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Habe nicht so viel Ahnung daher hier^^
** Executing... ** Command: "d:\spiele\steam\steamapps\thizevren\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\spiele\steam\steamapps\thizevren\counter-strike source\cstrike" "D:\Spiele\Steam\SteamApps\thizevren\maps\cs_garden"
Valve Software - vbsp.exe (Jan 19 2005) 2 threads materialPath: d:\spiele\steam\steamapps\thizevren\counter-strike source\cstrike\materials Loading D:\Spiele\Steam\SteamApps\thizevren\maps\cs_garden.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Spiele\Steam\SteamApps\thizevren\maps\cs_garden.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (146456 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (459240 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01! Material NATURE/BLENDDIRTGRASS005A uses unknown detail object type coastline_grass01! 10 Writing D:\Spiele\Steam\SteamApps\thizevren\maps\cs_garden.bsp 2 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 3
** Executing... ** Command: "d:\spiele\steam\steamapps\thizevren\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\spiele\steam\steamapps\thizevren\counter-strike source\cstrike" "D:\Spiele\Steam\SteamApps\thizevren\maps\cs_garden"
Valve Software - vvis.exe (Dec 15 2004) 2 threads reading d:\spiele\steam\steamapps\thizevren\maps\cs_garden.bsp reading d:\spiele\steam\steamapps\thizevren\maps\cs_garden.prt 73 portalclusters 222 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 29 visible clusters (0.00%) Total clusters visible: 3428 Average clusters visible: 46 Building PAS... Average clusters audible: 73 visdatasize:2056 compressed from 2336 writing d:\spiele\steam\steamapps\thizevren\maps\cs_garden.bsp 1 second elapsed
** Executing... ** Command: "d:\spiele\steam\steamapps\thizevren\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\spiele\steam\steamapps\thizevren\counter-strike source\cstrike" "D:\Spiele\Steam\SteamApps\thizevren\maps\cs_garden"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\spiele\steam\steamapps\thizevren\maps\cs_garden.bsp 262 faces 43369 square feet [6245241.00 square inches] 4 displacements 117 square feet [16908.71 square inches] 262 patches before subdivision 5350 patches after subdivision 16 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 301918, max 227 transfer lists: 2.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(17953, 14210, 10208) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(1782, 1094, 550) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(189, 88, 31) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(21, 7, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0066 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 45/8192 540/98304 ( 0.5%) brushsides 278/65536 2224/524288 ( 0.4%) planes 120/65536 2400/1310720 ( 0.2%) vertexes 493/65536 5916/786432 ( 0.8%) nodes 173/65536 5536/2097152 ( 0.3%) texinfos 46/12288 3312/884736 ( 0.4%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 1156/0 23120/0 ( 0.0%) disp_tris 2048/0 4096/0 ( 0.0%) disp_lmsamples 540/0 540/0 ( 0.0%) faces 262/65536 14672/3670016 ( 0.4%) origfaces 115/65536 6440/3670016 ( 0.2%) leaves 175/65536 9800/3670016 ( 0.3%) leaffaces 276/65536 552/131072 ( 0.4%) leafbrushes 107/65536 214/131072 ( 0.2%) surfedges 1626/512000 6504/2048000 ( 0.3%) edges 930/256000 3720/1024000 ( 0.4%) worldlights 16/8192 1408/720896 ( 0.2%) waterstrips 10/32768 100/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 135/65536 270/131072 ( 0.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 152732/0 ( 0.0%) visdata [variable] 2056/16777216 ( 0.0%) entdata [variable] 3425/393216 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 20419/0 ( 0.0%)
Win32 Specific Data: physics [variable] 146456/4194304 ( 3.5%) ==== Total Win32 BSP file data space used: 417638 bytes ====
Linux Specific Data: physicssurface [variable] 459240/6291456 ( 7.3%) ==== Total Linux BSP file data space used: 730422 bytes ====
Total triangle count: 642 Writing d:\spiele\steam\steamapps\thizevren\maps\cs_garden.bsp 9 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Spiele\Steam\SteamApps\thizevren\maps\cs_garden.bsp" "d:\spiele\steam\steamapps\thizevren\counter-strike source\cstrike\maps\cs_garden.bsp"
** Executing... ** Command: "d:\spiele\steam\steamapps\thizevren\counter-strike source\hl2.exe" ** Parameters: -game "d:\spiele\steam\steamapps\thizevren\counter-strike source\cstrike" +map "cs_garden"
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