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Der Fehler ist nun weg, ers sind neue Fehler aufgetaucht, diese werde ich erstmal beheben.
Compile Log kommt gleich.
** Executing... ** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\programme\steam\steamapps\***\counter-strike source\cstrike\materials Loading C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity info_player_counterterrorist (-409.83 546.98 -25.79) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/italy*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/italyrt" Can't load skybox file skybox/italy to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (33005 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 177 texinfos to 119 Reduced 22 texdatas to 22 (498 bytes to 498) Writing C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname.bsp 0 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.bsp reading c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.prt LoadPortals: couldn't read c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.prt
** Executing... ** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.bsp No vis information, direct lighting only. 606 faces 127566 square feet [18369532.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0117 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 85/8192 1020/98304 ( 1.0%) brushsides 510/65536 4080/524288 ( 0.8%) planes 284/65536 5680/1310720 ( 0.4%) vertexes 838/65536 10056/786432 ( 1.3%) nodes 346/65536 11072/2097152 ( 0.5%) texinfos 119/12288 8568/884736 ( 1.0%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 606/65536 33936/3670016 ( 0.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 343/65536 19208/3670016 ( 0.5%) leaves 358/65536 11456/2097152 ( 0.5%) leaffaces 686/65536 1372/131072 ( 1.0%) leafbrushes 153/65536 306/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 4193/512000 16772/2048000 ( 0.8%) edges 2308/256000 9232/1024000 ( 0.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 45/32768 450/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 711/65536 1422/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 429668/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 5940/393216 ( 1.5%) LDR leaf ambient 358/65536 8592/1572864 ( 0.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 33005/4194304 ( 0.8%) ==== Total Win32 BSP file data space used: 623097 bytes ====
Total triangle count: 1609 Writing c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.bsp 0 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname.bsp" "c:\programme\steam\steamapps\shad0w500\sourcesdk_content\hl2\mapsrc\cs_noname.bsp"
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Dieser Beitrag wurde am 16.04.2009 um 14:27 von EnergyBoost bearbeitet.
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