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Autor Beitrag
000
22.08.2006, 18:49
Waffeleisen stan



Hallo, ich habe mal so just4fun ein altes segelschiff für HL2dm gemappt, compilieren und so gieng die ersten male, dann als ich den schwerpunkt des schiffes runter gesetzt hatte, dass es nicht kentern, gads das prob, compilieren geht ganz normal. Im game zeit halt die console dann das üblich an bis zu dieser stellle:

danach kommt manchmel eine fehlermeldung, und hl2dm is einfach weg:

http://85.236.198.233/ug/0073/8123/2167968_400.jpg

und hier noch das compiliere:

** Executing...
** Command: "d:\valve\steam\steamapps\soundblaster16\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\valve\steam\steamapps\soundblaster16\half-life 2 deathmatch\hl2mp" "D:\Valve\Steam\SteamApps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: d:\valve\steam\steamapps\soundblaster16\half-life 2 deathmatch\hl2mp\materials
Loading D:\Valve\Steam\SteamApps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Valve\Steam\SteamApps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (55422 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 442 texinfos to 173
Reduced 7 texdatas to 5 (231 bytes to 127)
Writing D:\Valve\Steam\SteamApps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship.bsp
0 seconds elapsed

** Executing...
** Command: "d:\valve\steam\steamapps\soundblaster16\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\valve\steam\steamapps\soundblaster16\half-life 2 deathmatch\hl2mp" -fast "D:\Valve\Steam\SteamApps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
1 threads
reading d:\valve\steam\steamapps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship.bsp
reading d:\valve\steam\steamapps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship.prt
24 portalclusters
45 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 576
Average clusters visible: 24
Building PAS...
Average clusters audible: 24
visdatasize:340 compressed from 384
writing d:\valve\steam\steamapps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship.bsp
0 seconds elapsed

** Executing...
** Command: "d:\valve\steam\steamapps\soundblaster16\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\valve\steam\steamapps\soundblaster16\half-life 2 deathmatch\hl2mp" -noextra "D:\Valve\Steam\SteamApps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\valve\steam\steamapps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship.bsp
997 faces
210876 square feet [30366248.00 square inches]
0 displacements
0 square feet [0.00 square inches]
997 patches before subdivision
25993 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 4249336, max 670
transfer lists: 32.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0258 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 124/8192 1488/98304 ( 1.5%)
brushsides 1045/65536 8360/524288 ( 1.6%)
planes 1464/65536 29280/1310720 ( 2.2%)
vertexes 1310/65536 15720/786432 ( 2.0%)
nodes 764/65536 24448/2097152 ( 1.2%)
texinfos 173/12288 12456/884736 ( 1.4%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 997/65536 55832/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 461/65536 25816/3670016 ( 0.7%)
leaves 767/65536 24544/2097152 ( 1.2%)
leaffaces 1102/65536 2204/131072 ( 1.7%)
leafbrushes 274/65536 548/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6444/512000 25776/2048000 ( 1.3%)
edges 3475/256000 13900/1024000 ( 1.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 99/65536 198/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2358964/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 340/16777216 ( 0.0%)
entdata [variable] 881/393216 ( 0.2%)
LDR leaf ambient 767/65536 18408/1572864 ( 1.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20683/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 55422/4194304 ( 1.3%)
==== Total Win32 BSP file data space used: 2695622 bytes ====

Total triangle count: 2512
Writing d:\valve\steam\steamapps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Valve\Steam\SteamApps\soundblaster16\sourcesdk_content\hl2mp\mapsrc\gn_bigship.bsp" "d:\valve\steam\steamapps\soundblaster16\half-life 2 deathmatch\hl2mp\maps\gn_bigship.bsp"

** Executing...
** Command: "d:\valve\steam\steamapps\soundblaster16\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "d:\valve\steam\steamapps\soundblaster16\half-life 2 deathmatch\hl2mp" -dev -console -nomaster -insecure +sv_lan 1 +map "gn_bigship"

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001
22.08.2006, 19:04
Waffeleisen stan



problem gelöst, hab den hammer neu gestarter dann giengs wieder

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