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Autor Beitrag
000
22.10.2008, 22:54
MaverixX



HiHo!

Hab meine cstrike map compiled und mein log in den analyser geschoben.
1 ERROR:

MAX_MAP_TEXTURES

Denke mal das hat was mit den texturen zu tun =P
gibt's im Hammer Editor eine Funktion alle Texturen in meiner Map zu "löschen"?

Danke schonmal

MaveN

--


Dieser Beitrag wurde am 22.10.2008 um 23:01 von MaverixX bearbeitet.
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001
22.10.2008, 23:07
Instinkt



Kannst du mal den ganzen Log posten?

Wie willst du das löschen, das geht nicht. Du kannst alle auf einmal überschreiben, klar, alle markieren und neue Textur drauf (auf PointEntitys sowie trigger achten...)

--

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002
22.10.2008, 23:13
MaverixX



Problem hat sich erledigt aber gibt n' neues^^

** Executing...
** Command: Change Directory
** Parameters: D:\Programme\Valve

** Executing...
** Command: Copy File
** Parameters: "D:\meine_map\meine_map\teh\meine_map.map" "D:\Programme\Valve\cstrike\maps\\meine_map.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "D:\Programme\Valve\cstrike\maps\\meine_map"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe D:\Programme\Valve\cstrike\maps\\meine_map
Entering D:\Programme\Valve\cstrike\maps\\meine_map.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 0, Brush 809, Side 5: has a coplanar plane at (479, 894, 93), texture 16PX
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 812, Side 8: has a coplanar plane at (479, 884, 93), texture 16PX
Error: Entity 0, Brush 814, Side 5: has a coplanar plane at (479, 877, 93), texture 16PX
Error: Entity 0, Brush 817, Side 8: has a coplanar plane at (479, 867, 93), texture 16PX
(16.91 seconds)

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "D:\Programme\Valve\cstrike\maps\\meine_map"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe D:\Programme\Valve\cstrike\maps\\meine_map
>> There was a problem compiling the map.
>> Check the file D:\Programme\Valve\cstrike\maps\\meine_map.log for the cause.

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "D:\Programme\Valve\cstrike\maps\\meine_map"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe D:\Programme\Valve\cstrike\maps\\meine_map
>> There was a problem compiling the map.
>> Check the file D:\Programme\Valve\cstrike\maps\\meine_map.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "D:\Programme\Valve\cstrike\maps\\meine_map"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe D:\Programme\Valve\cstrike\maps\\meine_map
>> There was a problem compiling the map.
>> Check the file D:\Programme\Valve\cstrike\maps\\meine_map.log for the cause.

----- END hlrad -----

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003
22.10.2008, 23:16
Instinkt



Zitat:
Brush +809, Side 5: has a coplanar plane at (479, 894, 93), texture 16PX
Error: brush with coplanar faces
Hast nen Brush drin der iwie selbst doppelt auf derselben Ebene liegt.
Kommt durch Vertexmanipulation oder Schneiden oder was weiß ich, hatte den Fehler soweit ich mich erinner noch nie (ich mappe wohl sauber ^^)

Geh oben im Menü auf iwas dann gotobrush die Brushnummer 809 und fix das.
evtl auch alt + p

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004
23.10.2008, 00:23
MaverixX



Danke danke =)

Wenn ich versuche zu compilen macht der bis HLBSP und danach bleibt Hammer stehen.. im Maps Ordner hab ich dann
eine
*.bsp
*.map
*.lin
*.p0
*.p1
*.p2
*.p3
*.prt
*.pts
und eine
*.wic -File :S

Logfile:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe D:\Programme\Valve\cstrike\maps\\meine_map
Entering D:\Programme\Valve\cstrike\maps\\meine_map.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(14.94 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.40 seconds)

Using Wadfile: \programme\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\valve\cstrike\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.04 mb (of 4.00 mb MAX)
19.58 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe D:\Programme\Valve\cstrike\maps\\meine_map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...2606 (6.33 seconds)
BSP generation successful, writing portal file 'D:\Programme\Valve\cstrike\maps\\meine_map.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2840 (9.34 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2411 (8.08 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3123 (14.28 seconds)
85.68 seconds elapsed [1m 25s]

----- END hlbsp -----

--


Dieser Beitrag wurde am 23.10.2008 um 00:24 von MaverixX bearbeitet.
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005
23.10.2008, 01:21
Instinkt



Also die meisten Dateien brauchst du nicht, die entstehen halt beim compile so. .bsp brauchst du natürlich.
Ansonsten ist zu sagen das sich Hammer und CS bei dir auf unterschiedlichen Partitionen befinden. Das sollte eher nicht so sein.

