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Nein kein leak
Hier der log:
** Executing... ** Command: "c:\programme\steam\steamapps\.....\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\.....\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\programme\steam\steamapps\.....\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (197285 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 729 texinfos to 264 Reduced 38 texdatas to 34 (786 bytes to 703) Writing C:\Programme\Steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\.....\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\.....\counter-strike source\cstrike" -fast "C:\Programme\Steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70"
Valve Software - vvis.exe (May 22 2006) fastvis = true 1 threads reading c:\programme\steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70.bsp reading c:\programme\steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70.prt 421 portalclusters 964 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 9457 visible clusters (0.00%) Total clusters visible: 86328 Average clusters visible: 205 Building PAS... Average clusters audible: 407 visdatasize:43210 compressed from 47152 writing c:\programme\steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70.bsp 0 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\.....\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\.....\counter-strike source\cstrike" -noextra "C:\Programme\Steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\programme\steam\steamapps\.....\sourcesdk\bin\lights.rad. Loading c:\programme\steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70.bsp 1541 faces 289251 square feet [41652212.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1541 patches before subdivision 31293 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (60) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (22) transfers 2287590, max 314 transfer lists: 17.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(4950, 4098, 3347) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(500, 340, 228) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(55, 31, 17) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(6, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0239 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 559/8192 6708/98304 ( 6.8%) brushsides 3447/65536 27576/524288 ( 5.3%) planes 1278/65536 25560/1310720 ( 2.0%) vertexes 3722/65536 44664/786432 ( 5.7%) nodes 1275/65536 40800/2097152 ( 1.9%) texinfos 264/12288 19008/884736 ( 2.1%) texdata 34/2048 1088/65536 ( 1.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1541/65536 86296/3670016 ( 2.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 997/65536 55832/3670016 ( 1.5%) leaves 1293/65536 41376/2097152 ( 2.0%) leaffaces 1757/65536 3514/131072 ( 2.7%) leafbrushes 1079/65536 2158/131072 ( 1.6%) areas 2/256 16/2048 ( 0.8%) surfedges 11472/512000 45888/2048000 ( 2.2%) edges 7205/256000 28820/1024000 ( 2.8%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 166/32768 1660/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2733/65536 5466/131072 ( 4.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1449208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 43210/16777216 ( 0.3%) entdata [variable] 52604/393216 (13.4%) LDR leaf ambient 1293/65536 31032/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12844 ( 0.0%) pakfile [variable] 10008/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 197285/4194304 ( 4.7%) ==== Total Win32 BSP file data space used: 2220771 bytes ====
Total triangle count: 4403 Writing c:\programme\steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70.bsp 1 minute, 24 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\.....\sourcesdk_content\cstrike\mapsrc\stadt70.bsp" "c:\programme\steam\steamapps\.....\counter-strike source\cstrike\maps\stadt70.bsp"
** Executing... ** Command: "c:\programme\steam\steamapps\.....\counter-strike source\hl2.exe" ** Parameters: -game "c:\programme\steam\steamapps\.....\counter-strike source\cstrike" +map "stadt70"
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