Void führt. Dort machst du die Map dicht und kompilierst sie dann nochmal, um zu sehen, ob alles stimmt.

--

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005
16.04.2009, 18:42
Hofschranzer



Aah, ok ich habs hinbekommen. Der Leak war allerdings überhaupt nicht in der Nähe vom Entity..
naja, aber nun funktioniert alles.
Danke für die schnelle Antwort.
LG

--

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006
26.04.2009, 20:07
Darknezz



Hi Leute.
Ich habe mal wieder ein Problem mit meiner Map.
Und zwar habe ich schon wieder irgendwo ein LEAK.
Das Öffnen von dem Pointfile im Spiel funktioniert nicht und er mecktert: "Couldn't load MAPNAME.pts".
Die Methode im Editor mit dem Pointfile habe ich auch ausprobiert, jedoch finde ich nirgends das LEAK.
Könnt ihr mir vielleicht irgendwie weiterhelfen?

Gruß DarkNeZz

PS: Der Inhalt des Logfile:

** Executing...
** Command: Change Directory
** Parameters: H:\Counterstrike 1.6

** Executing...
** Command: Copy File
** Parameters: "H:\Counterstrike Mods\Maps Editor\hammer_testbuild04\Projekte\test1.map" "H:\Counterstrike 1.6\cstrike\maps\test1.map"

** Executing...
** Command: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlcsg.exe
** Parameters: "H:\Counterstrike 1.6\cstrike\maps\test1"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlcsg.exe "H:\Counterstrike 1.6\cstrike\maps\test1"
Entering H:\Counterstrike 1.6\cstrike\maps\test1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.15 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)

Using Wadfile: \counterstrike mods\maps editor\hammer_testbuild04\halflife.wad
- Contains 14 used textures, 93.33 percent of map (3116 textures in wad)
Including Wadfile: \counterstrike mods\maps editor\hammer_testbuild04\zhlt\zhlt.wad
- Contains 1 used texture, 6.67 percent of map (8 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.21 mb (of 4.00 mb MAX)
0.72 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlbsp.exe
** Parameters: "H:\Counterstrike 1.6\cstrike\maps\test1"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlbsp.exe "H:\Counterstrike 1.6\cstrike\maps\test1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1107 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-693,-1983,1302)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1441 (0.08 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-693,-1983,1302)
SolidBSP [hull 2] 500...1000...1348 (0.07 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-767,-2150, 743)
SolidBSP [hull 3] 500...1000...1490 (0.08 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-693,-1983,1302)
1.34 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlvis.exe
** Parameters: "H:\Counterstrike 1.6\cstrike\maps\test1"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlvis.exe "H:\Counterstrike 1.6\cstrike\maps\test1"
>> There was a problem compiling the map.
>> Check the file H:\Counterstrike 1.6\cstrike\maps\test1.log for the cause.

----- END hlvis -----

** Executing...
** Command: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlrad.exe
** Parameters: "H:\Counterstrike 1.6\cstrike\maps\test1"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: H:\COUNTE~1\MAPSED~1\HAMMER~1\zhlt\hlrad.exe "H:\Counterstrike 1.6\cstrike\maps\test1"
>> There was a problem compiling the map.
>> Check the file H:\Counterstrike 1.6\cstrike\maps\test1.log for the cause.

----- END hlrad -----

--

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007
26.04.2009, 20:46
eMo



schau dir die 2 antworten drüber an.. ;)

--

bla.. ich hab sowieso keine Ahnung ^^

de_italienvillage -> Beta-Phase.. bis jetzt nicht darüber hinausgekommen.

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008
26.04.2009, 22:48
Darknezz



Dankeschön.
Hat mir geholfen.
Ich hatte hinter einer Scheibe keinen "Himmel" hingesetzt. Deswegen kam das LEAK.

Vielen Dank für die schnelle Hilfe.

Gruß DarkNeZz

--

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