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Autor Beitrag
000
01.02.2008, 14:39
BacFlav



Hallo,

ich habe da seit einigen Tagen ein Problem.
Und zwar wollte ich über den Valve hammer editor maps für counter-strike in Steam erstellen. Alls ich dann erfahren hab, dass ich die wad dateien erst mit gcfscape extrahieren muss, habe ich das natürlich getan (sogar ein 2tes mal, nach neu instalation von steam und hammer editor).
Das Problem war, als ich dann eine kleine Test map erstellt hatte und diese in counterstrike starten wollte, stürzte das Spiel ab und es kam die meldung "Warning: couldn't open pogr.wad".Wenn ich deise wad dartei aus dem ahmmer editor rausnahm, gab es das selbe Problem mit einer anderen wad datei und immer so weiter.
Hoffe mir kann jemand erklären, was der Fehler ist und wie ich diesen beheben kann.
DANKE im vorraus
BacFlav

(schreibe im 2ten post nochmal den text aus dem compile process window, da hier sonst der text zu lang gewesen wäre)

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001
01.02.2008, 14:40
BacFlav



** Executing...
** Command: Change Directory
** Parameters: "C:\Programme\Steam\steamapps\timokaemmerer@aol.com\counter-strike"

** Executing...
** Command: C:\DOKUME~1\Kiki\Desktop\zhlt\hlcsg.exe
** Parameters: "c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\Kiki\Desktop\zhlt\hlcsg.exe "c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer"
Entering c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...40%...60%...80%... (0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
20%...30%...60%...90%... (0.09 seconds)

Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\chateau.wad
- Contains 1 used texture, 25.00 percent of map (136 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\cs_747.wad
- Contains 1 used texture, 25.00 percent of map (143 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 25.00 percent of map (24 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\itsitaly.wad
- Contains 1 used texture, 25.00 percent of map (99 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \programme\steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)

Warning: More than 8 wadfiles are in use. (23)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 3 additional animating textures.
Texture usage is at 0.13 mb (of 4.00 mb MAX)
0.98 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\Kiki\Desktop\zhlt\hlbsp.exe
** Parameters: "c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\Kiki\Desktop\zhlt\hlbsp.exe "c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer"

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002
01.02.2008, 14:41
BacFlav



Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer.prt'
0.08 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\Kiki\Desktop\zhlt\hlvis.exe
** Parameters: "c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\Kiki\Desktop\zhlt\hlvis.exe "c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer"
16 portalleafs
32 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...40%...50%...60%...70%...90%... (0.00 seconds)
LeafThread:
10%...20%...40%...50%...60%...70%...90%... (0.00 seconds)
average leafs visible: 13
g_visdatasize:64 compressed from 32
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\Kiki\Desktop\zhlt\hlrad.exe
** Parameters: "c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\Kiki\Desktop\zhlt\hlrad.exe "c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

119 faces
Create Patches : 813 base patches
0 opaque faces
13103 square feet [1886956.75 square inches]
3 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.88 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
40%...50%...90%... (0.08 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 205164 : 205.16k transfers
Indices : 84460 : 82.48k bytes
Data : 820656 : 801.42k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
1.20 seconds elapsed

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer.bsp" "C:\Programme\Steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\maps\fy_maikmittuer.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\kiki\desktop\zhlt\fy_maikmittuer.pts" "C:\Programme\Steam\steamapps\timokaemmerer@aol.com\counter-strike\cstrike\maps\fy_maikmittuer.pts"

** Executing...
** Command: C:\PROGRA~1\Steam\Steam.exe
** Parameters: +map "fy_maikmittuer" -game cstrike -dev -console +deathmatch 1

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003
01.02.2008, 14:44
Bluthund



Was an

Zitat:
Warning: More than 8 wadfiles are in use. (23)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
hast du nicht verstanden?

-wadautodetect nutzen.

--

The C language combines all the power of assembly language with all the ease-of-use of assembly language.
"humorig is n blödwort :>" by -CarniGGeLjumpR-


Dieser Beitrag wurde am 01.02.2008 um 14:45 von Bluthund bearbeitet.
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004
01.02.2008, 14:58
BacFlav



kurze frage (kenne mich nicht so aus):

was ist wadautodetect?

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005
01.02.2008, 17:29
enjoey



naja also les do ma was da steht :
"Warning: More than 8 wadfiles are in use. (23)"
Könnt ja vielleicht daran liegen dass du mehr als 8 Wad Dateien drin hast ..^^

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006
02.02.2008, 11:50
Instinkt



Wenn du eine Map erstellst werden alle Wad Dateien die du beim kompilieren in Hammer unter Optionen drin hast mit berücksichtigt. Selbst dann wenn du aus den meisten garkeine Textur verwendet hast.
Um die Map starten zu können bräuchtest du alle 23 Wad Dateien die du beim bauen in Hammer hinzugefügt (und das ist wichtig, HINZUGEFÜGT, benutzt haben musst du sie nicht) hast auch in deinem cstrike_german Verzeichnis.

Nunja wadautodetect, hab ich selbst noch nie benutzt, aber allein vom Namen her gehe ich mal davon aus das die Compiler dann automatisch (auto) ermitteln (detect) welche Wad Dateien (wad) verwendet wurden, und nur die dann beim Kompilieren halt zwangsnötig macht. Ist eine gute Sache.

Ich hab immer nur die Wad Dateien in Hammer aus denen ich Sachen benutzen will. Ist das einfachste.

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Dieser Beitrag wurde am 02.02.2008 um 11:52 von Instinkt bearbeitet.
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