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18.07.2010, 11:35
BigsmokeF
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hey leute,
also ich hab meine map compiled und war gut ohne fehler(zumindest sagt das der analyzer)..hier das log:
** Executing... ** Command: "c:\users\simon\saved games\steam\steamapps\simcard54\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike" "C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike\materials Loading C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1.vmf Can't find surfaceprop panel for material METAL/PRODVENTA, using default Could not locate 'GameData' key in c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/fy_hag_aula_v1/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000, 3381.000000, 141.625000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5140.807129, 3374.000000, 141.625000)) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 29 has bad geometry near 2670.59 1724.94 -98.00 Can't compile displacement physics, exiting. Texture is DEV/VALUESAND60
** Executing... ** Command: "c:\users\simon\saved games\steam\steamapps\simcard54\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike" -fast "C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1"
Valve Software - vvis.exe (Jul 7 2010) fastvis = true 4 threads reading c:\users\simon\desktop\sonstiges\maps\new version map\fy_HAG_aula_v1.bsp reading c:\users\simon\desktop\sonstiges\maps\new version map\fy_HAG_aula_v1.prt 2823 portalclusters 9044 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4) Optimized: 565778 visible clusters (0.00%) Total clusters visible: 5704105 Average clusters visible: 2020 Building PAS... Average clusters audible: 2648 visdatasize:1822136 compressed from 2032560 writing c:\users\simon\desktop\sonstiges\maps\new version map\fy_HAG_aula_v1.bsp 5 seconds elapsed
** Executing... ** Command: "c:\users\simon\saved games\steam\steamapps\simcard54\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike" -noextra "C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\users\simon\desktop\sonstiges\maps\new version map\fy_HAG_aula_v1.bsp Cannot load the static props... encountered a stale map version. Re-vbsp the map.
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1.bsp" "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike\maps\fy_HAG_aula_v1.bsp"
nun wenn die map startet, ist alles fast durschsichtig und richtig "buggie" :( und in der console stand auch viel:
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow017a env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow037a env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/wall04pnl env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_tilewall005a env_cubemap used on world geometry without rebuilding map. . ignoring: de_piranesi/woodfloor02 env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall001a env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a env_cubemap used on world geometry without rebuilding map. . ignoring: de_piranesi/woodfloor01 env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall001d env_cubemap used on world geometry without rebuilding map. . ignoring: cs_assault/pavement001a env_cubemap used on world geometry without rebuilding map. . ignoring: cs_assault/pavement001 env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall032e_cheap env_cubemap used on world geometry without rebuilding map. . ignoring: metal/prodventa env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow018a env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/infwndwa_off env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow031b env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/offwlle env_cubemap used on world geometry without rebuilding map. . ignoring: glass/offwndwb env_cubemap used on world geometry without rebuilding map. . ignoring: effects/offelevdrsa SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_industrial_cluster.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_hill_cluster.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_hill_cluster.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl) Executing listen server config file Attempted to create unknown entity type info_ladder! Can't init info_ladder Attempted to create unknown entity type info_ladder! Can't init info_ladder Attempted to create unknown entity type info_ladder! Can't init info_ladder Attempted to create unknown entity type info_ladder! Can't init info_ladder prop at 2711 2932 180 missing modelname material models/props_junk/glassbottle01a has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/props_junk/glassbottle01b has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
exec: couldn't exec listenserver.cfg prop at 2711 2932 180 missing modelname
Counter-Strike: Source Map: fy_***** Players: 1 / 32 Build: 4260 Server Number: 1
No pure server whitelist. sv_pure = 0 Warning: using WorldTwoTextureBlend on a non-displacement surface. Support for this will go away soon. - Material : dev/dev_blendmeasure - Surface center : 5188 3207 55 Warning: WorldTwoTextureBlend found on a non-displacement surface (material: dev/dev_blendmeasure). This wastes perf for no benefit. Connection to Steam servers successful.
warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning:.....usw. ohne ende und das problem mit dem : "SOLID_VPHYSICS" ist iwie komisch, weil es gehört zu der skycam also zu den mineatur-gebäuden und dort sind alle gebäude prop_static...so wie sichs gehört...warum macht des ding dann stress?
please help..ich hab schon alles versucht aber ich bekomms nich zum laufen:(
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001
19.07.2010, 22:22
GabbaWorld
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das ist doch nicht das ganze log oder ? bisschen kurz...
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Schaut euch mal den Map teil an und votet mal mit Verbesserungsvorschlägen usw... (Like Comments) http://www.youtube.com/watch?v=UVoLsur8hmE
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002
21.07.2010, 20:45
BigsmokeF
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ja ich hab nich alles bekommen von der konsole weil diese warning endlos nach unten ging un dass zu schnell..aber ich hab das problem selber lösen können..es sind jetzt nur noch 2 kleine fehler beim kompilen..aber map funz so wie ichs will;)
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