Hammer bleibt stehen? Wie stehen? Absturz oder einfach Stop vom compile?
Es ist kein Fehler in deinem Log vorhanden, deswegen würd ich sagen das du evtl vis und rad garnicht aktiviert hast?
Die sind halt für Lichtberechnung usw.
Kannst die Map ja mal testen zu spielen.

--

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006
23.10.2008, 01:47
MaverixX



Zitat:
Instinkt postete
Kannst die Map ja mal testen zu spielen.
CS geht weg^^ kommt auch kein ERROR

Zum Thema "Hammer bleibt stehen":

Hammer hört einfach auf irgendwas zu machen (Keine Rückmeldung)

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007
23.10.2008, 03:08
papercoffee-zwei



http://www.thewall.de/forum/showtopic.php?threadid=61467#672224

(-__-) Ihr habt alle keine Geduld.

--

http://www.myspace.com/katran_online

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008
23.10.2008, 11:41
MaverixX



Zitat:
papercoffee-zwei postete
(-__-) Ihr habt alle keine Geduld.
Das wird's sein :S
Melde mich in ein paar Stunden wieder =)

--

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009
23.10.2008, 12:27
MaverixX



Log-File:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "C:\Programme\Valve Hammer Editor\tools\hlcsg.exe"-chart D:\meine_map_16\meine_map\teh\meine_map
Entering D:\meine_map_16\meine_map\teh\meine_map.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(14.97 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(4.21 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 10328/32768 206560/655360 (31.5%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1226/32767 49040/1310680 ( 3.7%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 255600 bytes ===

Using Wadfile: \programme\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\valve\cstrike\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.04 mb (of 4.00 mb MAX)
19.94 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: "C:\Programme\Valve Hammer Editor\tools\hlbsp.exe"-noopt -notjunc -chart D:\meine_map_16\meine_map\teh\meine_map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ on ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ on ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...2606 (6.30 seconds)
BSP generation successful, writing portal file 'D:\meine_map_16\meine_map\teh\meine_map.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2840 (9.77 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2411 (7.61 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3123 (13.48 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/400 2176/25600 ( 8.5%)
planes 10328/32768 206560/655360 (31.5%)
vertexes 44046/65535 528552/786420 (67.2%)
nodes 2729/32767 65496/786408 ( 8.3%)
texinfos 1226/32767 49040/1310680 ( 3.7%)
faces 34375/65535 687500/1310700 (52.5%)
clipnodes 8865/32767 70920/262136 (27.1%)
leaves 1675/8192 46900/229376 (20.4%)
marksurfaces 37715/65535 75430/131070 (57.5%)
surfedges 135232/512000 540928/2048000 (26.4%)
edges 82818/256000 331272/1024000 (32.4%)
texdata [variable] 92/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 25253/524288 ( 4.8%)
2 textures referenced
=== Total BSP file data space used: 2630119 bytes ===
80.10 seconds elapsed [1m 20s]

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: "C:\Programme\Valve Hammer Editor\tools\hlvis.exe"-fast -chart D:\meine_map_16\meine_map\teh\meine_map
1476 portalleafs
5652 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(71.00 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 138 and 348:
(27.000 579.000 750.000)
(27.007 579.008 750.000)
(85.829 642.171 749.876)
(104.334 616.161 745.612)
(99.461 522.480 737.480)
(92.285 514.610 737.480)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 180 and 352:
(18.791 711.100 655.456)
(21.624 710.036 655.659)
(87.347 684.381 660.331)
(70.852 549.871 653.933)
(-0.790 668.617 652.206)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 188 and 394:
(-106.880 753.012 727.000)
(-106.998 753.000 727.000)
(-126.032 750.079 727.256)
(-146.680 728.875 731.746)
(-137.282 713.120 735.636)
(-105.600 688.990 741.982)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 220 and 294:
(17.451 638.107 652.636)
(17.679 638.005 652.651)
(33.654 630.877 662.215)
(33.654 630.877 721.839)
(17.451 638.107 726.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 281 and 280:
(-49.000 592.000 723.000)
(-49.000 592.000 718.000)
(-49.000 592.000 718.000)
(-45.388 567.797 718.634)
(-45.388 567.797 729.905)
(-47.821 584.103 725.634)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 406 and 45:
(-51.149 736.012 738.324)
(-50.448 736.112 738.318)
(-59.000 764.000 732.000)
(-59.037 763.996 732.000)
(-59.210 763.978 732.000)

