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** Executing... ** Command: "d:\programme\steam\steamapps\odin_g_o_h\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\programme\steam\steamapps\odin_g_o_h\counter-strike source\cstrike" "F:\Dokumente und Einstellungen\user\Desktop\CityRush"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\programme\steam\steamapps\odin_g_o_h\counter-strike source\cstrike\materials Loading F:\Dokumente und Einstellungen\user\Desktop\CityRush.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing F:\Dokumente und Einstellungen\user\Desktop\CityRush.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (118313 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 106 texinfos to 95 Reduced 6 texdatas to 6 (140 bytes to 140) Writing F:\Dokumente und Einstellungen\user\Desktop\CityRush.bsp 0 seconds elapsed
** Executing... ** Command: "d:\programme\steam\steamapps\odin_g_o_h\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\programme\steam\steamapps\odin_g_o_h\counter-strike source\cstrike" "F:\Dokumente und Einstellungen\user\Desktop\CityRush"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading f:\dokumente und einstellungen\user\desktop\CityRush.bsp reading f:\dokumente und einstellungen\user\desktop\CityRush.prt 689 portalclusters 2113 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (75) Optimized: 1171 visible clusters (0.00%) Total clusters visible: 138146 Average clusters visible: 200 Building PAS... Average clusters audible: 590 visdatasize:113767 compressed from 121264 writing f:\dokumente und einstellungen\user\desktop\CityRush.bsp 1 minute, 15 seconds elapsed
** Executing... ** Command: "d:\programme\steam\steamapps\odin_g_o_h\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "d:\programme\steam\steamapps\odin_g_o_h\counter-strike source\cstrike" "F:\Dokumente und Einstellungen\user\Desktop\CityRush"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading f:\dokumente und einstellungen\user\desktop\CityRush.bsp 2069 faces 355264 square feet [51158016.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2069 patches before subdivision 33837 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2) transfers 2067590, max 465 transfer lists: 15.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0125 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 336/8192 4032/98304 ( 4.1%) brushsides 2141/65536 17128/524288 ( 3.3%) planes 818/65536 16360/1310720 ( 1.2%) vertexes 3943/65536 47316/786432 ( 6.0%) nodes 1293/65536 41376/2097152 ( 2.0%) texinfos 95/12288 6840/884736 ( 0.8%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2069/65536 115864/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1174/65536 65744/3670016 ( 1.8%) leaves 1295/65536 41440/2097152 ( 2.0%) leaffaces 2482/65536 4964/131072 ( 3.8%) leafbrushes 665/65536 1330/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 14679/512000 58716/2048000 ( 2.9%) edges 8287/256000 33148/1024000 ( 3.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 217/32768 2170/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3387/65536 6774/131072 ( 5.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 840404/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113767/16777216 ( 0.7%) entdata [variable] 3151/393216 ( 0.8%) LDR leaf ambient 1295/65536 31080/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 118313/4194304 ( 2.8%) ==== Total Win32 BSP file data space used: 1580185 bytes ====
Total triangle count: 5868 Writing f:\dokumente und einstellungen\user\desktop\CityRush.bsp 3 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "F:\Dokumente und Einstellungen\user\Desktop\CityRush.bsp" "d:\programme\steam\steamapps\odin_g_o_h\counter-strike source\cstrike\maps\CityRush.bsp"
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