Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
10.05.2007, 16:42
Chuck_Norris



hi
ich hab mir eine map gemacht. und als ich die dann versucht hab zu spielen stürste counter strike ab und es kam folgende meldung:

Fatal Error
Error: lightmap for texture too large (33 x 17 = 516 luxels); cannot exceed 324

hier is ma das log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\hlcsg.exe"-wadautodetect C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun
Entering C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.33 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.02 seconds)

Warning: Wad file '\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\Null.wad' not found, also tried 'c:\programme\valve\steam\SteamApps\pro_gamer1992\counter-strike\cstrike\wad\Null.wad'
Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\csdeglas.wad
- Contains 1 used texture, 6.67 percent of map (3 textures in wad)
Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\cstrike.wad
- Contains 2 used textures, 13.33 percent of map (123 textures in wad)
Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\csdehimmel.wad
- Contains 2 used textures, 13.33 percent of map (3 textures in wad)
Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\MAD_DESERT.WAD
- Contains 5 used textures, 33.33 percent of map (86 textures in wad)
Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\CT-Base.wad
- Contains 1 used texture, 6.67 percent of map (1 textures in wad)
Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\T-Base.wad
- Contains 1 used texture, 6.67 percent of map (1 textures in wad)
Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\tuer.wad
- Contains 1 used texture, 6.67 percent of map (1 textures in wad)
Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\PLAKAT_but.wad
- Contains 1 used texture, 6.67 percent of map (1 textures in wad)

added 2 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.62 mb (of 4.00 mb MAX)
1.47 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\hlbsp.exe"C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1176 (0.11 seconds)
BSP generation successful, writing portal file 'C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun.prt'
SolidBSP [hull 1] 500...1000...1035 (0.08 seconds)
SolidBSP [hull 2] 500...1000...1052 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1082 (0.08 seconds)
1.13 seconds elapsed

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\hlvis.exe"-full C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun
325 portalleafs
636 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(0.08 seconds)
LeafThread:
(6.61 seconds)
average leafs visible: 84
g_visdatasize:8946 compressed from 13325
6.75 seconds elapsed

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\hlrad.exe"-extra -notexscale -dscale 1 -sparse C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ off ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\lights.rad']
[59 texlights parsed from 'C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\lights.rad']

3772 faces
Create Patches : 37544 base patches
0 opaque faces
710436 square feet [102302792.00 square inches]
4 direct lights

BuildFacelights:
(322.19 seconds)
BuildVisLeafs:
(332.11 seconds)
visibility matrix : 51.7 megs
MakeScales:
(516.48 seconds)
SwapTransfers:
(1652.63 seconds)
Transfer Lists : 185989660 : 185.99M transfers
Indices : 25724536 : 24.53M bytes
Data : 743958640 : 709.49M bytes
GatherLight:
(1032.92 seconds)
FinalLightFace:
(12.73 seconds)
3932.38 seconds elapsed [1h 5m 32s]

----- END hlrad -----

opt_entdata for HL1, 1.1.1 Release by FragBait0,
Submit detailed bug reports and suggestions to FragBait0: tlevi@tpg.com.au.
Parts based on code by Zoner.
--- BEGIN opt_entdata ---

Using ripent: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\Opt_EntData\..\ZHLT\ripent.exe" -export C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun.bsp
Using ripent: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\Opt_EntData\..\ZHLT\ripent.exe" -import C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun.bsp

100..200..300..400..500..600..700..768..Done.

954 lines in input file,
768 lines in output file,
Striped a list of 192 unique properties, replaced 0 things.
16.7 kB reduced to 13.8 kB.
Difference of -2.8 kB, roughly 82.6% of original size.

---- END opt_entdata ----

hoffe auf antworten

danke im voraus

--

zum Seitenanfang zum Seitenende Profil || Suche
001
10.05.2007, 16:59
Fortuna



Warning: Wad file '\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\Null.wad' not found, also tried 'c:\programme\valve\steam\SteamApps\pro_gamer1992\counter-strike\cstrike\wad\Null.wad'

Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!

null-textur nicht gefunden, anscheinend falscher pfad

achja: falsches forum
achja²: wie alt bist du bitte? doch keine 16 =)

--

www.voice4free.de
TeamSpeak-Server, Webspace und Mailadressen kostenlos.


Dieser Beitrag wurde am 10.05.2007 um 17:02 von sKy91 bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche