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hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.map Entering C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
12 brushes (totalling 72 sides) discarded from clipping hulls CreateBrush: (0.45 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.75 seconds)
Using Wadfile: \sierra\counter-strike\cstrike\itsitaly.wad - Contains 10 used textures, 9.71 percent of map (99 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\cs_office.wad - Contains 13 used textures, 12.62 percent of map (102 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\cstrike.wad - Contains 5 used textures, 4.85 percent of map (123 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\decals.wad - Contains 1 used texture, 0.97 percent of map (223 textures in wad) Using Wadfile: \sierra\counter-strike\valve\halflife.wad - Contains 73 used textures, 70.87 percent of map (3116 textures in wad) Using Wadfile: \sierra\counter-strike\valve\3trees.wad - Contains 1 used texture, 0.97 percent of map (3 textures in wad)
added 21 additional animating textures. Texture usage is at 1.68 mb (of 4.00 mb MAX) 3.72 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE"C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.map
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.prt' 4.00 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.map 3366 portalleafs 11793 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (9.53 seconds) LeafThread: (5483.75 seconds) average leafs visible: 544 g_visdatasize:599215 compressed from 1417086 5493.61 seconds elapsed [1h 31m 33s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.map
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
12507 faces Create Patches : 65443 base patches 0 opaque faces 797422 square feet [114828824.00 square inches] 42 direct lights
BuildFacelights: (17.67 seconds) visibility matrix : 255.3 megs BuildVisLeafs: (130.83 seconds) MakeScales: (80.25 seconds) SwapTransfers: (17.66 seconds) Transfer Lists : 109555622 : 109.56M transfers Indices : 50589632 : 48.25M bytes Data : 438222488 : 417.92M bytes GatherLight: Warning: Too many light styles on a face(-160.009995,491.000000,220.000000) (16.97 seconds) FinalLightFace: Error: Exceeded MAX_MAP_LIGHTING Description: You have run out of light data memory Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 8192 (KB).
----- END hlrad -----
Error: Exceeded MAX_MAP_LIGHTING Description: You have run out of light data memory Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 8192 (KB).
BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004) Based on code by Valve Software
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 86/400 5504/25600 (21.5) planes 8516/32767 170320/655340 (26.0) vertexes 17628/65535 211536/786420 (26.9) nodes 6092/32767 146208/786408 (18.6) texinfos 626/32767 25040/1310680 ( 1.9) faces 12507/131071 250140/2621420 ( 9.5) clipnodes 12101/32767 96808/262136 (36.9) leaves 3931/8192 110068/229376 (48.0) marksurfaces 15718/65535 31436/131070 (24.0) surfedges 60144/512000 240576/2048000 (11.7) edges 30819/256000 123276/1024000 (12.0) texdata [variable] 5460/4194304 ( 0.1) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 599215/2097152 (28.6) entdata [variable] 18612/524288 ( 3.5) === Total BSP file data space used: 2034199 bytes ===
Planes in map: 8516 Planes actually used: 3359
Optimized!
hlrad: Error: Exceeded MAX_MAP_LIGHTING Description: You have run out of light data memory Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 8192 (KB).
Das ist der Bericht von ZHLT
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