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Autor Beitrag
000
21.01.2005, 16:37
[T-B]hijacker



ich hab ein problem mit hlrad...
das problem ist plotzlich ohne das ich was verändert habe aufgetreten...

----- BEGIN hlrad -----
Command line: F:\PROGRA~1\VALVEH~1\TOOLHL~1\hlrad.exe F:\maps\fussballplatz
>> There was a problem compiling the map.
>> Check the file F:\maps\fussballplatz.log for the cause.

----- END hlrad -----

komplette Log:
____________________________________

** Executing...
** Command: Change Directory
** Parameters: F:\Half-Life

** Executing...
** Command: Copy File
** Parameters: "F:\maps\fussballplatz.map" "F:\maps\fussballplatz.map"

** Executing...
** Command: F:\PROGRA~1\VALVEH~1\TOOLHL~1\hlcsg.exe
** Parameters: "F:\maps\fussballplatz"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: F:\PROGRA~1\VALVEH~1\TOOLHL~1\hlcsg.exe F:\maps\fussballplatz
Entering F:\maps\fussballplatz.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.70 seconds)
SetModelCenters:
70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.77 seconds)

Using Wadfile: \half-life\valve\halflife.wad
- Contains 18 used textures, 85.71 percent of map (3116 textures in wad)
Using Wadfile: \half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \half-life\cstrike\cstrike.wad
- Contains 3 used textures, 14.29 percent of map (123 textures in wad)
Using Wadfile: \half-life\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

added 12 additional animating textures.
Texture usage is at 0.52 mb (of 4.00 mb MAX)
2.69 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: F:\PROGRA~1\VALVEH~1\TOOLHL~1\hlbsp.exe
** Parameters: "F:\maps\fussballplatz"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: F:\PROGRA~1\VALVEH~1\TOOLHL~1\hlbsp.exe F:\maps\fussballplatz

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity light_environment @ ( 383, 256, 168)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-832, 280,-416)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-832, 280,-416)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-832, 280,-416)
4.56 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: F:\PROGRA~1\VALVEH~1\TOOLHL~1\hlvis.exe
** Parameters: "F:\maps\fussballplatz"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: F:\PROGRA~1\VALVEH~1\TOOLHL~1\hlvis.exe F:\maps\fussballplatz
>> There was a problem compiling the map.
>> Check the file F:\maps\fussballplatz.log for the cause.

----- END hlvis -----

** Executing...
** Command: F:\PROGRA~1\VALVEH~1\TOOLHL~1\hlrad.exe
** Parameters: "F:\maps\fussballplatz"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: F:\PROGRA~1\VALVEH~1\TOOLHL~1\hlrad.exe F:\maps\fussballplatz
>> There was a problem compiling the map.
>> Check the file F:\maps\fussballplatz.log for the cause.

----- END hlrad -----

--

I am 65% addicted to Counterstrike. What about you?

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001
21.01.2005, 17:36
Ixen



Warning: === LEAK in hull 0 ===

Damit will der Kompiler ausdrücken:
"Du hast ne Lücke.
Stopf sie sonst kompilier ich nicht!"
^^

--

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