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Halli hallo erstmal :) und vielen Dank fürs Lesen. Also ich sitze gerade an einer Map, wo ich kein Leak sehe. Doch wenn ich die Pointfile lade, geht der rote Faden direkt durch den Brush durch. Ich habe den Brush schon gelöscht und neu gebaut, hat aber nichts gebracht. Ich habe keine Entitys außerhalb der Map. Es ist kein Disclament Brush (darf man das so sagen?). Ich habe schon snaptogrid gemacht aber, nichts gebracht. auch schon öfters abgespeichert, compiliert und die pointfile neu geladen. hat aber alles nichts gebracht. Ich weiß mir immoment kein Rat mehr und deshalb, wende ich mich mal an euch :/
Vielen Dank im vorraus Mfg Rumpel der Compile Log sieht so aus:
** Executing... ** Command: "c:\programme\steam\steamapps\bla\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\SourceMods\The gRoman" "C:\Programme\Steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\SourceMods\The gRoman\materials Loading C:\Programme\Steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (73090 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 284 texinfos to 107 Reduced 17 texdatas to 15 (387 bytes to 340) Writing C:\Programme\Steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\bla\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\SourceMods\The gRoman" "C:\Programme\Steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\programme\steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest.bsp reading c:\programme\steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest.prt 231 portalclusters 615 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7) Optimized: 57 visible clusters (0.00%) Total clusters visible: 29752 Average clusters visible: 128 Building PAS... Average clusters audible: 217 visdatasize:14490 compressed from 14784 writing c:\programme\steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest.bsp 7 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\bla\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\SourceMods\The gRoman" "C:\Programme\Steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest.bsp 718 faces 2 degenerate faces 13819 square feet [1990024.00 square inches] 0 displacements 0 square feet [0.00 square inches] 716 patches before subdivision 3026 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 358585, max 401 transfer lists: 2.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0028 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 15/1024 720/49152 ( 1.5%) brushes 185/8192 2220/98304 ( 2.3%) brushsides 1438/65536 11504/524288 ( 2.2%) planes 1120/65536 22400/1310720 ( 1.7%) vertexes 1345/65536 16140/786432 ( 2.1%) nodes 451/65536 14432/2097152 ( 0.7%) texinfos 107/12288 7704/884736 ( 0.9%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 718/65536 40208/3670016 ( 1.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 387/65536 21672/3670016 ( 0.6%) leaves 467/65536 14944/2097152 ( 0.7%) leaffaces 855/65536 1710/131072 ( 1.3%) leafbrushes 311/65536 622/131072 ( 0.5%) areas 2/256 16/2048 ( 0.8%) surfedges 4979/512000 19916/2048000 ( 1.0%) edges 2834/256000 11336/1024000 ( 1.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 71/32768 710/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1272/65536 2544/131072 ( 1.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 129364/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 14490/16777216 ( 0.1%) entdata [variable] 6715/393216 ( 1.7%) LDR leaf ambient 467/65536 11208/1572864 ( 0.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/968 ( 0.1%) pakfile [variable] 10008/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 73090/4194304 ( 1.7%) ==== Total Win32 BSP file data space used: 434155 bytes ====
Total triangle count: 1960 Writing c:\programme\steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest.bsp 2 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\bla\sourcesdk_content\cstrike\mapsrc\asdtest.bsp" "c:\programme\steam\steamapps\SourceMods\The gRoman\maps\asdtest.bsp"
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Dieser Beitrag wurde am 21.12.2007 um 02:49 von Poebel bearbeitet.
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