Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
26.07.2003, 19:25
speziCola



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -nowadtextures -chart -high -texdata 8000 C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\map\nsbugy2
Entering C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\map\nsbugy2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

15 brushes (totalling 90 sides) discarded from clipping hulls
CreateBrush:
(0.53 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.70 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 2396/32767 47920/655340 ( 7.3%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 877/32767 35080/1310680 ( 2.7%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8192000 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 83000 bytes ===

Using Wadfile: \cola\gamez\half-life\valve\ns.wad
- Contains 47 used textures, 92.16 percent of map (1292 textures in wad)
Using Wadfile: \cola\gamez\half-life\valve\halflife.wad
- Contains 3 used textures, 5.88 percent of map (3116 textures in wad)
Using Wadfile: \cola\gamez\half-life\valve\he_metzel.wad
- Warning: Larger than expected texture (345918 bytes): 'COLA'
- Contains 1 used texture, 1.96 percent of map (62 textures in wad)

added 1 additional animating textures.
Texture usage is at 1.19 mb (of 7.81 mb MAX)
2.89 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -chart -high -texdata 8000 C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\map\nsbugy2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\map\nsbugy2.prt'

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 76/400 4864/25600 (19.0%)
planes 2396/32767 47920/655340 ( 7.3%)
vertexes 2058/65535 24696/786420 ( 3.1%)
nodes 1106/32767 26544/786408 ( 3.4%)
texinfos 877/32767 35080/1310680 ( 2.7%)
faces 1457/65535 29140/1310700 ( 2.2%)
clipnodes 3658/32767 29264/262136 (11.2%)
leaves 793/8192 22204/229376 ( 9.7%)
marksurfaces 2201/65535 4402/131070 ( 3.4%)
surfedges 6486/512000 25944/2048000 ( 1.3%)
edges 3436/256000 13744/1024000 ( 1.3%)
texdata [variable] 1246956/8192000 (15.2%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 11547/524288 ( 2.2%)
52 textures referenced
=== Total BSP file data space used: 1522305 bytes ===
2.53 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis.exe -chart -high -texdata 8000 C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\map\nsbugy2
297 portalleafs
879 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

thx for help

--

spezi|Clan | QRT
HLDM-Server | HL-Stats | Status: Online

zum Seitenanfang zum Seitenende Profil || Suche
001
26.07.2003, 19:26
speziCola



BasePortalVis:
(0.31 seconds)
LeafThread:
(21.34 seconds)
average leafs visible: 143
g_visdatasize:10465 compressed from 11286

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 76/400 4864/25600 (19.0%)
planes 2396/32767 47920/655340 ( 7.3%)
vertexes 2058/65535 24696/786420 ( 3.1%)
nodes 1106/32767 26544/786408 ( 3.4%)
texinfos 877/32767 35080/1310680 ( 2.7%)
faces 1457/65535 29140/1310700 ( 2.2%)
clipnodes 3658/32767 29264/262136 (11.2%)
leaves 793/8192 22204/229376 ( 9.7%)
marksurfaces 2201/65535 4402/131070 ( 3.4%)
surfedges 6486/512000 25944/2048000 ( 1.3%)
edges 3436/256000 13744/1024000 ( 1.3%)
texdata [variable] 1246956/8192000 (15.2%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 10465/2097152 ( 0.5%)
entdata [variable] 11547/524288 ( 2.2%)
52 textures referenced
=== Total BSP file data space used: 1532770 bytes ===
21.77 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad.exe -extra -bounce 5 -smooth -55 -lights C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\rad\ns.rad -high -texdata 8000 C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\map\nsbugy2

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
priority [ High ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 5 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ -55.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\rad\ns.rad']
[10 texlights parsed from 'C:\Cola\Gamez\Half-Life\Mappen\projekte\ns\rad\ns.rad']

1457 faces
Create Patches : 10627 base patches
0 opaque faces
48535 square feet [6989125.00 square inches]
4035 direct lights

BuildFacelights:
(480.75 seconds)
visibility matrix : 6.7 megs
BuildVisLeafs:
(30.67 seconds)
MakeScales:
(11.73 seconds)
SwapTransfers:
(5.94 seconds)
Transfer Lists : 10575384 : 10.58M transfers
Indices : 4947432 : 4.72M bytes
Data : 42301536 : 40.34M bytes
GatherLight:
(2.31 seconds)
GatherLight:
(2.30 seconds)
GatherLight:
(2.28 seconds)
GatherLight:
(2.28 seconds)
GatherLight:
(2.30 seconds)
FinalLightFace:
(0.86 seconds)
542.22 seconds elapsed [9m 2s]

----- END hlrad -----

--

spezi|Clan | QRT
HLDM-Server | HL-Stats | Status: Online

zum Seitenanfang zum Seitenende Profil || Suche
002
26.07.2003, 19:55
Killing Me Softly



Könnte daran liegen, weil keiner drin ist. Hab ich jetzt was gewonnen?

--

Der Horizont vieler Menschen ist ein Kreis mit Radius Null - und das nennen sie ihren Standpunkt.

zum Seitenanfang zum Seitenende Profil || Suche
003
26.07.2003, 20:20
speziCola



hm dann bin ich ja beruhigt... aber wieso lädt er dann die map nicht?
der fliegt mitten im laden einfach aus hl raus D:

--

spezi|Clan | QRT
HLDM-Server | HL-Stats | Status: Online

zum Seitenanfang zum Seitenende Profil || Suche
004
26.07.2003, 21:00
Smeagol



das liegt dann wohl an den dingen, die in der map drin sind ^^
hast du irgendwas besonderes eingebaut ?

--

zum Seitenanfang zum Seitenende Profil || Suche
005
26.07.2003, 22:02
the-middleman



alle pfade richtig?
irgendwelche entity-konstruktionen die die map crashen?

--

Spielen: Prison, Ispatel 4: Classic, Heart of evil
Anschauen: Spirit of Half-Life: Legion

The Trap ist mit abstand die fantastischste Mod die ich seit langem gespielt habe!

zum Seitenanfang zum Seitenende Profil || Suche