|
** Executing... ** Command: Change Directory ** Parameters:
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan.map" "C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan.map"
** Executing... ** Command: C:\DOKUME~1\Geselle\EIGENE~1\Tools\ZHLT25~1\hlcsg.exe ** Parameters: "C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\DOKUME~1\Geselle\EIGENE~1\Tools\ZHLT25~1\hlcsg.exe "C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan" Entering C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.02 seconds)
Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\chateau.wad - Contains 0 used textures, 0.00 percent of map (136 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\cs_cbble.wad - Contains 0 used textures, 0.00 percent of map (61 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\cs_havana.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\de_airstrip.wad - Contains 0 used textures, 0.00 percent of map (69 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\jos.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\pldecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\cs_747.wad - Contains 1 used texture, 33.33 percent of map (143 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\cs_bdog.wad - Contains 2 used textures, 66.67 percent of map (132 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\de_storm.wad - Contains 0 used textures, 0.00 percent of map (74 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \dokumente und einstellungen\geselle\eigene dateien\games\cs1.6\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Warning: More than 8 wadfiles are in use. (22) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
Texture usage is at 0.19 mb (of 4.00 mb MAX) 0.81 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\DOKUME~1\Geselle\EIGENE~1\Tools\ZHLT25~1\hlbsp.exe ** Parameters: "C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\DOKUME~1\Geselle\EIGENE~1\Tools\ZHLT25~1\hlbsp.exe "C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan.prt' 0.05 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\DOKUME~1\Geselle\EIGENE~1\Tools\ZHLT25~1\hlvis.exe ** Parameters: "C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\DOKUME~1\Geselle\EIGENE~1\Tools\ZHLT25~1\hlvis.exe "C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan" 7 portalleafs 12 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 20%...50%...70%... (0.00 seconds) LeafThread: 20%...50%...70%... (0.00 seconds) average leafs visible: 7 g_visdatasize:21 compressed from 7 0.00 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\DOKUME~1\Geselle\EIGENE~1\Tools\ZHLT25~1\hlrad.exe ** Parameters: -extra "C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\DOKUME~1\Geselle\EIGENE~1\Tools\ZHLT25~1\hlrad.exe -extra "C:\Dokumente und Einstellungen\Geselle\Eigene Dateien\My Loops\der plan"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOKUME~1\Geselle\EIGENE~1\Tools\ZHLT25~1\lights.rad'] [71 texlights parsed from 'C:\DOKUME~1\Geselle\EIGENE~1\Tools\ZHLT25~1\lights.rad']
102 faces Create Patches : 1147 base patches 0 opaque faces 21749 square feet [3131904.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds) visibility matrix : 0.1 megs BuildVisLeafs: (0.17 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) Transfer Lists : 961200 : 961.20k transfers Indices : 73372 : 71.65k bytes Data : 3844800 : 3.67M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds) 1.20 seconds elapsed
----- END hlrad -----
@warning: more than 8 wadfiles are in use: Habs auch schon mit weniger probiert. Läuft aufs Gleiche raus.
--
|