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Autor Beitrag
000
25.01.2007, 00:28
s-one



Ich muss dazu sagen das ich erst vor kurzen mit dem Mappen angefangen hab, bin aber nicht auf den Kopf gefallen und hab mich Recht schnell da rein gefunden. Aber jetzt halt das:

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: -fast "C:\Sierra\Counter-Strike\hldm\maps\JCD12test22x"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
fastvis = true
2 thread(s)
LoadPortals: couldn't read C:\Sierra\Counter-Strike\hldm\maps\JCD12test22x.prt
No vising performed.

Also letzendlich bekomme ich nach einer Erweiterung meiner Map keine Schatten mehr. Woran kann es liegen?

(ich hab schon in vielen Foren gesucht aber keine passende Antwort für mich gefunden, nach dem ich fast alles probiert habe)

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Dieser Beitrag wurde am 25.01.2007 um 00:29 von s-one bearbeitet.
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001
25.01.2007, 01:12
s-one



Jetzt kommt folgendes(mit gleichem Resultat):

vis.exe v1.3 (Dec 30 1998)
---- vis ----
fastvis = true
2 thread(s)
3358 portalleafs
11761 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (9)
WARNING: Leaf portals saw into leafaverage leafs visible: 2367
visdatasize:1229284 compressed from 1410360
11.0 seconds elapsed

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002
25.01.2007, 08:16
Agamemnon-Hellmapper



Also ist Vis zumindest beim 2. Versuch gelaufen. Ergo sollte dann auch das Licht funktionieren (und damit auch die Schatten)

Aber der Reihe nach:
a) du brauchst bessere Compiler. Nimm die ZHLT.
b) was auch immer Vis dazu veranlasst hat, nicht zu laufen ist vielleicht noch da, deswegen, IMMER VOLLSTÄNDIGES Compilelog posten, WICHTIG!

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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003
25.01.2007, 18:07
s-one



hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.map
Entering C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

12 brushes (totalling 72 sides) discarded from clipping hulls
CreateBrush:
(0.45 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.75 seconds)

Using Wadfile: \sierra\counter-strike\cstrike\itsitaly.wad
- Contains 10 used textures, 9.71 percent of map (99 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cs_office.wad
- Contains 13 used textures, 12.62 percent of map (102 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cstrike.wad
- Contains 5 used textures, 4.85 percent of map (123 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\decals.wad
- Contains 1 used texture, 0.97 percent of map (223 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\halflife.wad
- Contains 73 used textures, 70.87 percent of map (3116 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\3trees.wad
- Contains 1 used texture, 0.97 percent of map (3 textures in wad)

added 21 additional animating textures.
Texture usage is at 1.68 mb (of 4.00 mb MAX)
3.72 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE"C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.prt'
4.00 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.map
3366 portalleafs
11793 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(9.53 seconds)
LeafThread:
(5483.75 seconds)
average leafs visible: 544
g_visdatasize:599215 compressed from 1417086
5493.61 seconds elapsed [1h 31m 33s]

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"C:\Sierra\Counter-Strike\hldm\maps\JCD12test22xBUG.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

12507 faces
Create Patches : 65443 base patches
0 opaque faces
797422 square feet [114828824.00 square inches]
42 direct lights

BuildFacelights:
(17.67 seconds)
visibility matrix : 255.3 megs
BuildVisLeafs:
(130.83 seconds)
MakeScales:
(80.25 seconds)
SwapTransfers:
(17.66 seconds)
Transfer Lists : 109555622 : 109.56M transfers
Indices : 50589632 : 48.25M bytes
Data : 438222488 : 417.92M bytes
GatherLight:
Warning: Too many light styles on a face(-160.009995,491.000000,220.000000)
(16.97 seconds)
FinalLightFace:
Error: Exceeded MAX_MAP_LIGHTING
Description: You have run out of light data memory
Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 8192 (KB).

----- END hlrad -----

Error: Exceeded MAX_MAP_LIGHTING
Description: You have run out of light data memory
Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 8192 (KB).

BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 86/400 5504/25600 (21.5)
planes 8516/32767 170320/655340 (26.0)
vertexes 17628/65535 211536/786420 (26.9)
nodes 6092/32767 146208/786408 (18.6)
texinfos 626/32767 25040/1310680 ( 1.9)
faces 12507/131071 250140/2621420 ( 9.5)
clipnodes 12101/32767 96808/262136 (36.9)
leaves 3931/8192 110068/229376 (48.0)
marksurfaces 15718/65535 31436/131070 (24.0)
surfedges 60144/512000 240576/2048000 (11.7)
edges 30819/256000 123276/1024000 (12.0)
texdata [variable] 5460/4194304 ( 0.1)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 599215/2097152 (28.6)
entdata [variable] 18612/524288 ( 3.5)
=== Total BSP file data space used: 2034199 bytes ===

Planes in map: 8516
Planes actually used: 3359

Optimized!

hlrad: Error: Exceeded MAX_MAP_LIGHTING
Description: You have run out of light data memory
Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 8192 (KB).

Das ist der Bericht von ZHLT

--

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004
25.01.2007, 18:28
Schmogel



du hast zu viele verschiedenfarbige lichter, die zusammen auf ein face scheinen

--

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005
27.01.2007, 11:33
ScyTheMan
Moderator


Zitat:
Error: Exceeded MAX_MAP_LIGHTING
Description: You have run out of light data memory
Howto Fix Use the -lightdata <#> command line option to increase your maximum light memory. The default is 8192 (KB)
MAX_MAP_LIGHTING -> Forensuche/Google
Howto Fix -> anwenden

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