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Autor Beitrag
000
16.04.2009, 12:26
EnergyBoost



Hallo erstmal,

ja ich weiß das es diesen Thread schon tausende male gibt. Ich habe die Suche verwendet und habe nirgends eine Lösung gefunden. "Immer sagte nur jemand, hat was mit den Pfaden zu tun, die musst du ändern." Haha tolle Sache, also ich versteh nicht was ihr damit sagen wollt.

Ich Compile meine Map und dann kommt gleich der Fehler das er die mapname.bsp in 2 verschiedenen Verzeichnissen nicht findet.

Habt ihr eine Lösung...?

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001
16.04.2009, 12:29
m_iace



Leerzeichen und Sonderzeichen aus dem Mapnamen entfernen, compilelog posten

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Dieser Beitrag wurde am 16.04.2009 um 12:30 von m_iace bearbeitet.
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002
16.04.2009, 14:06
EnergyBoost



Leerzeichen und Sonderzeichen habe ich nicht im namen und hier ist der Compile Log:

Quellcode:** Executing...
** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\programme\steam\steamapps\***\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname.vmf
Error: displacement found on a(n) func_detail entity - not supported


** Executing...
** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname"

Valve Software - vvis.exe (Nov  8 2007)
1 threads
reading c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.bsp
Error opening c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.bsp

** Executing...
** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.bsp
Error opening c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname.bsp" "c:\programme\steam\steamapps\shad0w500\sourcesdk_content\hl2\mapsrc\cs_noname.bsp"

The command failed. Windows reported the error:
  "Das System kann die angegebene Datei nicht finden."

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003
16.04.2009, 14:09
Adrian_Broher
Admin


Zitat:
Error: displacement found on a(n) func_detail entity - not supported
Behebe erst einmal diesen Fehler.

http://www.thewall.de/content/half-life_2:fehler_probleme:displacement_on_entity

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Dieser Beitrag wurde am 16.04.2009 um 14:10 von Adrian_Broher bearbeitet.
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004
16.04.2009, 14:13
EnergyBoost



Der Fehler ist nun weg, ers sind neue Fehler aufgetaucht, diese werde ich erstmal beheben.

Compile Log kommt gleich.

** Executing...
** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\programme\steam\steamapps\***\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_counterterrorist (-409.83 546.98 -25.79) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/italyrt"
Can't load skybox file skybox/italy to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (33005 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 177 texinfos to 119
Reduced 22 texdatas to 22 (498 bytes to 498)
Writing C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname.bsp
0 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.bsp
reading c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.prt
LoadPortals: couldn't read c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.prt

** Executing...
** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.bsp
No vis information, direct lighting only.
606 faces
127566 square feet [18369532.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 85/8192 1020/98304 ( 1.0%)
brushsides 510/65536 4080/524288 ( 0.8%)
planes 284/65536 5680/1310720 ( 0.4%)
vertexes 838/65536 10056/786432 ( 1.3%)
nodes 346/65536 11072/2097152 ( 0.5%)
texinfos 119/12288 8568/884736 ( 1.0%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 606/65536 33936/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 343/65536 19208/3670016 ( 0.5%)
leaves 358/65536 11456/2097152 ( 0.5%)
leaffaces 686/65536 1372/131072 ( 1.0%)
leafbrushes 153/65536 306/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4193/512000 16772/2048000 ( 0.8%)
edges 2308/256000 9232/1024000 ( 0.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 45/32768 450/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 711/65536 1422/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 429668/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 5940/393216 ( 1.5%)
LDR leaf ambient 358/65536 8592/1572864 ( 0.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10012/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 33005/4194304 ( 0.8%)
==== Total Win32 BSP file data space used: 623097 bytes ====

Total triangle count: 1609
Writing c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\project x\cs_noname.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Project X\cs_noname.bsp" "c:\programme\steam\steamapps\shad0w500\sourcesdk_content\hl2\mapsrc\cs_noname.bsp"

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Dieser Beitrag wurde am 16.04.2009 um 14:27 von EnergyBoost bearbeitet.
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005
16.04.2009, 14:56
m_iace



Zitat:
**** leaked ****
(pointfile)

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006
16.04.2009, 14:58
luckerking



http://flow.computer-dc.de/analyzer.php

Ist bestimmt ganz hilfreich für dich.

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