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hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg.exe -nowadtextures -chart -high -texdata 8000 C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\map\nsbugy2 Entering C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\map\nsbugy2.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 8192000 ] [ 4194304 ] priority [ High ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
15 brushes (totalling 90 sides) discarded from clipping hulls CreateBrush: (0.53 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.70 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 0/400 0/25600 ( 0.0%) planes 2396/32767 47920/655340 ( 7.3%) vertexes 0/65535 0/786420 ( 0.0%) nodes 0/32767 0/786408 ( 0.0%) texinfos 877/32767 35080/1310680 ( 2.7%) faces 0/65535 0/1310700 ( 0.0%) clipnodes 0/32767 0/262136 ( 0.0%) leaves 0/8192 0/229376 ( 0.0%) marksurfaces 0/65535 0/131070 ( 0.0%) surfedges 0/512000 0/2048000 ( 0.0%) edges 0/256000 0/1024000 ( 0.0%) texdata [variable] 0/8192000 ( 0.0%) lightdata [variable] 0/4194304 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 0/524288 ( 0.0%) 0 textures referenced === Total BSP file data space used: 83000 bytes ===
Using Wadfile: \cola\gamez\half-life\valve\ns.wad - Contains 47 used textures, 92.16 percent of map (1292 textures in wad) Using Wadfile: \cola\gamez\half-life\valve\halflife.wad - Contains 3 used textures, 5.88 percent of map (3116 textures in wad) Using Wadfile: \cola\gamez\half-life\valve\he_metzel.wad - Warning: Larger than expected texture (345918 bytes): 'COLA' - Contains 1 used texture, 1.96 percent of map (62 textures in wad)
added 1 additional animating textures. Texture usage is at 1.19 mb (of 7.81 mb MAX) 2.89 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp.exe -chart -high -texdata 8000 C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\map\nsbugy2
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 8192000 ] [ 4194304 ] priority [ High ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\map\nsbugy2.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 76/400 4864/25600 (19.0%) planes 2396/32767 47920/655340 ( 7.3%) vertexes 2058/65535 24696/786420 ( 3.1%) nodes 1106/32767 26544/786408 ( 3.4%) texinfos 877/32767 35080/1310680 ( 2.7%) faces 1457/65535 29140/1310700 ( 2.2%) clipnodes 3658/32767 29264/262136 (11.2%) leaves 793/8192 22204/229376 ( 9.7%) marksurfaces 2201/65535 4402/131070 ( 3.4%) surfedges 6486/512000 25944/2048000 ( 1.3%) edges 3436/256000 13744/1024000 ( 1.3%) texdata [variable] 1246956/8192000 (15.2%) lightdata [variable] 0/4194304 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 11547/524288 ( 2.2%) 52 textures referenced === Total BSP file data space used: 1522305 bytes === 2.53 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis.exe -chart -high -texdata 8000 C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\map\nsbugy2 297 portalleafs 879 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 8192000 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ High ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
thx for help
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