average leafs visible: 1286
g_visdatasize:266132 compressed from 273060

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/400 2176/25600 ( 8.5%)
planes 10328/32768 206560/655360 (31.5%)
vertexes 44046/65535 528552/786420 (67.2%)
nodes 2729/32767 65496/786408 ( 8.3%)
texinfos 1226/32767 49040/1310680 ( 3.7%)
faces 34375/65535 687500/1310700 (52.5%)
clipnodes 8865/32767 70920/262136 (27.1%)
leaves 1675/8192 46900/229376 (20.4%)
marksurfaces 37715/65535 75430/131070 (57.5%)
surfedges 135232/512000 540928/2048000 (26.4%)
edges 82818/256000 331272/1024000 (32.4%)
texdata [variable] 92/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 266132/2097152 (12.7%)
entdata [variable] 25253/524288 ( 4.8%)
2 textures referenced
=== Total BSP file data space used: 2896251 bytes ===
72.29 seconds elapsed [1m 12s]

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: "C:\Programme\Valve Hammer Editor\tools\hlrad.exe"-extra -chart D:\meine_map_16\meine_map\teh\meine_map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\Programme\Valve Hammer Editor\tools\lights.rad']
[59 texlights parsed from 'C:\Programme\Valve Hammer Editor\tools\lights.rad']

34375 faces
Create Patches : 257973 base patches
0 opaque faces
366509 square feet [52777392.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

----- END hlrad -----

=D blick da nich so ganz durch

--

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010
23.10.2008, 13:12
Skeleton



BasePortalVis:
(71.00 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 138 and 348:
(27.000 579.000 750.000)
(27.007 579.008 750.000)
(85.829 642.171 749.876)
(104.334 616.161 745.612)
(99.461 522.480 737.480)
(92.285 514.610 737.480)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 180 and 352:
(18.791 711.100 655.456)
(21.624 710.036 655.659)
(87.347 684.381 660.331)
(70.852 549.871 653.933)
(-0.790 668.617 652.206)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 188 and 394:
(-106.880 753.012 727.000)
(-106.998 753.000 727.000)
(-126.032 750.079 727.256)
(-146.680 728.875 731.746)
(-137.282 713.120 735.636)
(-105.600 688.990 741.982)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 220 and 294:
(17.451 638.107 652.636)
(17.679 638.005 652.651)
(33.654 630.877 662.215)
(33.654 630.877 721.839)
(17.451 638.107 726.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 281 and 280:
(-49.000 592.000 723.000)
(-49.000 592.000 718.000)
(-49.000 592.000 718.000)
(-45.388 567.797 718.634)
(-45.388 567.797 729.905)
(-47.821 584.103 725.634)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 406 and 45:
(-51.149 736.012 738.324)
(-50.448 736.112 738.318)
(-59.000 764.000 732.000)
(-59.037 763.996 732.000)
(-59.210 763.978 732.000)

forensuche oder compile log analyzer
mich wundert dass einem Warning nicht direkt ins auge springt...muss man doch sehen dass da was falsch sein wird.

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keine referal links bei thewall.de --dp

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011
23.10.2008, 14:31
Skuldoon



Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

bzw der error, der sogar ne fehlerlösung mitschickt

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Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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012
23.10.2008, 14:39
Skeleton



mist den hab ich ja sogar schon nichtmehr gesehen :D von oben angefangen zu lesen und bei den ganzen warnings schon aufgehört.. :)
trotzdem ist der compile log analyzer wohl die beste wahl, da wird der fehler wahrscheinlich auf deutsch so beschrieben dass ihn sogar dumme verstehen sollten.

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keine referal links bei thewall.de --dp

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013
23.10.2008, 15:10
MaverixX



Zitat:
Skeleton postete
mist den hab ich ja sogar schon nichtmehr gesehen :D
Manchmal sieht man den Wald vor lauter Bäumen nicht :D

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