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Ich hab mir mit dem VHE eine map erstellt und wollte die compilen also drück ich F9 und ok dann kam dieserfehler : The command failed. Windows reported the error: "no such file or directory" Do you want to continue?
wenn man "yes" klickt kommt folgendes:
** Executing... ** Command: Change Directory ** Parameters: E:\Programme\Steam\SteamApps\shrewed93\counter-strike
The command failed. Windows reported the error: "No such file or directory"
** Executing... ** Command: Copy File ** Parameters: "F:\desktop\editor\aim_m4a1.map" "F:\Programme\counter strike\cstrike\maps\aim_m4a1.map"
** Executing... ** Command: F:\desktop\editor\hlcsg.exe ** Parameters: "F:\Programme\counter strike\cstrike\maps\aim_m4a1"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: F:\desktop\editor\hlcsg.exe "F:\Programme\counter strike\cstrike\maps\aim_m4a1" Entering F:\Programme\counter strike\cstrike\maps\aim_m4a1.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
68 brushes (totalling 408 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds) SetModelCenters: 20%...40%...60%...80%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.50 seconds)
Using Wadfile: \programme\counter strike\cstrike\halflife.wad - Contains 5 used textures, 33.33 percent of map (3116 textures in wad) Using Wadfile: \programme\counter strike\cstrike\cs_dust.wad - Contains 8 used textures, 53.33 percent of map (28 textures in wad) Using Wadfile: \programme\counter strike\cstrike\de_dust.wad - Contains 0 used textures, 0.00 percent of map (36 textures in wad)
added 2 additional animating textures. Warning: ::FindTexture() texture -1AZWLL not found! Warning: ::FindTexture() texture -0AZMOSS not found! Warning: ::LoadLump() texture -0AZMOSS not found! Warning: ::LoadLump() texture -1AZWLL not found! Texture usage is at 0.33 mb (of 4.00 mb MAX) 0.84 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: F:\desktop\editor\hlbsp.exe ** Parameters: "F:\Programme\counter strike\cstrike\maps\aim_m4a1"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: F:\desktop\editor\hlbsp.exe "F:\Programme\counter strike\cstrike\maps\aim_m4a1"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity info_player_start @ ( -58,-692, -96) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 === Entity info_player_start @ ( -58,-692, -96) Warning: === LEAK in hull 2 === Entity info_player_start @ ( -58,-692, -96) Warning: === LEAK in hull 3 === Entity info_player_start @ ( -58,-692, -96) 0.75 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: F:\desktop\editor\hlvis.exe ** Parameters: "F:\Programme\counter strike\cstrike\maps\aim_m4a1"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: F:\desktop\editor\hlvis.exe "F:\Programme\counter strike\cstrike\maps\aim_m4a1" >> There was a problem compiling the map. >> Check the file F:\Programme\counter strike\cstrike\maps\aim_m4a1.log for the cause.
----- END hlvis -----
** Executing... ** Command: F:\desktop\editor\ZHLT\hlrad.exe ** Parameters: "F:\Programme\counter strike\cstrike\maps\aim_m4a1"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: F:\desktop\editor\ZHLT\hlrad.exe "F:\Programme\counter strike\cstrike\maps\aim_m4a1" >> There was a problem compiling the map. >> Check the file F:\Programme\counter strike\cstrike\maps\aim_m4a1.log for the cause.
----- END hlrad -----
und im log steht :
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: F:\desktop\editor\ZHLT\ZHLT\HLBSP.EXE F:\desktop\editor\aim_m4a1.map Error: Can't open F:\desktop\editor\aim_m4a1.p0
----- END hlbsp -----
kann mir bitte jmd. helfen!! MFG -cRUSHer-
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