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Autor Beitrag
000
22.10.2006, 16:34
Consul



Hier der Log
p.s. ich habe den Vorgänger der Map abgewandelt (entities Herausgenommen)
seitdem kann ich die map nicht mehr Kompilieren
kann aber auch an etwas anderem liegen
** Executing...
** Command: "d:\spiele\steam\steamapps\the_consul51\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\spiele\steam\steamapps\the_consul51\counter-strike source\cstrike" "D:\Spiele\Steam\SteamApps\the_consul51\sourcesdk_content\cstrike\mapsrc\lol"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: d:\spiele\steam\steamapps\the_consul51\counter-strike source\cstrike\materials
Loading D:\Spiele\Steam\SteamApps\the_consul51\sourcesdk_content\cstrike\mapsrc\lol.vmf
Brush 1642, Side 3: duplicate plane
Brush 1642: bounds out of range
Brush 1643: bounds out of range
Brush 1644, Side 3: duplicate plane
Brush 1644: bounds out of range
Brush 1645, Side 3: duplicate plane
Brush 1645: bounds out of range
Brush 1646, Side 3: duplicate plane
Brush 1646: bounds out of range
Brush 1649, Side 1: duplicate plane
Brush 1649, Side 2: duplicate plane
Brush 1649, Side 3: duplicate plane
Brush 1649: bounds out of range
Brush 1649: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
**** leaked ****

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1316.4, -1578.2, 211.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 800:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1868.0, -1552.8, -43.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 759:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1867.6, -1552.1, -50.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 759:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1868.1, -1552.8, -43.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 759:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1867.7, -1552.2, -50.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 759:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2265.0, -1552.9, 160.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 628:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "d:\spiele\steam\steamapps\the_consul51\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\spiele\steam\steamapps\the_consul51\counter-strike source\cstrike" -fast "D:\Spiele\Steam\SteamApps\the_consul51\sourcesdk_content\cstrike\mapsrc\lol"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading d:\spiele\steam\steamapps\the_consul51\sourcesdk_content\cstrike\mapsrc\lol.bsp
Error opening d:\spiele\steam\steamapps\the_consul51\sourcesdk_content\cstrike\mapsrc\lol.bsp

** Executing...
** Command: "d:\spiele\steam\steamapps\the_consul51\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\spiele\steam\steamapps\the_consul51\counter-strike source\cstrike" -noextra "D:\Spiele\Steam\SteamApps\the_consul51\sourcesdk_content\cstrike\mapsrc\lol"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\spiele\steam\steamapps\the_consul51\sourcesdk_content\cstrike\mapsrc\lol.bsp
Error opening d:\spiele\steam\steamapps\the_consul51\sourcesdk_content\cstrike\mapsrc\lol.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Spiele\Steam\SteamApps\the_consul51\sourcesdk_content\cstrike\mapsrc\lol.bsp" "d:\spiele\steam\steamapps\the_consul51\counter-strike source\cstrike\maps\lol.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

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001
22.10.2006, 17:33
Gravok



Compile Log Analyzer - Auswertung
Lines: 115

Gefunden: Insgesamt 13 Fehler, davon 2 unterschiedliche(r).
bounds out of range

Gefunden in:
Zeile 9, Zeile 10, Zeile 12, Zeile 14, Zeile 16, Zeile 20, Zeile 21
Problem:
Vergleichbar mit dem Invalid Solid Structure-Fehler. Warscheinlich ein Brush, der ausserhalb des Grids im Hammer liegt. Da das Hammer standardmäßig nicht unterstützt, wird so ein Fehler ausgegeben.
Lösung:
Der Brush muss sich innerhalb des zugelassen Grids in Hammer befinden.

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near

Gefunden in:
Zeile 26, Zeile 35, Zeile 44, Zeile 53, Zeile 62, Zeile 71
Problem:
Dieser Fehler wird meißtens von folgenden Zeilen begleitet: Leaf 0 contents:(may vary) Leaf 1 contents: CONTENTS_SOLID (entweder das oder: CONTENTS_WATER) viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID (s.o) This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: ## Normalerweise wird dieser Fehler durch ein Leak ausgelöst (siehe oben). Wenn das definitiv nicht der Fall ist, gibt es in der Map einen Brush, der mit Vbsp nicht kompilierbar ist.
Lösung:
Genaue Details gibt es nicht, aber es soll helfen, Entities zu World-Brushes zu machen (und umgekehrt), um den Fehler zu beheben. Einfach mal bei den angegebenen Koordinaten nachschauen, um die Leafs zu vereinfachen.

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23 - Nichts ist so wie es scheint

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