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Moin moin, ich habe mithilfe der Pointfile-Methode alle Fehler beseitigt, doch seit dem braucht der Compiler ewig bei der Stelle Portal Flow..., ich habe dann vis.exe immer beendet.
DUMP##
** Executing... ** Command: "d:\installed\steam\steamapps\#########\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\installed\steam\steamapps\#########\counter-strike source\cstrike" "D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight"
Valve Software - vbsp.exe (Aug 4 2006) 2 threads materialPath: d:\installed\steam\steamapps\#########\counter-strike source\cstrike\materials Loading D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 204 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_dust_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (382568 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2253 texinfos to 1453 Reduced 98 texdatas to 86 (2087 bytes to 1776) Writing D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight.bsp 10 seconds elapsed
** Executing... ** Command: "d:\installed\steam\steamapps\#########\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\installed\steam\steamapps\#########\counter-strike source\cstrike" "D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight"
Valve Software - vvis.exe (May 22 2006) 2 threads reading d:\installed\steam\steamapps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight.bsp reading d:\installed\steam\steamapps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight.prt 2282 portalclusters 7480 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (16) PortalFlow: 0...1...2. ** Executing... ** Command: "d:\installed\steam\steamapps\#########\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\installed\steam\steamapps\#########\counter-strike source\cstrike" "D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\installed\steam\steamapps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight.bsp No vis information, direct lighting only. 7092 faces 4 degenerate faces 731823 square feet [105382648.00 square inches] 83 displacements 93681 square feet [13490136.00 square inches] 43 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (174) Build Patch/Sample Hash Table(s).....Done<0.0707 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 951/8192 11412/98304 (11.6%) brushsides 7812/65536 62496/524288 (11.9%) planes 8828/65536 176560/1310720 (13.5%) vertexes 15725/65536 188700/786432 (24.0%) nodes 4655/65536 148960/2097152 ( 7.1%) texinfos 1453/12288 104616/884736 (11.8%) texdata 86/2048 2752/65536 ( 4.2%) dispinfos 83/0 14608/0 ( 0.0%) disp_verts 14627/0 292540/0 ( 0.0%) disp_tris 25216/0 50432/0 ( 0.0%) disp_lmsamples 198113/0 198113/0 ( 0.0%) faces 7092/65536 397152/3670016 (10.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3124/65536 174944/3670016 ( 4.8%) leaves 4661/65536 149152/2097152 ( 7.1%) leaffaces 8025/65536 16050/131072 (12.2%) leafbrushes 5219/65536 10438/131072 ( 8.0%) areas 2/256 16/2048 ( 0.8%) surfedges 47709/512000 190836/2048000 ( 9.3%) edges 26971/256000 107884/1024000 (10.5%) LDR worldlights 32/8192 2816/720896 ( 0.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 832/32768 8320/327680 ( 2.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 14271/65536 28542/131072 (21.8%) cubemapsamples 6/1024 96/16384 ( 0.6%) overlays 3/512 1056/180224 ( 0.6%) LDR lightdata [variable] 4746976/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 28746/393216 ( 7.3%) LDR leaf ambient 4661/65536 111864/1572864 ( 7.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/9926 ( 0.0%) pakfile [variable] 608545/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 382568/4194304 ( 9.1%) ==== Total Win32 BSP file data space used: 8217432 bytes ====
Total triangle count: 20863 Writing d:\installed\steam\steamapps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight.bsp 3 minutes, 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight.bsp" "d:\installed\steam\steamapps\#########\counter-strike source\cstrike\maps\de_sandfight.bsp"
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