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Autor Beitrag
000
18.07.2010, 11:35
BigsmokeF



hey leute,

also ich hab meine map compiled und war gut ohne fehler(zumindest sagt das der analyzer)..hier das log:

Zitat:
** Executing...
** Command: "c:\users\simon\saved games\steam\steamapps\simcard54\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike" "C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike\materials
Loading C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Could not locate 'GameData' key in c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/fy_hag_aula_v1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000, 3381.000000, 141.625000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5140.807129, 3374.000000, 141.625000))
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 29 has bad geometry near 2670.59 1724.94 -98.00
Can't compile displacement physics, exiting. Texture is DEV/VALUESAND60

** Executing...
** Command: "c:\users\simon\saved games\steam\steamapps\simcard54\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike" -fast "C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1"

Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
4 threads
reading c:\users\simon\desktop\sonstiges\maps\new version map\fy_HAG_aula_v1.bsp
reading c:\users\simon\desktop\sonstiges\maps\new version map\fy_HAG_aula_v1.prt
2823 portalclusters
9044 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 565778 visible clusters (0.00%)
Total clusters visible: 5704105
Average clusters visible: 2020
Building PAS...
Average clusters audible: 2648
visdatasize:1822136 compressed from 2032560
writing c:\users\simon\desktop\sonstiges\maps\new version map\fy_HAG_aula_v1.bsp
5 seconds elapsed

** Executing...
** Command: "c:\users\simon\saved games\steam\steamapps\simcard54\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike" -noextra "C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\simon\desktop\sonstiges\maps\new version map\fy_HAG_aula_v1.bsp
Cannot load the static props... encountered a stale map version. Re-vbsp the map.

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Simon\Desktop\Sonstiges\maps\New Version Map\fy_HAG_aula_v1.bsp" "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike\maps\fy_HAG_aula_v1.bsp"

nun wenn die map startet, ist alles fast durschsichtig und richtig "buggie" :(
und in der console stand auch viel:

Zitat:
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow017a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow037a
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/wall04pnl
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_tilewall005a
env_cubemap used on world geometry without rebuilding map. . ignoring: de_piranesi/woodfloor02
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall001a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a
env_cubemap used on world geometry without rebuilding map. . ignoring: de_piranesi/woodfloor01
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall001d
env_cubemap used on world geometry without rebuilding map. . ignoring: cs_assault/pavement001a
env_cubemap used on world geometry without rebuilding map. . ignoring: cs_assault/pavement001
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall032e_cheap
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/prodventa
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow018a
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/infwndwa_off
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow031b
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/offwlle
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/offwndwb
env_cubemap used on world geometry without rebuilding map. . ignoring: effects/offelevdrsa
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_industrial_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_hill_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_hill_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl)
Executing listen server config file
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
prop at 2711 2932 180 missing modelname
material models/props_junk/glassbottle01a has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/props_junk/glassbottle01b has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

exec: couldn't exec listenserver.cfg
prop at 2711 2932 180 missing modelname

Counter-Strike: Source
Map: fy_*****
Players: 1 / 32
Build: 4260
Server Number: 1

No pure server whitelist. sv_pure = 0
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : dev/dev_blendmeasure
- Surface center : 5188 3207 55
Warning: WorldTwoTextureBlend found on a non-displacement surface (material: dev/dev_blendmeasure). This wastes perf for no benefit.
Connection to Steam servers successful.

warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning: Vis decompression overrun
warning:.....usw. ohne ende

und das problem mit dem : "SOLID_VPHYSICS" ist iwie komisch, weil es gehört zu der skycam also zu den mineatur-gebäuden und dort sind alle gebäude prop_static...so wie sichs gehört...warum macht des ding dann stress?

please help..ich hab schon alles versucht aber ich bekomms nich zum laufen:(

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001
19.07.2010, 22:22
GabbaWorld



das ist doch nicht das ganze log oder ? bisschen kurz...

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Schaut euch mal den Map teil an und votet mal mit Verbesserungsvorschlägen usw... (Like Comments)
http://www.youtube.com/watch?v=UVoLsur8hmE

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002
21.07.2010, 20:45
BigsmokeF



ja ich hab nich alles bekommen von der konsole weil diese warning endlos nach unten ging un dass zu schnell..aber ich hab das problem selber lösen können..es sind jetzt nur noch 2 kleine fehler beim kompilen..aber map funz so wie ichs will;)

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