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schaut euch dat mal an:
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Games\CS
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Programming\Worldcraft\maps\cs_green.map" "C:\Programme\Games\CS\cstrike\maps\cs_green.map"
** Executing... ** Command: C:\Programme\Programming\Worldcraft\hlcsg.exe ** Parameters: "C:\Programme\Games\CS\cstrike\maps\cs_green"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\Programme\Programming\Worldcraft\hlcsg.exe C:\Programme\Games\CS\cstrike\maps\cs_green
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\Programme\Games\CS\cstrike\maps\cs_green.map CreateBrush: 10..20..30..40..50..60..70..80..90.. (11.25 seconds) SetModelCenters: 10..20..30..40..50..60..70..80..90.. (0.00 seconds) CSGBrush: 10..20..30..40..50..60..70..80..90.. (5.44 seconds) Using WAD File: \programme\games\cs\cstrike\cs_woodz.wad Using WAD File: \programme\games\cs\cstrike\as_dolomiten.wad Using WAD File: \programme\games\cs\cstrike\intehwoodz.wad Using WAD File: \programme\games\cs\cstrike\cstrike.wad Using WAD File: \programme\games\cs\valve\halflife.wad Using WAD File: \programme\games\cs\cstrike\de_storm.wad Using WAD File: \programme\games\cs\cstrike\itsitaly.wad added 5 additional animating textures. Texture usage is at 1.01 mb (of 4.00 mb MAX) 17.01 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\Programme\Programming\Worldcraft\hlbsp.exe ** Parameters: "C:\Programme\Games\CS\cstrike\maps\cs_green"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\Programme\Programming\Worldcraft\hlbsp.exe C:\Programme\Games\CS\cstrike\maps\cs_green
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Programme\Games\CS\cstrike\maps\cs_green.prt' 14.52 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\Programme\Programming\Worldcraft\hlvis.exe ** Parameters: "C:\Programme\Games\CS\cstrike\maps\cs_green"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\Programme\Programming\Worldcraft\hlvis.exe C:\Programme\Games\CS\cstrike\maps\cs_green
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
1652 portalleafs 5807 numportals BasePortalVis: 10..20..30..40..50..60..70..80..90.. (75.94 seconds) LeafThread: 10..20..30..40..50..60..70..80..90.. (16131.34 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 4 and 18: (309.000 2034.955 -41.000) (309.000 2034.955 -105.000) (362.117 2014.343 -105.000) (362.117 2014.343 -41.000)
Warning: Leaf portals saw into leaf Problem at portal between leaves 1164 and 1166: (-44.379 -2460.000 -136.000) (156.104 -2307.000 -136.000) (177.069 -2291.000 -135.146) (177.069 -2291.000 300.000) (-44.379 -2460.000 300.000)
Warning: Leaf portals saw into leaf Problem at portal between leaves 1528 and 1530: (-1540.000 -2075.778 -136.000) (-1532.000 -2095.333 -136.000) (-1518.550 -2128.211 -135.292) (-1518.550 -2128.211 203.772) (-1540.000 -2075.778 204.881)
average leafs visible: 413 g_visdatasize:269681 compressed from 341964 16207.94 seconds elapsed [4h 30m 7s]
----- END hlvis -----
** Executing... ** Command: C:\Programme\Programming\Worldcraft\hlrad.exe ** Parameters: "C:\Programme\Games\CS\cstrike\maps\cs_green"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\Programme\Programming\Worldcraft\hlrad.exe C:\Programme\Games\CS\cstrike\maps\cs_green
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'C:\Programme\Programming\Worldcraft\lights.rad'] [1 texlights parsed from 'C:\Programme\Programming\Worldcraft\lights.rad']
7017 faces Create Patches : 43785 base patches 0 opaque faces 495107 square feet [71295536.00 square inches] 6 direct lights
BuildFacelights: 10..20..30..40..50..60..70..80..90.. (217.86 seconds) visibility matrix : 114.3 megs BuildVisLeafs: 10..20..30..40..50..60..70..80..90.. (483.55 seconds) MakeScales: 10..Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
----- END hlrad -----
es wird kein rad ausgeführt aber ich weiss net warum... liegt es an meinem rechner? ich habe : 800 mhz 480 ram riva tnt2 m64
was mir angst macht ist: "10..Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption"
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Dieser Beitrag wurde am 06.04.2002 um 20:29 von no|champ bearbeitet.
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