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hi ich hab mir eine map gemacht. und als ich die dann versucht hab zu spielen stürste counter strike ab und es kam folgende meldung:
Fatal Error Error: lightmap for texture too large (33 x 17 = 516 luxels); cannot exceed 324
hier is ma das log:
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\hlcsg.exe"-wadautodetect C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun Entering C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.33 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.02 seconds)
Warning: Wad file '\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\Null.wad' not found, also tried 'c:\programme\valve\steam\SteamApps\pro_gamer1992\counter-strike\cstrike\wad\Null.wad' Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\csdeglas.wad - Contains 1 used texture, 6.67 percent of map (3 textures in wad) Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\cstrike.wad - Contains 2 used textures, 13.33 percent of map (123 textures in wad) Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\csdehimmel.wad - Contains 2 used textures, 13.33 percent of map (3 textures in wad) Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\MAD_DESERT.WAD - Contains 5 used textures, 33.33 percent of map (86 textures in wad) Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\CT-Base.wad - Contains 1 used texture, 6.67 percent of map (1 textures in wad) Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\T-Base.wad - Contains 1 used texture, 6.67 percent of map (1 textures in wad) Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\tuer.wad - Contains 1 used texture, 6.67 percent of map (1 textures in wad) Using Wadfile: C:\Dokumente und Einstellungen\Petra Spitthoff\Eigene Dateien\CS - Zeugs\wad\PLAKAT_but.wad - Contains 1 used texture, 6.67 percent of map (1 textures in wad)
added 2 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 0.62 mb (of 4.00 mb MAX) 1.47 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\hlbsp.exe"C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1176 (0.11 seconds) BSP generation successful, writing portal file 'C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun.prt' SolidBSP [hull 1] 500...1000...1035 (0.08 seconds) SolidBSP [hull 2] 500...1000...1052 (0.11 seconds) SolidBSP [hull 3] 500...1000...1082 (0.08 seconds) 1.13 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\hlvis.exe"-full C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun 325 portalleafs 636 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ on ] [ off ]
BasePortalVis: (0.08 seconds) LeafThread: (6.61 seconds) average leafs visible: 84 g_visdatasize:8946 compressed from 13325 6.75 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\hlrad.exe"-extra -notexscale -dscale 1 -sparse C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 1.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ off ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\lights.rad'] [59 texlights parsed from 'C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\lights.rad']
3772 faces Create Patches : 37544 base patches 0 opaque faces 710436 square feet [102302792.00 square inches] 4 direct lights
BuildFacelights: (322.19 seconds) BuildVisLeafs: (332.11 seconds) visibility matrix : 51.7 megs MakeScales: (516.48 seconds) SwapTransfers: (1652.63 seconds) Transfer Lists : 185989660 : 185.99M transfers Indices : 25724536 : 24.53M bytes Data : 743958640 : 709.49M bytes GatherLight: (1032.92 seconds) FinalLightFace: (12.73 seconds) 3932.38 seconds elapsed [1h 5m 32s]
----- END hlrad -----
opt_entdata for HL1, 1.1.1 Release by FragBait0, Submit detailed bug reports and suggestions to FragBait0: tlevi@tpg.com.au. Parts based on code by Zoner. --- BEGIN opt_entdata ---
Using ripent: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\Opt_EntData\..\ZHLT\ripent.exe" -export C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun.bsp Using ripent: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\Opt_EntData\..\ZHLT\ripent.exe" -import C:\Programme\Valve\Steam\SteamApps\pro_gamer1992\counter-strike\cstrike_german\maps\fun.bsp
100..200..300..400..500..600..700..768..Done.
954 lines in input file, 768 lines in output file, Striped a list of 192 unique properties, replaced 0 things. 16.7 kB reduced to 13.8 kB. Difference of -2.8 kB, roughly 82.6% of original size.
---- END opt_entdata ----
hoffe auf antworten
danke im voraus
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