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Autor Beitrag
000
04.01.2007, 20:41
niober



ich habe meine ganze map nach einen leak abgesucht aber nichts gefunden:

** Executing...
** Command: Change Directory
** Parameters: F:\Programme\Valve\Steam\SteamApps\cheyo1337\counter-strike

** Executing...
** Command: Copy File
** Parameters: "F:\Programme\Valve Hammer Editor\maps\aim_interpeer_v4.map" "F:\Programme\Valve\Steam\SteamApps\cheyo1337\counter-strike\cstrike_lv\maps\aim_interpeer_v4.map"

** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "F:\Programme\Valve\Steam\SteamApps\cheyo1337\counter-strike\cstrike_lv\maps\aim_interpeer_v4"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlcsg.exe F:\Programme\Valve\Steam\SteamApps\cheyo1337\counter-strike\cstrike_lv\maps\aim_interpeer_v4
Entering F:\Programme\Valve\Steam\SteamApps\cheyo1337\counter-strike\cstrike_lv\maps\aim_interpeer_v4.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)

Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\decals.wad
- Contains 6 used textures, 35.29 percent of map (225 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\chateau.wad
- Contains 5 used textures, 29.41 percent of map (136 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 6 used textures, 35.29 percent of map (24 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.46 mb (of 4.00 mb MAX)
0.25 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "F:\Programme\Valve\Steam\SteamApps\cheyo1337\counter-strike\cstrike_lv\maps\aim_interpeer_v4"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlbsp.exe F:\Programme\Valve\Steam\SteamApps\cheyo1337\counter-strike\cstrike_lv\maps\aim_interpeer_v4

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...509 (0.03 seconds)
BSP generation successful, writing portal file 'F:\Programme\Valve\Steam\SteamApps\cheyo1337\counter-strike\cstrike_lv\maps\aim_interpeer_v4.prt'
SolidBSP [hull 1] 395 (0.03 seconds)
SolidBSP [hull 2] 328 (0.05 seconds)
SolidBSP [hull 3] 393 (0.03 seconds)
0.28 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "F:\Programme\Valve\Steam\SteamApps\cheyo1337\counter-strike\cstrike_lv\maps\aim_interpeer_v4"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlvis.exe F:\Programme\Valve\Steam\SteamApps\cheyo1337\counter-strike\cstrike_lv\maps\aim_interpeer_v4
249 portalleafs
639 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.16 seconds)
average leafs visible: 84
g_visdatasize:7884 compressed from 7968
1.30 seconds elapsed

----- END hlvis -----

** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: -extra "F:\Programme\Valve\Steam\SteamApps\cheyo1337\counter-strike\cstrike_lv\maps\aim_interpeer_v4"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'F:\PROGRA~1\VALVEH~1\tools\lights.rad']
ignoring bad texlight '//lights.rad
' in F:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Add any custom "Texture light" Values into the end of this file
' in F:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Example -
' in F:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness
' in F:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind
' in F:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//when you are complieing your map
' in F:\PROGRA~1\VALVEH~1\tools\lights.rad[60 texlights parsed from 'F:\PROGRA~1\VALVEH~1\tools\lights.rad']

************ ERROR ************
Token too large on line 1

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001
04.01.2007, 20:56
Skuldoon



da steht nirgends was von nem leak.
benutzt erstma hlrad statt qrad, dann jag das log durch den analyzer, dann sind die meisten probleme geklärt

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002
04.01.2007, 21:09
niober



danke mir ist leider nicht aufgefallen ,dass ich qrad benutz habe

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