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Autor Beitrag
000
20.06.2010, 03:59
sileZn



Bin ziemlich ratlos, 9std hardcore mapping, lief vorher immer top und nun sagt er mir wenn ich die map starten will das die silez.wad fehlt, die ich nie benutzt habe, geschweige jemals hatte.

kompilier bericht, im 2ten post:

Ich weiss das dort noch leafpoints drinne sind, allerdings zeigt mir Pointfile überhaupt nichts mehr an und ich kann mir auch nicht vorstellen das sie der fehler sind.
Das einzigste was ich mir vorstellen könnte wäre, das ich während des mappens wads ausgetauscht habe um möglichst keine als zusatz datei hochladen zu müssen und habe sie durch standard texturen von cs wads ersetzt.

Ich bräuchte wirklich dringend hilfe zu den problem, ich will jetzt nicht 9stunden umsonst gemappt haben.

Wie gesagt silez.wad fehlt mir, die ich nie hatte

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001
20.06.2010, 04:04
sileZn



Kompilier bericht:

----- BEGIN hlcsg -----
Command line: C:\Games\HAMMER~1\ZHLT25~1\hlcsg.exe C:\Games\Steam\steamapps\silezn\counter-strike\cstrike\maps\zm_ghq_test
Entering C:\Games\Steam\steamapps\silezn\counter-strike\cstrike\maps\zm_ghq_test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

403 brushes (totalling 1738 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.53 seconds)

Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\basics.wad
- Contains 5 used textures, 12.20 percent of map (14 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\chateau.wad
- Contains 8 used textures, 19.51 percent of map (136 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\cs_assault.wad
- Contains 2 used textures, 4.88 percent of map (22 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\cs_bdog.wad
- Contains 1 used texture, 2.44 percent of map (132 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\cs_cbble.wad
- Contains 3 used textures, 7.32 percent of map (61 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\cs_dust.wad
- Contains 4 used textures, 9.76 percent of map (28 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\cs_havana.wad
- Contains 1 used texture, 2.44 percent of map (122 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\cs_office.wad
- Contains 2 used textures, 4.88 percent of map (102 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\cstrike.wad
- Contains 2 used textures, 4.88 percent of map (123 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 2.44 percent of map (24 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\de_piranesi.wad
- Contains 3 used textures, 7.32 percent of map (160 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\de_storm.wad
- Contains 2 used textures, 4.88 percent of map (74 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\de_vertigo.wad
- Contains 1 used texture, 2.44 percent of map (19 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\zm_evil-ice_attack.wad
- Warning: Larger than expected texture (251052 bytes): 'CONCRETE.CASTAK'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES.GYPSU'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES.MASOAJ'
- Warning: Larger than expected texture (261932 bytes): 'FINISHES.MASONR'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES.MASOAD'
- Warning: Larger than expected texture (348972 bytes): 'MASONRY.STONEMA'
- Warning: Larger than expected texture (294572 bytes): 'MASONRY.UNITMAR'
- Contains 6 used textures, 14.63 percent of map (166 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\ghq.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Using Wadfile: \games\steam\steamapps\silezn\counter-strike\cstrike\pirateship.wad
- Warning: Larger than expected texture (348972 bytes): 'SIDES'
- Warning: Larger than expected texture (348972 bytes): 'SKULLNCORSS'
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

Warning: More than 8 wadfiles are in use. (19)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 6 additional animating textures.
Texture usage is at 1.81 mb (of 4.00 mb MAX)
0.99 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\Games\HAMMER~1\ZHLT25~1\hlbsp.exe
** Parameters: "C:\Games\Steam\steamapps\silezn\counter-strike\cstrike\maps\zm_ghq_test"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Games\HAMMER~1\ZHLT25~1\hlbsp.exe C:\Games\Steam\steamapps\silezn\counter-strike\cstrike\maps\zm_ghq_test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Games\Steam\steamapps\silezn\counter-strike\cstrike\maps\zm_ghq_test.prt'
2.08 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\Games\HAMMER~1\ZHLT25~1\hlvis.exe
** Parameters: "C:\Games\Steam\steamapps\silezn\counter-strike\cstrike\maps\zm_ghq_test"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Games\HAMMER~1\ZHLT25~1\hlvis.exe C:\Games\Steam\steamapps\silezn\counter-strike\cstrike\maps\zm_ghq_test
1273 portalleafs
4517 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.57 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (114.19 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 30 and 96:
(1069.667 487.000 143.159)
(1103.510 588.531 -58.432)
(1102.274 587.975 -58.607)
(1019.987 546.800 -60.320)
(943.526 487.000 -10.403)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 41 and 70:
(1018.014 874.794 -177.337)
(1018.203 874.719 -177.179)
(1019.728 874.109 -169.044)
(1019.728 874.109 -141.396)
(961.755 897.298 -61.420)
(915.073 915.971 -87.244)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 184 and 202:
(802.951 730.479 -21.014)
(802.359 730.180 -21.000)
(757.500 707.750 -21.000)
(759.500 712.750 -37.000)
(785.483 725.741 -37.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 926 and 887:
(-86.608 616.811 -831.449)
(60.000 592.000 -863.361)
(60.000 613.177 -892.329)
(58.189 613.596 -892.088)
(-109.236 646.981 -862.555)

average leafs visible: 208
g_visdatasize:72474 compressed from 203680
114.81 seconds elapsed [1m 54s]

----- END hlvis -----

** Executing...
** Command: C:\Games\HAMMER~1\ZHLT25~1\hlrad.exe
** Parameters: "C:\Games\Steam\steamapps\silezn\counter-strike\cstrike\maps\zm_ghq_test"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Games\HAMMER~1\ZHLT25~1\hlrad.exe C:\Games\Steam\steamapps\silezn\counter-strike\cstrike\maps\zm_ghq_test

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

6186 faces
Create Patches : 25340 base patches
0 opaque faces
186381 square feet [26838994.00 square inches]
8 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.41 seconds)
visibility matrix : 38.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.99 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.51 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.95 seconds)
Transfer Lists : 24486514 : 24.49M transfers
Indices : 13597168 : 12.97M bytes
Data : 97946056 : 93.41M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
32.26 seconds elapsed

----- END hlrad -----

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002
20.06.2010, 04:22
Bluthund



Dein Problem liegt hier:

Zitat:
Warning: More than 8 wadfiles are in use. (19)
Weniger WADs benutzen oder Pfade fuer die WAD-Referenzen waehrend des Kompilierens verkuerzen.
Fuer mehr Info warum und wieso: Forensuche.

--

The C language combines all the power of assembly language with all the ease-of-use of assembly language.
"humorig is n blödwort :>" by -CarniGGeLjumpR-

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003
20.06.2010, 05:10
sileZn



danke dir :)

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