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Autor Beitrag
000
13.04.2006, 22:22
Sly_ZERO



Also wenn ich meine map komlilieren will kommt dieses Protokoll.

Zitat:
** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Steam\SteamApps\???\counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Arthur\Desktop\Maps\de_school\de_school.map" "C:\Programme\Steam\SteamApps\???\counter-strike\cstrike_german\maps\de_school.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Programme\Steam\SteamApps\???\counter-strike\cstrike_german\maps\de_school"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Programme\Steam\SteamApps\???\counter-strike\cstrike_german\maps\de_school.map

************ ERROR ************
Token too large on line 5

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Programme\Steam\SteamApps\???\counter-strike\cstrike_german\maps\de_school"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
Can't open C:\Programme\Steam\SteamApps\???\counter-strike\cstrike_german\maps\de_school.p0

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "C:\Programme\Steam\SteamApps\???\counter-strike\cstrike_german\maps\de_school"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)

************ ERROR ************
Error opening C:\Programme\Steam\SteamApps\???\counter-strike\cstrike_german\maps\de_school.bsp: No such file or directory

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Programme\Steam\SteamApps\???\counter-strike\cstrike_german\maps\de_school"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

************ ERROR ************
Error opening C:\Programme\Steam\SteamApps\???\counter-strike\cstrike_german\maps\de_school.bsp: No such file or directory

____________________________________________________________________
***Compile Log Analyzer - Auswertung***

Fataler Fehler: Die Reihenfolge der Compile-Tools ist nicht korrekt oder es wurden nicht alle Compile-Tools aufgerufen. Die korrekte Reihenfolge ist: (hl)csg, (hl)bsp, (hl)vis und (hl)rad. Bitte behebe diesen Fehler und versuche es erneut. Wenn du diesen Fehler ingorieren moechtest, aktiviere bitte das entsprechende Haekchen auf der Eingabeseite.

Was muss ich da machen?

Danke schonmal im voraus ;)

--

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001
13.04.2006, 22:53
ScyTheMan
Moderator


Benutz ein externes Compile-Gui.

Ansonsten, die Reihenfolge ist nicht die Ursache. Aktiviere "Compilerreihenfolge/Vollstaendigkeit nicht prüfen." und lass es erneut durchlaufen.

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002
14.04.2006, 14:56
Sly_ZERO



Das hab ich die ganze Zeit scho so durchlaufen lassen.
Ich hab jetzt ein externes toll gemacht aber es kommt trotzdem wieder der Fehler. Ich hab hier mal einen Screenshot gemacht wie ich das kompiliere.

http://newcastle.funpic.de/1.png

Vielleicht mach ich da ja was falsch ?

________________________________

Ich habe es mal mit dem Expert-Modus versucht und da kommt dieses Protokoll

Zitat:
** Executing...
** Command: C:\Dokumente und Einstellungen\???\Desktop\Mapping\kompilieren\hlcsg.exe
** Parameters: -high -texdata 8192 -nowadtextures "c:\dokumente und einstellungen\???\desktop\maps\de_school\de_school"

Unknown option "Einstellungen\???\Desktop\Mapping\kompilieren\hlcsg.exe"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile

** Executing...
** Command: C:\Dokumente und Einstellungen\???\Desktop\Mapping\kompilieren\hlbsp.exe
** Parameters: -high -texdata 8192 "c:\dokumente und einstellungen\arthur\desktop\maps\de_school\de_school"

Unknown option "Einstellungen\???\Desktop\Mapping\kompilieren\hlbsp.exe"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: C:\Dokumente und Einstellungen\???\Desktop\Mapping\kompilieren\hlvis.exe
** Parameters: -high -texdata 8192 -full "c:\dokumente und einstellungen\???\desktop\maps\de_school\de_school"

Unknown option "Einstellungen\???\Desktop\Mapping\kompilieren\hlvis.exe"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: C:\Dokumente und Einstellungen\???\Desktop\Mapping\kompilieren\hlrad.exe
** Parameters: -high -texdata 8192 -extra -bounce 4 "c:\dokumente und einstellungen\???\desktop\maps\de_school\de_school"

Unknown option "Einstellungen\???\Desktop\Mapping\kompilieren\hlrad.exe"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)

mapfile : The mapfile to compile

** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\???\desktop\maps\de_school\de_school.bsp" "\de_school.bsp"

* Could not execute the command:
Copy File "c:\dokumente und einstellungen\???\desktop\maps\de_school\de_school.bsp" "\de_school.bsp"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: Change Directory
** Parameters: "C:\Programme\Steam\SteamApps\???\counter-strike\valve"

* Could not execute the command:
Change Directory "C:\Programme\Steam\SteamApps\???\counter-strike\valve"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: C:\Programme\Steam\SteamApps\???\counter-strike
** Parameters: -dev -console +map "de_school"

* Could not execute the command:
C:\Programme\Steam\SteamApps\???\counter-strike -dev -console +map "de_school"
* Windows gave the error message:
"Zugriff verweigert"

Bei der Analyse kommt die gleiche Fehlereldung

--


Dieser Beitrag wurde am 14.04.2006 um 15:36 von Sly_ZERO bearbeitet.
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003
15.04.2006, 14:08
Adrian_Broher
Admin


Argh, leude!

Ist es denn so schwer den 'vor dem Posten lesen' Thread vor dem posten zu lesen?

Dein Fehler steht doch dort unter 'Spezielle Compileerrors' beschrieben und ein paar Tipps sind dort auch angegeben ( Nr 1 zB ).

--

There is nothing wrong with high standards. It's your problem that you don't meet them.
If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.


Dieser Beitrag wurde am 15.04.2006 um 14:08 von Adrian_Broher bearbeitet.
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