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hallo alle miteinander,
ich habe vollgendes problem. nachdem ich die map durch den kompiler laufen gelassen habe startet css ganz normal und ich kann die map auch ausprobieren. wenn ich nun css beende, dann friert der pc ein und nach ca. 30 sec startet der pc neu.
kompile ich die map ohne dass das spiel startet ist alles ganz normal, aber wenn ich die map manuel in css start ist wieder das selbe problem.
hier noch die kompiler daten
** Executing... ** Command: "d:\spiele\valve\steam\steamapps\tresorknacker@web.de\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\spiele\valve\steam\steamapps\tresorknacker@web.de\counter-strike source\cstrike" "D:\Spiele\Valve\Steam\SteamApps\tresorknacker@web"
Valve Software - vbsp.exe (Jan 2 2006) 2 threads materialPath: d:\spiele\valve\steam\steamapps\tresorknacker@web.de\counter-strike source\cstrike\materials Loading D:\Spiele\Valve\Steam\SteamApps\tresorknacker@web.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Spiele\Valve\Steam\SteamApps\tresorknacker@web.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (4820 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (4820 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 21 texinfos to 20 Reduced 3 texdatas to 3 (80 bytes to 80) Writing D:\Spiele\Valve\Steam\SteamApps\tresorknacker@web.bsp 1 second elapsed Memory leak: mempool blocks left in memory: 1
** Executing... ** Command: "d:\spiele\valve\steam\steamapps\tresorknacker@web.de\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\spiele\valve\steam\steamapps\tresorknacker@web.de\counter-strike source\cstrike" "D:\Spiele\Valve\Steam\SteamApps\tresorknacker@web"
Valve Software - vvis.exe (Jan 2 2006) 2 threads reading d:\spiele\valve\steam\steamapps\tresorknacker@web.bsp reading d:\spiele\valve\steam\steamapps\tresorknacker@web.prt 30 portalclusters 90 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 868 Average clusters visible: 28 Building PAS... Average clusters audible: 30 visdatasize:484 compressed from 480 writing d:\spiele\valve\steam\steamapps\tresorknacker@web.bsp 0 seconds elapsed
** Executing... ** Command: "d:\spiele\valve\steam\steamapps\tresorknacker@web.de\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\spiele\valve\steam\steamapps\tresorknacker@web.de\counter-strike source\cstrike" "D:\Spiele\Valve\Steam\SteamApps\tresorknacker@web"
Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\spiele\valve\steam\steamapps\tresorknacker@web.bsp 140 faces 98102 square feet [14126790.00 square inches] 0 displacements 0 square feet [0.00 square inches] 140 patches before subdivision 10842 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 1427982, max 330 transfer lists: 10.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(1882, 1273, 874) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(402, 186, 89) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(88, 28, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(19, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(4, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0106 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 12/8192 144/98304 ( 0.1%) brushsides 76/65536 608/524288 ( 0.1%) planes 84/65536 1680/1310720 ( 0.1%) vertexes 238/65536 2856/786432 ( 0.4%) nodes 82/65536 2624/2097152 ( 0.1%) texinfos 20/12288 1440/884736 ( 0.2%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 140/65536 7840/3670016 ( 0.2%) origfaces 38/65536 2128/3670016 ( 0.1%) leaves 84/65536 2688/2097152 ( 0.1%) leaffaces 183/65536 366/131072 ( 0.3%) leafbrushes 43/65536 86/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 772/512000 3088/2048000 ( 0.2%) edges 399/256000 1596/1024000 ( 0.2%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 6/32768 60/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 72/65536 144/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 251912/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 484/16777216 ( 0.0%) entdata [variable] 426/393216 ( 0.1%) LDR leaf ambient 84/65536 2016/1572864 ( 0.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data: physics [variable] 4820/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 294602 bytes ====
Linux Specific Data: physicssurface [variable] 4820/6291456 ( 0.1%) ==== Total Linux BSP file data space used: 294602 bytes ====
Total triangle count: 332 Writing d:\spiele\valve\steam\steamapps\tresorknacker@web.bsp 3 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Spiele\Valve\Steam\SteamApps\tresorknacker@web.bsp" "d:\spiele\valve\steam\steamapps\tresorknacker@web.de\counter-strike source\cstrike\maps\tresorknacker@web.bsp"
ich hoffe ihr könnt mir helfe
mfg nik
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