** Executing... ** Command: "c:\program files\steam\steamapps\dogan732\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\XXXXX\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speedy.vmf"
Valve Software - vbsp.exe (Apr 26 2012) 2 threads materialPath: c:\program files\steam\steamapps\XXXXX\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\SteamApps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speedy.vmf Could not locate 'GameData' key in c:\program files\steam\steamapps\XXXXXXXX\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity env_explosion (-528.00 -4464.00 62.97) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 256.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 256.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 -8.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 521.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 256.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 508.0 -8.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1020.0 -8.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 521.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 50 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (48495 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 247 texinfos to 205 Reduced 11 texdatas to 10 (256 bytes to 206) Writing C:\Program Files\Steam\SteamApps\XXXXX\counter-strike source\cstrike\maps\sliderace_speed.bsp 1 second elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\xXXXXX\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\XXXXX\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speed"
Valve Software - vvis.exe (Apr 26 2012) 2 threads reading c:\program files\steam\steamapps\XXXXXXX\counter-strike source\cstrike\maps\sliderace_speedy.bsp reading c:\program files\steam\steamapps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speedy.prt LoadPortals: couldn't read c:\program files\steam\steamapps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speedy.prt
** Executing... ** Command: "c:\program files\steam\steamapps\XXXXXX\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\XXXX\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speedy"
Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\dogan732\counter-strike source\cstrike\maps\sliderace_speedy.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.14 seconds) 1007 faces 3 degenerate faces 1041161 square feet [149927216.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 31 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) Build Patch/Sample Hash Table(s).....Done<0.0120 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 33/1024 1584/49152 ( 3.2%) brushes 108/8192 1296/98304 ( 1.3%) brushsides 1468/65536 11744/524288 ( 2.2%) planes 2406/65536 48120/1310720 ( 3.7%) vertexes 1369/65536 16428/786432 ( 2.1%) nodes 527/65536 16864/2097152 ( 0.8%) texinfos 205/12288 14760/884736 ( 1.7%) texdata 10/2048 320/65536 ( 0.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1007/65536 56392/3670016 ( 1.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 501/65536 28056/3670016 ( 0.8%) leaves 561/65536 17952/2097152 ( 0.9%) leaffaces 1245/65536 2490/131072 ( 1.9%) leafbrushes 240/65536 480/131072 ( 0.4%) areas 2/256 16/2048 ( 0.8%) surfedges 6573/512000 26292/2048000 ( 1.3%) edges 3592/256000 14368/1024000 ( 1.4%) LDR worldlights 31/8192 2728/720896 ( 0.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 54/32768 540/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 909/65536 1818/131072 ( 1.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 641408/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 24450/393216 ( 6.2%) LDR ambient table 561/65536 2244/262144 ( 0.9%) HDR ambient table 561/65536 2244/262144 ( 0.9%) LDR leaf ambient 864/65536 24192/1835008 ( 1.3%) HDR leaf ambient 561/65536 15708/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211637/0 ( 0.0%) physics [variable] 48495/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2539 Writing c:\program files\steam\steamapps\XXXXX\counter-strike source\cstrike\maps\sliderace_speedy.bsp 9 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\dogan732\counter-strike source\cstrike\maps\sliderace_speedy.bsp" "c:\program files\steam\steamapps\dogan732\counter-strike source\cstrike\maps\sliderace.bsp"
** Executing... ** Command: c:\program files\steam\steam.exe ** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\XXXXX\counter-strike source\cstrike" +map "sliderace"
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