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Autor Beitrag
000
25.12.2006, 19:11
Devil2308



Halli Hallo und frohe Weihnachten =)

Wie der Name schon sagt habe ich Probleme beim compilieren,
genauer bei der client.dll

also wenn ich compilieren will dann klappt erstmal alles ganz gut bis
er bei der ammo.cpp ankommt,dort spuckt er mir folgende Fehler aus:

"ammo.cpp:235:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:236:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:237:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:238:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:239:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:240:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:241:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:243:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:244:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:245:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:246:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:247:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:248:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:249:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:250:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:251:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:252:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:253:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:254:1: pasting "." and "m_Ammo" does not give a valid preprocessing token
ammo.cpp:255:1: pasting "." and "m_Ammo" does not give a valid preprocessing token"

Ich habe das HL-SDK 2.2 von Botman
und verwende den Bloodshed Dev-C++ 4.9.9.2 Compiler.

Ich hoffe ihr könnt damit was anfagen und mir helfen.
Danke im Vorraus für eure Hilfe

Merry X-Mas

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001
26.12.2006, 15:57
Adrian_Broher
Admin


was steht in der (den) entsprechenden zeilen?

kopier mal den inhalt der zeile

ammo.cpp:235
hier rein.

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If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.

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002
26.12.2006, 16:06
Devil2308



Die entsprechenden Zeilen wären :

"DECLARE_MESSAGE(m_Ammo, CurWeapon); // Current weapon and clip
DECLARE_MESSAGE(m_Ammo, WeaponList); // new weapon type
DECLARE_MESSAGE(m_Ammo, AmmoX); // update known ammo type's count
DECLARE_MESSAGE(m_Ammo, AmmoPickup); // flashes an ammo pickup record
DECLARE_MESSAGE(m_Ammo, WeapPickup); // flashes a weapon pickup record
DECLARE_MESSAGE(m_Ammo, HideWeapon); // hides the weapon, ammo, and crosshair displays temporarily
DECLARE_MESSAGE(m_Ammo, ItemPickup);

DECLARE_COMMAND(m_Ammo, Slot1);
DECLARE_COMMAND(m_Ammo, Slot2);
DECLARE_COMMAND(m_Ammo, Slot3);
DECLARE_COMMAND(m_Ammo, Slot4);
DECLARE_COMMAND(m_Ammo, Slot5);
DECLARE_COMMAND(m_Ammo, Slot6);
DECLARE_COMMAND(m_Ammo, Slot7);
DECLARE_COMMAND(m_Ammo, Slot8);
DECLARE_COMMAND(m_Ammo, Slot9);
DECLARE_COMMAND(m_Ammo, Slot10);
DECLARE_COMMAND(m_Ammo, Close);
DECLARE_COMMAND(m_Ammo, NextWeapon);
DECLARE_COMMAND(m_Ammo, PrevWeapon);"

Schonmal Danke für die Antwort, ich hoffe du kannst mir weiterhelfen

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003
26.12.2006, 17:05
Bluthund



evtl hilft dir das weiter:
http://weblog.pell.portland.or.us/~orc/2004/12/30/000/index.html

(m_Ammo sollte ein #define sein)

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The C language combines all the power of assembly language with all the ease-of-use of assembly language.
"humorig is n blödwort :>" by -CarniGGeLjumpR-

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