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Autor Beitrag
000
20.06.2011, 20:25
cynx



Hallo, Liebe Com,
Ich habe eine Jailmap gemacht, und habe sie auf dem Server geladen,
nun bin ich auf den Server gegangen hab die Map geladen, und als es fertig geladen ist kam dieser Fehler "" PM_HullPointContents: bad node number ""
hoffentlich könnt ihr mir helfen ;)

Mfg.
Cynx

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Users\LALA\Desktop\Mappen!\zht\hlcsg.exe "C:\Program Files\Steam\steamapps\easy_1337\counter-strike\cstrike\maps\jail_cc"
Entering C:\Program Files\Steam\steamapps\easy_1337\counter-strike\cstrike\maps\jail_cc.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.22 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.71 seconds)

Using Wadfile: \users\LALA\desktop\mappen!\color_glass.wad
- Contains 4 used textures, 4.94 percent of map (39 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\cs_streets.wad
- Warning: Larger than expected texture (196652 bytes): 'S_ZD_8'
- Warning: Larger than expected texture (348972 bytes): 'Z_PBK'
- Contains 2 used textures, 2.47 percent of map (79 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\de_clan1_mill.wad
- Warning: Larger than expected texture (348972 bytes): 'CAL_2'
- Contains 2 used textures, 2.47 percent of map (75 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\de_cpl_strike.wad
- Contains 1 used texture, 1.23 percent of map (77 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\de_mirage.wad
- Contains 0 used textures, 0.00 percent of map (77 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\de_survivor.wad
- Warning: Larger than expected texture (218412 bytes): '3DMTRAILL'
- Contains 1 used texture, 1.23 percent of map (95 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\de_tuscan.wad
- Contains 2 used textures, 2.47 percent of map (54 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\devmaps.wad
- Warning: Larger than expected texture (348972 bytes): 'MURO'
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\liquids.wad
- Contains 4 used textures, 4.94 percent of map (32 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\halflife.wad
- Contains 62 used textures, 76.54 percent of map (3116 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\gg_dev_group.wad
- Warning: Larger than expected texture (348972 bytes): 'WALL1_DEV'
- Warning: Larger than expected texture (348972 bytes): 'WALL2_DEV'
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\station.wad
- Contains 1 used texture, 1.23 percent of map (109 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\cs_siege.wad
- Contains 2 used textures, 2.47 percent of map (96 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\de_cpl_fire.wad
- Warning: Larger than expected texture (348972 bytes): 'CAL_2'
- Contains 0 used textures, 0.00 percent of map (58 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\de_lite_rc1.wad
- Warning: Larger than expected texture (348972 bytes): 'EM_BRICK_B01'
- Warning: Larger than expected texture (348972 bytes): 'EM_METAL_B05'
- Contains 0 used textures, 0.00 percent of map (56 textures in wad)
Using Wadfile: \users\LALA\desktop\mappen!\de_quarry.wad
- Contains 0 used textures, 0.00 percent of map (57 textures in wad)

Warning: More than 8 wadfiles are in use. (18)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 26 additional animating textures.
Texture usage is at 1.28 mb (of 4.00 mb MAX)
1.13 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Users\LALA\Desktop\Mappen!\zht\hlbsp.exe "C:\Program Files\Steam\steamapps\easy_1337\counter-strike\cstrike\maps\jail_cc"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Program Files\Steam\steamapps\easy_1337\counter-strike\cstrike\maps\jail_cc.prt'
2.40 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Users\LALA\Desktop\Mappen!\zht\hlvis.exe "C:\Program Files\Steam\steamapps\easy_1337\counter-strike\cstrike\maps\jail_cc"
2484 portalleafs
7825 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(4.28 seconds)
LeafThread:
(127.59 seconds)
average leafs visible: 225
g_visdatasize:241790 compressed from 772524
131.99 seconds elapsed [2m 11s]

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Users\LALA\Desktop\Mappen!\zht\hlrad.exe "C:\Program Files\Steam\steamapps\easy_1337\counter-strike\cstrike\maps\jail_cc"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from info_texlights map entity]
[1 texlights parsed from info_texlights map entity]

11681 faces
Create Patches : 79365 base patches
0 opaque faces
900700 square feet [129700848.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----

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001
20.06.2011, 23:23
manionsen



Wer Lesen kann ist klar im Vorteil. Die Compiler sagen Dir schonmal 2 Fehler an, und wie Du sie beheben kannst bzw. wo Du die Lösung findest. Außerdem hätte der Loganalyzer dir die Fehler auch gezeigt, die du erstmal beheben solltest:

"Warning: More than 8 wadfiles are in use. (18)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect."

"Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem"

BTW: Das ist ein HL1 log und nicht HL2

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Dieser Beitrag wurde am 20.06.2011 um 23:25 von manionsen bearbeitet.
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002
21.06.2011, 12:23
cynx



Danke aber sorry ich bin anfänger kannst mir genau sagen wie ich das fixen kann?

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003
21.06.2011, 12:46
manionsen



Zunächst einmal benutzt Du mehr als 8 Wad Dateien (also wo Texturen drin sind). Benutzte Wally um die benutzten Texturen in 8 oder weniger Wad's zu packen und entferne die restlichen Wad-Dateien aus den Einstellungen des Hammer-Editors.

für die MAX_PATCHES siehe http://www.slackiller.com/tommy14/errors.htm#maxpatch

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