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Autor Beitrag
000
26.05.2012, 11:43
headshootvirus



Hallo,
Ich brauche Hilfe, ich erstelle grad im Hammer Editor eine Sliderace map und bin schon sehr weit. Aber wenn ich die Map jetzt testen will nach dem sie schon eine lange Strecke ist wandelt er den hinteren oder den vorderen Teil nicht.
Ich hab gelesen das ich das Zielort ändern soll aber das hat auch nicht funzioniert.
Bitte um Hilfe..
Danke

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001
26.05.2012, 11:51
headshootvirus



Wurde Gelöst musste die letzte Sache die ich gebaut hab entfernen ;)

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002
27.05.2012, 09:56
headshootvirus



Bei mir ist wieder dieser Fehler aufgetreten und jetzt hab ich gelesen das es ein Leak sein kann. Ich hab dann im Menü im Hammer Editor Load Pointfile gemacht aber der Rote Strich zeigt mir ins Leere hinter einer Wand..:s
Bitte um Hilfe..

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003
27.05.2012, 10:30
Snut



Ist die Wand zufällig ein Entity?

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004
27.05.2012, 10:43
headshootvirus



Die wand ist einfach ein ganz normale Textur soll ich screenshots oder so machen?

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005
27.05.2012, 11:21
Snut



Mach mal ein Bild, aber so das man auch die Ränder der Wand sieht. Vielleicht liegt die Wand nicht richtig auf.

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006
27.05.2012, 12:14
headshootvirus



http://my.funpic.de/show-photo/633867-PIC.png
Hier..:S

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007
27.05.2012, 13:05
Snut



Ich kann nichts erkennen. Poste doch mal den CompilerLog.

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008
27.05.2012, 14:31
headshootvirus



** Executing...
** Command: "c:\program files\steam\steamapps\dogan732\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\XXXXX\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speedy.vmf"

Valve Software - vbsp.exe (Apr 26 2012)
2 threads
materialPath: c:\program files\steam\steamapps\XXXXX\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speedy.vmf
Could not locate 'GameData' key in c:\program files\steam\steamapps\XXXXXXXX\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity env_explosion (-528.00 -4464.00 62.97) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 256.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 256.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 -8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 521.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 256.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 508.0 -8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1020.0 -8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 521.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 50 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (48495 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 247 texinfos to 205
Reduced 11 texdatas to 10 (256 bytes to 206)
Writing C:\Program Files\Steam\SteamApps\XXXXX\counter-strike source\cstrike\maps\sliderace_speed.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\xXXXXX\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\XXXXX\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speed"

Valve Software - vvis.exe (Apr 26 2012)
2 threads
reading c:\program files\steam\steamapps\XXXXXXX\counter-strike source\cstrike\maps\sliderace_speedy.bsp
reading c:\program files\steam\steamapps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speedy.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speedy.prt

** Executing...
** Command: "c:\program files\steam\steamapps\XXXXXX\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\XXXX\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\XXXXXX\counter-strike source\cstrike\maps\sliderace_speedy"

Valve Software - vrad.exe SSE (Apr 26 2012)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\dogan732\counter-strike source\cstrike\maps\sliderace_speedy.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.14 seconds)
1007 faces
3 degenerate faces
1041161 square feet [149927216.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
31 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 33/1024 1584/49152 ( 3.2%)
brushes 108/8192 1296/98304 ( 1.3%)
brushsides 1468/65536 11744/524288 ( 2.2%)
planes 2406/65536 48120/1310720 ( 3.7%)
vertexes 1369/65536 16428/786432 ( 2.1%)
nodes 527/65536 16864/2097152 ( 0.8%)
texinfos 205/12288 14760/884736 ( 1.7%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1007/65536 56392/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 501/65536 28056/3670016 ( 0.8%)
leaves 561/65536 17952/2097152 ( 0.9%)
leaffaces 1245/65536 2490/131072 ( 1.9%)
leafbrushes 240/65536 480/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6573/512000 26292/2048000 ( 1.3%)
edges 3592/256000 14368/1024000 ( 1.4%)
LDR worldlights 31/8192 2728/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 54/32768 540/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 909/65536 1818/131072 ( 1.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 641408/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 24450/393216 ( 6.2%)
LDR ambient table 561/65536 2244/262144 ( 0.9%)
HDR ambient table 561/65536 2244/262144 ( 0.9%)
LDR leaf ambient 864/65536 24192/1835008 ( 1.3%)
HDR leaf ambient 561/65536 15708/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211637/0 ( 0.0%)
physics [variable] 48495/4194304 ( 1.2%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2539
Writing c:\program files\steam\steamapps\XXXXX\counter-strike source\cstrike\maps\sliderace_speedy.bsp
9 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\dogan732\counter-strike source\cstrike\maps\sliderace_speedy.bsp" "c:\program files\steam\steamapps\dogan732\counter-strike source\cstrike\maps\sliderace.bsp"

** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\XXXXX\counter-strike source\cstrike" +map "sliderace"

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009
03.12.2014, 06:16
Audionymous



Ich habe auch gleiche Problem angestoßen.

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