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Hi
Woher kommt es, dass ich z.b. Schatten habe in denen z.B. eindeutig Kanten und Kerben zu sehen sind, obwohl es diese nicht geben dürfte?! (da keine im Weg der Lichtquelle sind, nur gerade Kanten) Hab mal irgendwo gelesen das man da was einstellen kann (Größe des chop values vielleicht?) weiss wer genau was wo und wie? thx chill
** Executing... ** Command: C:\MAPPING\VALVEH~1\TOOLS\HLBSP.EXE ** Parameters: "C:\HalfLife\Counter-Strike\cstrike\maps\new2116"
hlbsp v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\MAPPING\VALVEH~1\TOOLS\HLBSP.EXE C:\HalfLife\Counter-Strike\cstrike\maps\new2116
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\HalfLife\Counter-Strike\cstrike\maps\new2116.prt' 4.67 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\MAPPING\VALVEH~1\TOOLS\HLVIS.EXE ** Parameters: "C:\HalfLife\Counter-Strike\cstrike\maps\new2116"
hlvis v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\MAPPING\VALVEH~1\TOOLS\HLVIS.EXE C:\HalfLife\Counter-Strike\cstrike\maps\new2116
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
635 portalleafs 1647 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.64 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.82 seconds) average leafs visible: 71 g_visdatasize:22183 compressed from 50800 8.57 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\MAPPING\VALVEH~1\TOOLS\HLRAD.EXE ** Parameters: "C:\HalfLife\Counter-Strike\cstrike\maps\new2116"
hlrad v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\MAPPING\VALVEH~1\TOOLS\HLRAD.EXE C:\HalfLife\Counter-Strike\cstrike\maps\new2116
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 45.000 ] [ 45.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'C:\MAPPING\VALVE HAMMER EDITOR\TOOLS\lights.rad'] [1 texlights parsed from 'C:\MAPPING\VALVE HAMMER EDITOR\TOOLS\lights.rad']
4047 faces Create Patches : 30045 base patches 430 opaque faces 319698 square feet [46036548.00 square inches] 14 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (87.56 seconds) visibility matrix : 53.8 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (704.91 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (111.61 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.40 seconds) Transfer Lists : 21857878 transfers Indices : 8749452 bytes Data : 87431512 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.48 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.56 seconds) 921.32 seconds elapsed [15m 21s]
----- END hlrad -----
** Executing... ** Command: C:\HALFLIFE\COUNTE~1\CSTRIKE.EXE ** Parameters: +console +dev +map "new2116"
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